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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90

    Why do healers feel like they get a punishment for getting better.

    Healers as you improve on them they get more redundant skills, monotonous, and just feel worse off than when you were struggling on them.

    Question is why? Why should I feel punished for being good at a job? Why was this greenlighted as an ok state by the devs?

    No other role feels this way, this is unacceptable, I shall henceforth demand from the esteemed company that is SE to give us a fair deal for healers we are owed that satisfaction, if they cannot comply I suggest we divorce from the company known as SE and take back what is ours, our liberty, our fun healers, our money.
    (22)

  2. #2
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Yes i'm bored and i'd just like a response from SE on the healer front we as healers are as important to discuss as the dps and tanks are yet time after time we get very minor at best discussion from them almost like they are ashamed/arrogant of their work
    (13)

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Yeah. Back in SB I used to give advice regularly to the healers in my FC. Always had a few people asking what to do for this or that healer. Now in this expansion I've gotten to the point of someone asks my go to answer is "you don't want to get good. The moment you stop being bad is the moment you realize how little there is to do as a healer."
    (23)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Moral of the story. If you want to have fun, be less efficient. Walk into more AoE's, tell your tanks to not use cooldowns. Tell that Black Mage it's okay to stay in the leylines during an AoE.
    (6)

  5. #5
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    because most games (not just ffxiv) give little thought to healer design.
    "Just white robed girls that keep the real characters alive."
    They want healing to be easy, because if it wasn't no one else could play non-healers.
    (3)

  6. #6
    Player
    RoseyDevlin's Avatar
    Join Date
    Feb 2018
    Location
    Odin
    Posts
    31
    Character
    Roselanda Devlin
    World
    Odin
    Main Class
    Astrologian Lv 100
    True each time I do dungeons especially nier raid as a healer I wish for new players to join in cause they die the most so I have more fun reviving and healing. When its full perfect run its the most boring time to be a good healer cause dps combo is just dmg skill and dot...I\\'m main AST since SB, but would be nicer to have an extra dps combo skill which turns active when healing and support % is good. Or just something
    (3)

  7. #7
    Player
    Annihilism's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Angelus Reflex
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I took my healer on SWTOR for granted and miss it dearly in comparison to FF14 healing. In that MMO most content has you healing 99% of the time short of nightmare modes even then only DPS certain phases. I only have fun healing in Nier raids with DPS that are panicking or in Akadaemia Anyder with subpar tanks that I rescue into the super pull at the beginning.

    The issue is way more noticeable on WHM because it feels like my AST or SCH have to do twice the amount of work to equal the healing/DPS output of WHM. But that is fine because healing a tank that is being overwhelmed by trash is more interesting on SCH/AST than just spamming holy and hitting a few OGC heals to save the day.
    (1)

  8. #8
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    I've been thinking about this alot, and the short of it is... SE designed themselves into a corner. It was minor in ARR, but it has been getting worse since then.

    Given:
    1) In FFXIVs culture the minimum to be a 'good' in a piece of content is to never let anyone die, and to not die yourself. If people keep dying then someone is not up to snuff and players feel like they are 'carrying' someone.
    2) The only measure of skill and gear in this game that isn't pass/fail is damage dealt. (To qualify, you must be able to 'win more' and have it matter in some way if you play better or get better gear).
    3) SE does not want to promote healer DPS, even though it is inevitable due to SE also not wanting every mistake to be fatal.

    As long as all three of these things are true, healers will be in a bad spot. If one is false, then things get interesting.

    If 1) is false, then you can let people die and still be a good healer, which allows space for mastery beyond just being good. If you enjoy healing 24 man content, it is probably this you enjoy, since it generally is really hard to get salty if one person of 24 dies repeatedly.
    There are people for wish that 3) was false. If square embraced the Green DPS idea we'd be getting more interesting skills - they'd all be focused on creating opportunities to DPS more, though.
    Making 2) false is ideal, but also difficult. Very difficult. I'm not going to say it is impossible, just that I haven't thought of anything due to the only way the game scores a party in any granular fashion is the elapsed time. Which ties into DPS. You can ignore 2), which is the realm of not only 0DPS healer and the like, since they only care about being "good Enough'.

    I truly want to be wrong, but... I dunno.
    (2)

  9. #9
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Irenia View Post
    I've been thinking about this alot, and the short of it is... SE designed themselves into a corner. It was minor in ARR, but it has been getting worse since then.

    Given:
    1) In FFXIVs culture the minimum to be a 'good' in a piece of content is to never let anyone die, and to not die yourself. If people keep dying then someone is not up to snuff and players feel like they are 'carrying' someone.
    2) The only measure of skill and gear in this game that isn't pass/fail is damage dealt. (To qualify, you must be able to 'win more' and have it matter in some way if you play better or get better gear).
    3) SE does not want to promote healer DPS, even though it is inevitable due to SE also not wanting every mistake to be fatal.

    As long as all three of these things are true, healers will be in a bad spot. If one is false, then things get interesting.

    If 1) is false, then you can let people die and still be a good healer, which allows space for mastery beyond just being good. If you enjoy healing 24 man content, it is probably this you enjoy, since it generally is really hard to get salty if one person of 24 dies repeatedly.
    There are people for wish that 3) was false. If square embraced the Green DPS idea we'd be getting more interesting skills - they'd all be focused on creating opportunities to DPS more, though.
    Making 2) false is ideal, but also difficult. Very difficult. I'm not going to say it is impossible, just that I haven't thought of anything due to the only way the game scores a party in any granular fashion is the elapsed time. Which ties into DPS. You can ignore 2), which is the realm of not only 0DPS healer and the like, since they only care about being "good Enough'.

    I truly want to be wrong, but... I dunno.
    The problem is they don’t promote healer dps but make it a necessary thing in ultimates and min itemlvl raids. There are some things square can do too make healer more fun it isn’t that hard, they just have to man up
    (0)

  10. #10
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mortex View Post
    The problem is they don’t promote healer dps but make it a necessary thing in ultimates and min itemlvl raids. There are some things square can do too make healer more fun it isn’t that hard, they just have to man up
    And in that quote they need to stop making the game to easy for certain jobs. You can still clear fights with not 100 perfect gameplay or when your gear gets better after weeks. But making the jobs piss poor easy doesn’t help when you don’t have a skill ceiling as a player that wants to master his job.
    (2)

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