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  1. #1
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by monk-dps View Post
    You may not like my answer but it's true. Your fix doesn't actually fix the biggest issues healers have. Encounter design. I'm sorry but healers have been in this state for awhile. Remember cleric stance? Remember the DPS or not DPS debate? What could fix all that? Oh I dunno.. the way encounters are made. Hell that's a more doable fix then some of the crap on the main page people ask for anyway.
    It doesn’t matter if I like your answer or not. It isn’t true, it’s an opinion. It’s an unrealistic opinion at that.

    The ‘dps or don’t dps’ isn’t a debate. It’s one side flinging around ‘developer intent’ citing the same few out of context and out of date quotes, mistranslations, all the while looking to avoid responsibilities.
    Healers should dps, it’s how the game has been designed since Heavensward dropped and healing has moved to oGCD.

    So we should accept that encounter design will stay, and adapt the healers to it, rather than adapt the encounters to the healers.
    And we do that by giving the healers a more involved damaging kit.
    A kit that the antidps crowd is free to continue ignoring.
    (4)

  2. #2
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by YusiKha View Post
    So we should accept that encounter design will stay, and adapt the healers to it, rather than adapt the encounters to the healers.
    And we do that by giving the healers a more involved damaging kit.
    A kit that the antidps crowd is free to continue ignoring.
    They really should turn healers more into support classes to distinguish them from dps. Giving them somewhat complicated support skills to manage would keep them from dpsing. Like with AST if they spent most of their gcds working building up card buffs for the party and the buffs were significant enough to make up what healer dps normally. Without stepping on Smn toes a SCH as per FF3 is still a summoner so they could have some complex rituals for summoning different things that buff the party or do damage on their own. I don't really know what you'd do with whm thematically but you get the idea.

    That would serve the purpose of making healers a lot more fun and interesting but also not require redesigns of fights and keep them from just being another dps with some off gcd heals.
    (2)