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  1. #11
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mortex View Post
    And in that quote they need to stop making the game to easy for certain jobs. You can still clear fights with not 100 perfect gameplay or when your gear gets better after weeks. But making the jobs piss poor easy doesn’t help when you don’t have a skill ceiling as a player that wants to master his job.
    I feel like the solution is very simple in principle and it kinda already existed and still kinda exists with DPS.

    Difficulty tiers.

    They could have balanced healers like this:
    New Healer - Easy. This is to accommodate the current level of healing. This give an entry level for the skill floor. Makes healing as accessible as it is today. For those praising the current healing, this new healer could have encompassed what those people like about it.
    White Mage - Easy to Mid. I considered old White Mage a good job to get started with, I would give back some of its stuff its lost so it has more variety as the new healer could take some of the edge off from the pressure of being accessible (though it still would be, because WHM has always been accessible)
    Scholar - Mid to Hard. I would go as far as making it an evolution of the 2.0 experience, but that's me. It has been more strategic than WHM and historically SCH had a more planned approach, which can be harder to master.
    Astrologian - Hard. Because it has hybrids of WHM and SCH and has more juggling and in some ways more versatile therefore has more to think about than WHM or SCH and also is more planned in approach. It could be appealing to keep it one of the more complex healers.

    Some MMO's rank classes/jobs based on their difficulty level to play.

    And whilst we're all sat here trying to think how they can accommodate all of the different approaches people have to healing jobs and what they get out of it. The whole point of having different jobs or classes is to accommodate those different approaches, rather than trying to think how /all/ of them can accommodate them.
    (3)

  2. #12
    Player
    ParadoxHealer's Avatar
    Join Date
    Feb 2018
    Posts
    27
    Character
    Embyrr Wynter
    World
    Diabolos
    Main Class
    Astrologian Lv 70
    Healers are being treated as the pet class in this game; the changes made to the role and jobs and the way a portion of this population discuss the role have the attitude that healers should be structured to be easy for the masses rather a job/role that the individuals playing can enjoy and find challenging. Jobs that people previously loved were minimized and simplified for the masses; healers were punished for either not playing the way certain people felt they should or because the non-mains did not like the challenge.

    The changes made to the different jobs were essentially to please a portion of the population that had complaints about what healers were doing. The majority of the posts discussing the changes make it clear that the complaints were NOT from healer mains but rather people who were playing other roles and did not like what healers were doing or people who forayed into healing to open all jobs or get fast queues. The boards are clear that the majority of AST mains did not "fish for balance" and saw utility in the variety of cards. People who mained SCH saw the options created by switching between Selene and EOS. People who mained WHM saw that appropriate DPS or stuns could be an option to assist healing. The people who mained healers enjoyed the differences in the classes and variety offered by the different structures of the three healing classes. Now, this attitude of "pure healers" and limiting DPS has made all three classes bland. The challenge of healing and the options for some diversity is gone; the classes feel drastically similar and do not hold the interest or challenge they previously did.
    (17)

  3. #13
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    What's always been strange to me is how the devs don't seem to acknowledge that they do in fact have different difficulty levels in this game. This hit all classes to some degree but healers the worst. Who cares if a class is difficult to play at an advanced difficulty level. Even back in HW where things were most complex if a tank managed to hit their 1,2,3 agro combo and occasionally the aoe generator they were sufficient to play dungeon content. Likewise any healer that just healed and never touched a dps skill was sufficient for dungeons. Of course none of that would be good enough for savage but isn't that the whole point of difficulty levels? It was made specifically for the people who want to master their job and the game, not for the casual masses. For whatever reason SE doesn't acknowledge that there's nothing wrong with a class being complex in savage content.
    (3)

  4. #14
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Unfortunately, this is the result of dumbing down the content to the point it's near impossible to wipe outside the first day. You barely need two healers for Savage nowadays. Everything else? It's laughable how little things hit for. Case in point, look at Titan Normal. He puts a debuff on the MT to encourage tank swapping... except it's so comically weak no one bothers.

    Now that isn't to say casual content should become super hard but I think it's horrendous design that healers are more akin to gimped DPS than healers in this game.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #15
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't feel punished so much as I do neglected. Healers are still capable of doing a good job, and DPS and tanks aren't going to get very far without them. You should still get a strong sense of satisfaction when your clutch rezzes and healing keeps a party going that would have otherwise failed. It just kind of sucks that to get the thrills of heals, players have to screw up.

    That is kind of the conundrum though, isn't it? How do you design encounters to keep healers busy, retain the 'pure healer' impression, and also allow for error? It's a schematic that is designed to fail. Every time I want them to raise the healing requirement, I get a disaster of a PUG in my roulettes that makes me think otherwise.

    What I can say is that if you're here, then settle in, or kick your feet up if you already are. The state of healers and healing isn't changing anytime soon, and I am already thinking more of the same next expansion.
    (2)

  6. #16
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Crushnight View Post
    Healers as you improve on them they get more redundant skills, monotonous, and just feel worse off than when you were struggling on them.

    Question is why? Why should I feel punished for being good at a job? Why was this greenlighted as an ok state by the devs?

    No other role feels this way, this is unacceptable, I shall henceforth demand from the esteemed company that is SE to give us a fair deal for healers we are owed that satisfaction, if they cannot comply I suggest we divorce from the company known as SE and take back what is ours, our liberty, our fun healers, our money.
    Turns out mashing 1 button isnt fun even in TEA im mashing 1 button most of the fight
    (1)

  7. #17
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gemina View Post
    I don't feel punished so much as I do neglected. Healers are still capable of doing a good job, and DPS and tanks aren't going to get very far without them. You should still get a strong sense of satisfaction when your clutch rezzes and healing keeps a party going that would have otherwise failed. It just kind of sucks that to get the thrills of heals, players have to screw up.

    That is kind of the conundrum though, isn't it? How do you design encounters to keep healers busy, retain the 'pure healer' impression, and also allow for error? It's a schematic that is designed to fail. Every time I want them to raise the healing requirement, I get a disaster of a PUG in my roulettes that makes me think otherwise.

    What I can say is that if you're here, then settle in, or kick your feet up if you already are. The state of healers and healing isn't changing anytime soon, and I am already thinking more of the same next expansion.
    just give us more dps skills like se hasnt been able to change this nature just design around it
    (1)

  8. #18
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by tikiwiki View Post
    just give us more dps skills like se hasnt been able to change this nature just design around it
    That wouldn't fix anything. The issue isn't the amount of skills.. it's the encounter design thats the issue. Fix that first.
    (0)

  9. #19
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by monk-dps View Post
    That wouldn't fix anything. The issue isn't the amount of skills.. it's the encounter design thats the issue. Fix that first.
    Ah yes. Why ask for a couple skills to make an engaging rotation in all scenarios
    coughIncludingOverworldActivitiesLikeFatesOrEurekacough
    When instead I could ask for the way more realistic overhaul in the way that encounters are designed, adding in a massive workload just to appease a quarter of the Full Party.
    (2)

  10. #20
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,498
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Saefinn View Post
    Tell that Black Mage it's okay to stay in the leylines during an AoE.
    I mean that's just what a good blm will do anyway.
    Assuming it won't kill them.
    (0)

    http://king.canadane.com

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