Quote Originally Posted by Esmoire View Post
I'd rather Living Dead just be made into a trait that automatically activates when your HP hits 0. It's a way a lot of RPGs handle death-cheating abilities. Usually with a condition like it can only happen once every x minutes, or once-per-battle, etc. Could trigger when the HP of the DRK would hit 0, set HP to 1, and give the DRK the Living Dead state preventing HP from falling below 1 for X seconds. Just like it is now, but without the debuff creating a requirement to heal them back up.

I'd like if they focused more on ways to make the individual tank abilities uniquely awesome, as the cost of increased homogenization makes things easier to compare, which makes the decisions feel less exciting and worse exacerbates the community perception of imbalance as apples more closely resemble oranges.
Something like this will be awesome but probably would be overpowered, similar to WoW's WotLK Pally Ardent defender (which was nerfed next expansion).

I just think the current issue with the skill is that Healing potency are as high as previously (SB) so you have trouble removing Walking Dead without benediction. If we add a 10~20% increase healing received to the Walking Dead status then I think the issue will be solved with Living Dead.