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  1. #1
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80

    To Mr.Yoshida and dev. [DRK 5.2 Request]

    1."Living Dead"

    Problem : Without the Healer, this ability is basically a suicide button.

    Request : Please remove healing requirement and K.O punishment effect from Living Dead.

    --------------------------------------------------------------------------------

    2."Sole Survivor"

    Problem : DRK is lacking a reliable hp restoration ability.

    Request :

    Bring back this ability and allow DRK to acquire this ability at Lv.45, Remove "MP Restore" effect, Recast Time reduced to 60 seconds.


    ------------------------------------------------------------------------------

    3."Dark Mind"

    Problem : DRK does not benefit from Reduces magic vulnerability at low level. The chance to receive magical damage is rare.

    Request : Acquire at lv.58 Instead of 45. Retain Reduces magic vulnerability by 20% + Reduces [physical] damage taken by 10%

    ----------------------------------------------------------------------------------

    *Edit Ok we can leave TBN as it is*
    4."The Blackest Night"

    Problem : The Blackest Night is too powerful.

    Request :

    Damage Absorbtion reduce from 25 to 15-20%.

    Recast Time increase from 15 seconds to 60 seconds.

    No longer grant Dark Art

    No MP requirement.

    --------------------------------------------------------------------

    4."Blood Weapon"

    Problem : Occasionally, due to accident,ping, mistakes, out of range, players are unable to land 5 gcd skills in 10 seconds duration of Blood Weapon.

    Request : *Edit* Please make it work similar to bunshin like this comment says [buff duration should last for a total 30 seconds like bunshin too, of course]
    Quote Originally Posted by PeacefulEdge View Post
    the "Bunshin" skill from Ninja, as of 5.1 it now grants 5 stacks so your next 5 weaponskill executed Will have the "bunshin" effect, people commented before to change bw into this, doesnt change that you Will do 5 gcd of bw but ping, lag spikes, pressing it too soon( currently has a very tigh window to correctly use it), etc... will not make you lose the fith bw gcd.
    (4)
    Last edited by cactuarzzzz; 01-07-2020 at 04:00 AM.

  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Sounds like a nerf to damage overall nope also you can get 5 gcd in blood weapon it's when you pop it
    (2)

  3. #3
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    It's not a suicide button if you never get to 1 HP. Imagine not planning your invulnerability skills.
    Living Dead needs Convalescence slapped onto it, then it's fine without a complete rework. I'm not beating this horse anymore.

    If you nerf TBN's quick recast and interaction with DRK's kit I will quit this job and switch to GNB main. I'm not even joking, it's the only depth left in the job. What is the point of DRK if you literally remove the only reason people even use it currently? What benefits would you gain for taking DRK over other tanks in any other scenario? Heart of Stone is 25 seconds for 15% down and a small shield, Intervention is ten seconds with variable mitigation depending on buffs, Nascent is 25 seconds with a 10% down AND healing, why in the world would a new TBN be A MINUTE RECAST and not grant similar, if not better defensive utility? You've homogenized the "on-demand" cooldowns. TBN IS DARK KNIGHT NOW. DRK's being the far and away best option is why I play it in progression. Sole Survivor coming back and giving only HP is useless, because it's been replaced by TBN's increased power. You lack on-demand self-heals for a reason, TBN is all about preventing damage, it's the basic core tenant of the defensive kit. If you take it away, you've just made a worse version of WAR. (wait...) Consider instead changing the current Abyssal Drain to have more healing potency, but be tied to the blood gauge for repeated usages or something, I don't know I don't design this game.

    Blood Weapon 100% NEEDS to be changed, not even to it's previous variant, but to a Bunshin-like system that procs on actual GCD usage instead of being on a buff timer, that would completly fix it in it's current form. This is my #1 issue with the job, and should've been fixed last patch. What you're suggesting just turns it into a worse Infuriate with 1 charge, because it doesn't grant an increased damage GCD, which is also bad. And no, 1 instant bloodspiller does not count. Stop balancing things around players being bad, but instead balance them because they don't work as intended or are unnecessarily clunky. Also, where is the MP regeneration going? You've just deleted 3000 MP per minute, an average of 30000 per ten minute encounter. That's ten entire edges you can't use anymore, which is a total of 5500 potency that's just GONE. Replacing that with a Dark Arts fixes it, sort of, but you can't store the charge for bursts anymore for the most part if you wanna keep up Darkside, and more importantly, you couldn't use current TBN with it as often.

    I haven't made a post on Dark Mind in a very long time, but I don't think people are using it right. Dark Mind is not a bad skill, and I miss it when I play other tanks.
    First, consider the fact tankbusters that are physical are pretty common. What options do you have for that? Shadow Wall on a 2 Min CD, and LD (with healer resources of course). You also have a Rampart+Reprisal combo, and of course, the ever-present TBN on everything in the game.
    Second, consider the fact AoE attacks are almost always magical. Dark Mind is a FILLER skill you use for a rampart level mitigation on raid-wides, or your double it up with another CD + TBN for a magical buster so you can negate the damage. It is supposed to REPLACE Rampart in situations where other tanks are using CDs hard hitting/frequent raid-wide damage. It's not for auto-attacks, outside of few bosses. This means your Rampart can be used for other things, like auto-attacks, or even combined with Dark Mind for magical busters. TBN's HP shield buff will compensate for the 10% mitigation that we've lost in the expansion.

    Do not complain Dark Mind doesn't work on physical attacks, instead, be glad it's there so you can combine it with other CDs to completely negate the Filthy DoT on Titan from even applying to you because you've zero'd out Earthen Fury. Tank lasers into bleed DoT in E1S, Earthen Anguish double buster in E4S are fantastic examples of Rampart and Dark Mind combining together to negate SIGNIFICANTLY more damage than other tanks are capable of doing. Even in E2S, you can actually combine Dark Mind, Shadow Wall, TBN on whoever is MTing, and Dark Missionary at the end of Shadowflame castbars to not only have higher mitigation then any other tank can possibly do in that window without invulnerabilities, but also have the missionary bleed into the following Entropy raid-wide. And you STILL have Rampart left for autos and flares. Why would you take that away by reducing it to a by the books, "normal" cooldown? I like having restrictions, it makes me use my brain jar. I have PLENTY of other options for physical attacks, I'm never in danger there. Short re-cast, lots of use-cases, but can't be relied on like a 30% or for auto-attacks (most of the time). I think that's fine.

    The argument is that it doesn't get usage in low levels, and that removes a CD for DRK in leveling content. That's true, I'm not going to say there's heavy magic damage in dungeon content, but you can compensate by using Arm's Length and upgraded Reprisal, that's essentially a -10% debuff anyway. Dungeons aren't hard enough for it to matter. Don't remove things that end-game (the vast majority of time-consuming content) needs because leveling content is not forever, I'm not playing below level cap for a 99% of an expansion's lifetime. You're making Dark Mind way too powerful at it's current recast timer if you add a physical component to it. DRK is lacking at lower levels, but I don't think that's a compelling reason to re-tool the skill. A better option would be to move the defensives back in the leveling cycle with "lesser" versions that upgrade into a "true" version. Edge of Darkness > Edge of Shadow, but for say, a 10% TBN would be alleviate a lot of issues.

    ??????????????????
    (10)
    Last edited by OdinelStarrei; 01-04-2020 at 07:00 AM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  4. #4
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    1."Living Dead"

    Problem :
    Just man up and say you want to play a WAR with a greatsword already.
    (2)

  5. #5
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by cactuarzzzz View Post

    4."The Blackest Night"

    Problem : The Blackest Night is too powerful.

    Request :

    Damage Absorbtion reduce from 25 to 15-20%.

    Recast Time increase from 15 seconds to 60 seconds.

    No longer grant Dark Art

    No MP requirement.
    What sort of crack are you on?

    You want it to absorb less damage, triple the cooldown, and then take away the utility part of it?

    Did Sidurgu offend you or something? I don't normally use phrases like "whack", but this is precisely that.
    (3)

  6. #6
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Living Dead is an utter waste of cool down if you do not drop to 1 HP.
    Activating the move only to not have the Living Dead status trigger sounds like pretty poor planning to me.

    Superbolide can come with a hefty price is used recklessly, but at least your guaranteed 8 seconds of pure damage mitigation.

    Holmang is prone to be wasted a lot in PUGS due it's strict duration, but at least it's the most accessible invulnerability skill and doesn't require your party to COMPLETELY carry you when it triggers.
    Plus, chains. Hah.
    Quote Originally Posted by OdinelStarrei View Post
    It's not a suicide button if you never get to 1 HP. Imagine not planning your invulnerability skills.
    Living Dead aside, I have to say I really miss sole survivor.
    In late Storm blood it was a nifty little tool to help pad DRK's kit.
    I must agree, however - that I really wouldn't care to have it return if the MP restoration effect was removed.
    (1)
    Last edited by Tranquilmelody7; 01-04-2020 at 08:26 AM.

  7. #7
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Please stop asking for Dark Knight and Warrior to be even more identical to each other. These are the two tanks struggling the hardest with excessive homogenisation and suggestions like "make Storm's Eye an off-gcd as easy to keep up as Darkside" and "turn Blood Weapon into Infuriate" do nothing but suggest both classes should just be merged.
    (2)

  8. 01-04-2020 11:00 AM

  9. #8
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hierro View Post
    Just man up and say you want to play a WAR with a greatsword already.
    How about you come up with better idea instead of being rude?
    (2)

  10. #9
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jukebox12 View Post
    Sounds like a nerf to damage overall nope also you can get 5 gcd in blood weapon it's when you pop it
    4/5 of this requests are about defensive skills. I don't know what make you think it is a nerf to damage overall.
    (0)

  11. #10
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Those proposed changes would just make DRK weaker, so I'm gonna say no.

    Sole Survivor would be welcomed back, I'd personally make it an Excog equivalent (since that's sort of what it was in the first place) where it automatically procs the heal after reaching a certain HP threshold or the timer going out instead of after killing the mob, but nerfing TBN and Blood Weapon are bad. Why does everyone bringing up DRK suggestions think TBN needs to be nerfed for DRK to get buffs, it's a good CD but not ridiculously overpowered.
    (0)

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