Let's not pretend dungeons alone bought us all that; any fair accounting would demand we also throw Diadem, Diadem Revamped, Wonderous Tails, and perhaps Aquapolis into the costs section.In SB, you 'lost' three dungeons. (4.1, 4.3 and 4.5 only having one dungeon as opposed to the 2 per patch in HW.)
You 'gained' the Arsenal, two Ultimate fights, and four zones for Eureka. With quests, several Notorius Monster fights per zones, and the logos system in the later two zones.
Of all things that might appeal to a casual audience... you pick Ultimates as your bastion?





They were being sarcastic, I’m fairly sure...
Hard disagree. I’d rather have no content than content that puts me to sleep. “Good night”, indeed.
It would be different if the dungeons in this game were engaging—but they really aren’t. They’re all the same with a different coat of paint: two pulls > boss > two pulls > boss > two pulls > final boss. Very little variance from that pattern. There’s nothing challenging about them. There’s nothing engaging about them. So I don’t see this as a loss. Maybe they can actually pool more resources into the single dungeon we’re getting and make it not mind-numbing. But I’m probably being too optimistic.
Last edited by HyoMinPark; 01-07-2020 at 06:07 PM.
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Hyomin Park#0055


And that kind of applies to Trials, 24man raids, and normal mode raids to a certain degree too. Sure a few mechanics change here and there, but it's still following the same principles over and over. So if having one less dungeon allows the devs to enhance the rest of the content (normal mode or savage) I'd be happy. But I'm perhaps being too optimistic too.
It would be different if the dungeons in this game were engaging—but they really aren’t. They’re all the same with a different coat of paint: two pulls > boss > two pulls > boss > two pulls > final boss. Very little variance from that pattern. There’s nothing challenging about them. There’s nothing engaging about them. So I don’t see this as a loss. Maybe they can actually pool more resources into the single dungeon we’re getting and make it not mind-numbing. But I’m probably being too optimistic.
Last time i said something like that about dungeons people sent me to play WoW soooo... I dont know.They were being sarcastic, I’m fairly sure...
Hard disagree. I’d rather have no content than content that puts me to sleep. “Good night”, indeed.
It would be different if the dungeons in this game were engaging—but they really aren’t. They’re all the same with a different coat of paint: two pulls > boss > two pulls > boss > two pulls > final boss. Very little variance from that pattern. There’s nothing challenging about them. There’s nothing engaging about them. So I don’t see this as a loss. Maybe they can actually pool more resources into the single dungeon we’re getting and make it not mind-numbing. But I’m probably being too optimistic.
I would rather prefer hard dungeons than a super hard battle who the vast mayority cant finish.





Or you could ask for both? And maybe this change will grant both. Who knows. It seems doubtful what with the overall theme of Shadowbringers being to lower skill ceilings/close skill gaps, but one can dream.
I disagree with removing Ultimates simply because they’re niche. If that’s the argument, might as well remove all niche content (hello, PvP). But this is a theme-park MMO. Having both is not a huge thing to ask for—it’s just up to the developers to make dungeons more engaging for the playerbase at that point.
I also think anyone can tackle and clear an Ultimate if they put in the time and effort into it. Most opt not to because it takes a lot of time to 1. Obtain the skill needed for the content, and 2. Prog and clear the content. Some people don’t have the time to dedicate to it because of life. Others simply don’t want to because it can be really exhausting progging an Ultimate fight. Others still are content with sitting back and watching Twitch streams. Honestly, I don’t think it’s just the raiders that tackle it that enjoy the content: all three Ultimates netted substantial views on Twitch just from people watching the races. And I have seen several people who say that they just enjoyed watching it.
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Hyomin Park#0055


I'd love to have on-demand solo content on the difficulty level of savages or even ultimates. I have difficulty committing to a regular raiding schedule of a static progress group. Party finder can sometimes result in good groups, but it may also result in elitist jerks or entitled underperformers. And sometimes parties take hours to fill up.I also think anyone can tackle and clear an Ultimate if they put in the time and effort into it. Most opt not to because it takes a lot of time to 1. Obtain the skill needed for the content, and 2. Prog and clear the content. Some people don’t have the time to dedicate to it because of life. Others simply don’t want to because it can be really exhausting progging an Ultimate fight. Others still are content with sitting back and watching Twitch streams. Honestly, I don’t think it’s just the raiders that tackle it that enjoy the content: all three Ultimates netted substantial views on Twitch just from people watching the races. And I have seen several people who say that they just enjoyed watching it.
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