Quote Originally Posted by cactuarzzzz View Post
Well you might be right except that I haven't seen the better idea about Living Dead for while now.
LD requires a bit more preparation compared to the other invulns, but not by much. The only one that is "safe" at all times is HG. Holm and SB work best by preparing your healers for it, which isn't any different than LD. LD also has the advantage of a longer overall duration of immunity when used correctly (10s vs the 8 of Holm and SB).

While I sympathize with people who have issues with LD in solo content, outside of Eureka I've never found myself at a loss for survivability on any of the tank jobs. While a part of me does miss the halcyon days of WAR being able to self-heal with a pair of back-to-back IB crits, things really aren't that bad now. Most of the issues people have with invulns can be solved with some communication before hand.

Now, something I would like to see is a return to something more akin to the old blood/MP feedback loop DRK was capable of in SB with Blood Price on a big group pull. I understand the same thing can't be achieved here in ShB for a variety of reasons, but more interaction between DRK skills beyond just TBN granting Dark Arts and Delirium/BW granting MP would be appreciated. Maybe a Shoha-like mechanic where Delirium and BW grant stacks of a buff that makes the next CnS and AB available regardless of cooldown. Call it "Bloody Abyss" and "Delirious Butchery" or something, I dunno.

Point being, I overall like DRK as it is now, but would prefer a bit more complexity in it, and in all the tanks to be honest (although GNB is basically perfect where it is). So I can understand your sentiment.