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  1. #1
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alaeacus View Post
    I have ALWAYS fared far better in these situations as a PLD than I have as a DRK, which is what I was conveying with my post. PLD dps is high among tanks, PLD MP gain is great single-target, Clemency heals for huge chunks of life each time. I have outlasted the last 10% of ShB leveling bosses solo. I do not see it happening with DRK. That's just my opinion. People can say "Git Gud" to me all day but honestly, there is nothing about DRK that incentivizes me to Git Gud with it. It's a class filled with busy-work and is only "on-par" with three other classes who don't have the aforementioned busy-work. There is no reward for the extra work DRK requires with all its resource gauge-watching.

    Also, I'm struggling to understand what is funny about the sentence you quoted of mine. If you actually think I'm the only person in thousands of players that has this opinion of DRK, you obviously aren't a fan of statistical probability. Do you think you're a unique flower and nobody in the world has ever felt or had the same thoughts as you? The likelihood that I am the only person who feels this way is incredibly low.
    Your opinion is incorrect, as you can (and I have) solo finished Grand Cosmos and Twinning's last boss on DRK at similar HP percentages.

    It's more difficult to do than a PLD as it requires predictive use of TBN and CDs based on knowing what is coming to stop damage rather than reactively healing it via Clemency, but it can be done.
    (0)

  2. #2
    Player
    TillsterRulz's Avatar
    Join Date
    Apr 2019
    Posts
    2
    Character
    Robin Nguyen
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    I don't feel like there's gonna be any significant DRK changes in 5.2 tbh especially with something like adding or reworking abilities. My only real gripe with the job now is Delirium is quite literally just Inner Release but without the big flashy number for my lizard brain but defensive wise DRK is very good and doesn't really need anything else.

    Also I saw in OP something about Sole Survivor and while that was a cool looking ability the new Abyssal Drain does what you're asking, just less effective on single target and no MP (which really isn't needed and Carve and Spit already does that).
    (0)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    A bunch of random ideas that i find wont make drk any different.
    Drk does not have a problem with sustain, this one small heal will be barely ever noteciable.
    Both magic mitigation def cds affecting only magic dmg is fine because its a balance measure. Drk is one of the tankiest jobs in the game currently, along with war which has his nascent flash and raw intuition compromised for a reason.
    Blood weapon change is good and i am behind it, but hitting it 5 times its not impossible you need at least 2.38 sec on gcd to do it without problem which is easy to achive. The problem are our gcd aoe spells which should be weapon skills because they dont bendfit from sks.
    (1)
    Last edited by Nedkel; 01-09-2020 at 02:00 AM.

  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    1."Living Dead"

    Problem : Without the Healer, this ability is basically a suicide button.

    Request : Please remove healing requirement and K.O punishment effect from Living Dead.
    I'd rather Living Dead just be made into a trait that automatically activates when your HP hits 0. It's a way a lot of RPGs handle death-cheating abilities. Usually with a condition like it can only happen once every x minutes, or once-per-battle, etc. Could trigger when the HP of the DRK would hit 0, set HP to 1, and give the DRK the Living Dead state preventing HP from falling below 1 for X seconds. Just like it is now, but without the debuff creating a requirement to heal them back up.

    I'd like if they focused more on ways to make the individual tank abilities uniquely awesome, as the cost of increased homogenization makes things easier to compare, which makes the decisions feel less exciting and worse exacerbates the community perception of imbalance as apples more closely resemble oranges.
    (0)

  5. #5
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esmoire View Post
    I'd rather Living Dead just be made into a trait that automatically activates when your HP hits 0. It's a way a lot of RPGs handle death-cheating abilities. Usually with a condition like it can only happen once every x minutes, or once-per-battle, etc. Could trigger when the HP of the DRK would hit 0, set HP to 1, and give the DRK the Living Dead state preventing HP from falling below 1 for X seconds. Just like it is now, but without the debuff creating a requirement to heal them back up.

    I'd like if they focused more on ways to make the individual tank abilities uniquely awesome, as the cost of increased homogenization makes things easier to compare, which makes the decisions feel less exciting and worse exacerbates the community perception of imbalance as apples more closely resemble oranges.
    Something like this will be awesome but probably would be overpowered, similar to WoW's WotLK Pally Ardent defender (which was nerfed next expansion).

    I just think the current issue with the skill is that Healing potency are as high as previously (SB) so you have trouble removing Walking Dead without benediction. If we add a 10~20% increase healing received to the Walking Dead status then I think the issue will be solved with Living Dead.
    (0)

  6. #6
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SleepyNeko View Post
    Something like this will be awesome but probably would be overpowered, similar to WoW's WotLK Pally Ardent defender (which was nerfed next expansion).
    I mean, even with my suggested implementation, a lot of people would still say a trait like that isn't as awesome as having Hollowed Ground. xP Can always go the route of giving tanks more awesome stuff exclusive to them, like 40% Sentinel or Holmgang knockback immunity. Stuff like the latter runs the risk of giving tanks encounter-specific advantages, though we kind of already have that with full invulnerabilities which is kind of inevitable with creative freedom.
    (0)

  7. #7
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esmoire View Post
    I mean, even with my suggested implementation, a lot of people would still say a trait like that isn't as awesome as having Hollowed Ground. xP Can always go the route of giving tanks more awesome stuff exclusive to them, like 40% Sentinel or Holmgang knockback immunity. Stuff like the latter runs the risk of giving tanks encounter-specific advantages, though we kind of already have that with full invulnerabilities which is kind of inevitable with creative freedom.
    I just think that suggestion will be totally awesome for Pug dungeon runs and just pushes back alot of the healing stress because you always have a safety net. Even in high end content if the tank is not required to use Invuln it can be there to let healers push dps without worrying about the tank suddenly dropping.
    (0)

  8. #8
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SleepyNeko View Post
    I just think that suggestion will be totally awesome for Pug dungeon runs and just pushes back alot of the healing stress because you always have a safety net. Even in high end content if the tank is not required to use Invuln it can be there to let healers push dps without worrying about the tank suddenly dropping.
    Definitely! Anything that could avoid this game's horrible buff delay the better.
    (0)

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