Results 1 to 10 of 169

Hybrid View

  1. #1
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Angus-Beef View Post
    See the issue is people would see those tools and still not use them. I'm all for having more tools in game, but if it's optional we still have the same issue of people underperforming and the tools provided not being touched.

    Guides, videos from well known raiders and the whole of the balance discord fall under tools provided as well.
    Guides & Videos have the Problem of Over Explaining. We are seeing and listening to what the author of the video is showing us, but then there is so many things they talk about and show on screen that it becomes like a Sensory Overload and you lose focus and get lost. To many things.
    The best way to learn something, is to do it, and learn on the fly, see and experience it, then as a group/community learn and teach from failures.
    Thats where I think the Training/Practice thing would be more useful.
    How they would program that IDK, but odds are it would just fall on the players to do it themselves.....and patient people willing to help can be VERY scarce.

    Yes...you are right, but as people complain about customization, having more options is good.
    Even if one part doesn't want/use it. Another part Will/Wants it.
    (3)

  2. #2
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    Guides & Videos have the Problem of Over Explaining. We are seeing and listening to what the author of the video is showing us, but then there is so many things they talk about and show on screen that it becomes like a Sensory Overload and you lose focus and get lost. To many things.
    The best way to learn something, is to do it, and learn on the fly, see and experience it, then as a group/community learn and teach from failures.
    Thats where I think the Training/Practice thing would be more useful.
    How they would program that IDK, but odds are it would just fall on the players to do it themselves.....and patient people willing to help can be VERY scarce.

    Yes...you are right, but as people complain about customization, having more options is good.
    Even if one part doesn't want/use it. Another part Will/Wants it.
    I can agree some of the videos from youtubers and streamers can be a bit too much depending on who you're watching, or some explain fights expecting you to have prior knowledge. But even with tools in place I still feel due to the amount of players who wouldnt use them it wouldn't get rid of the stigma of the *bad player* and the stigma of the *elitism*.

    With tools put in game we would see some players definietly use them to great effect, they would improve and become decent raiders most likely, that being said, theres still the issue of the many newer players who refuse to take the polite and positive advice from those few who are quick to clear content in the first place.

    I feel due to the idea of it being *elitist*(the word being thrown around so much people forget what it means) a lot of people just ignore basic advice like get a new weapon or cycle your cool downs. That adds into the stigma of the *bad player(s)* I feel a lot of higher end players feel that a decent amount of the lower end players can't be helped. You see how this now goes back and forth.

    So even with tools in place(again I would love for more tools to help the people who want them improve) we then come to how do we deal with both high end toxicity AND casual toxicity.

    A bit off topic from the main point of OPs topic, but even with ACT AND more tools from SE themselves in place, we have a lot of people who perpetuate situations that lead us right back to square one.
    (0)

  3. #3
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    Guides & Videos have the Problem of Over Explaining. We are seeing and listening to what the author of the video is showing us, but then there is so many things they talk about and show on screen that it becomes like a Sensory Overload and you lose focus and get lost. To many things.
    At least if there's too much information at once you can pause the video or watch a section again until you fully understand it. Much worse are overly long videos with minutes of uninteresting filler.

    Then there are text guides which under-explain or explain poorly. My pet peeve is when a guide describes the dance the players must do, but fails to properly explain what kind of shape the mechanics have and how much damage they do. Knowing how to do the fight properly is all well and good, but true mastery comes through understanding what's happening and why you need to do the things you do. That gives you the ability to adjust on the fly if something goes wrong.

    One example of a symptom of too rigid guides and lack of full understanding is the popular macro used to visualize player positions around the boss in O10S. I was in a static back then and we had a different method of determining positions (tanks/healers take cardinals, DPS are paired with them and take intercardinals clockwise from their partners). When we had to get random players they were often confused by our way of doing things. The positioning really boils down to two rules: during the large X-shaped mechanic DPS get thunder circles around them so each DPS must go in a different direction, and earth shaker shoots a cone-shaped AoE towards each player so players must be roughly evenly spaced around the boss. When you understand what the mechanics do you can easily figure out where you need to be.
    (1)

  4. #4
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by tdb View Post
    At least if there's too much information at once you can pause the video or watch a section again until you fully understand it. Much worse are overly long videos with minutes of uninteresting filler.

    Then there are text guides which under-explain or explain poorly. My pet peeve is when a guide describes the dance the players must do, but fails to properly explain what kind of shape the mechanics have and how much damage they do. Knowing how to do the fight properly is all well and good, but true mastery comes through understanding what's happening and why you need to do the things you do. That gives you the ability to adjust on the fly if something goes wrong.

    One example of a symptom of too rigid guides and lack of full understanding is the popular macro used to visualize player positions around the boss in O10S. I was in a static back then and we had a different method of determining positions (tanks/healers take cardinals, DPS are paired with them and take intercardinals clockwise from their partners). When we had to get random players they were often confused by our way of doing things. The positioning really boils down to two rules: during the large X-shaped mechanic DPS get thunder circles around them so each DPS must go in a different direction, and earth shaker shoots a cone-shaped AoE towards each player so players must be roughly evenly spaced around the boss. When you understand what the mechanics do you can easily figure out where you need to be.
    See thats why I just dont do guides. I need to learn by DOING the content. Then when I die or we wipe I need to be told what happened and at what part. Seeing it and playing it myself and having my Party Members help me understand is leagues better then watching a video from someone else perspective.
    My own experience and perspective along with helpful teammates is the way to learn.
    (2)