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  1. #35
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by jameseoakes View Post
    This just like victim blaming to me, your basically saying that you can be as unpleasant as you like to people as it's their fault they got offended just honestly is a pretty abhorrent view point. Just learn some self control and don't be a vile unpleasant person
    The issue with the 'victim blaming' is that it is designed to remove agency from people broadly and treat them as children incapable of dealing with discomfort. Yes there are jerks in the world and they will say and do things at times that arent great. You can deal with it and address those issues in a way you see fit, or you can become overly upset and incapable of reacting, relying on GMs to come in an fix ti for you. Mind you, at that piont the damage is done and even with banning/addressing it, you are already 'injured'. So the GM banning someone doesnt change that discomfort you experience. Its not preventative, its reactive after the fact. Only way to make it preventative is to be draconian in how you deal with player interaction - something Im not for.

    It's not abhorrent to think people are stronger than they give themselves credit for and are more or less capable to addressing most of lifes issues themselves. If were discussing targeted sustained harassment where the perp uses loop holes or work arounds to get around you dealing with them, thats another subject and in those cases things have to addressed case by case.

    Beyond that, it still comes back to what defines unpleasant and vile, because again, that is subjective. As an example, if someone tells me "Hey, you should be using 'x' for 'y'" I dont take that as an affront, but there are players who do. I also know that sometimes people say things bluntly that come off as mean spirited when its simply a case of poor word choices or awkward social interactions. So instead of becoming hurt and offended I just ask for clarity and decide from there. But I digress again.

    Quote Originally Posted by MrKusakabe View Post
    This is something I do not really understand. I mean, I read the words but the intention behind is really weird. Why would I want to "tell off" bad behaviour and block them rather then getting them off the game for their misbehaviour? Why would that guy or gal run around and need to be "told off" by many, many players because nobody is taking action? Reporting in itself s NOT a bad thing.

    This is a terrible lack of courage (I can't think of a less serious word). I rather hand over the case to the GMs who have the tools and and power and a different viewpoint of the whole matter than the two involved parties. Which is absolutely preferred.

    If it's nothing to worry about, nothing will happen. If it's really a bad behaviour, actions are taken. Just walking off is neither a good idea in real life nor in this game.
    Simple. Because youre proactively dealing with a nuisance instead of insisting higher authorities deal with it for you. When you appeal to authority regarding uncomfortable interactions, they will inevitably go to the easiest option and lay down ground work to impose that easiest option. In this case, simple solution would be "Instant suspensions for any and all derogatory language." Worded broadly enough that they can will it upon any and all interactions so long as they feel it offends another sensibilities. While this would be the extreme end result, it only takes enough players to demand GMs be more proactive to move us along that line. And when it gets there in some approximation, its not gonna be good for anyone. It becomes, in the end, a war of attrition - he who reports first wins. So you keep your mouth shut or you are the one doing the reporting to get the other guy first. If you become afraid of offering advice or saying anything, youre gonna not talk. It becomes toxic for the player base broadly.

    Beyond that, no reporting isnt bad broadly. There are times and places for it. Sustained harassment, as an example, is such a reason. However, most player interactions can be resolved by the two players sorting things out themselves in some manner. Again, there are lines to be crossed, and its a matter of where we set those lines. I do not think that the bar is placed so low that minor interactions that should be shrugged off or dealt with amongst people arent happening.
    (2)
    Last edited by Melichoir; 12-28-2019 at 05:10 AM.

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