Quote Originally Posted by DJMau View Post
I'm pretty sure if you're a good enough player to make it through end game content that you can make it through a fight if you happen to use one of your offensive jumps as a gap closer. Really, how much of a dps loss is ONE skill over the course of a fight?

Besides unless I'm missing something that damage would be made up by any couple random crits that occour.
Holding onto Spineshatter Dive over the course of a ten-twelve minute fight and only using it as a Gap Closer once or twice would be a loss of around 2400 raw potency (IE, an entire Melee LB1) and that’s without considering what they gain from Dragoon’s own buffs, party buffs, or the fact that these skills can themselves crit. That’s more than what random crits on other skills will ever hope to make up.

The incentive on Spineshatter Dive and Shoulder Tackle to be used as damage really undercuts their usefulness as movement tools, even with charges on them to help mitigate that.