Quote Originally Posted by SpeckledBurd View Post
Holding onto Spineshatter Dive over the course of a ten-twelve minute fight and only using it as a Gap Closer once or twice would be a loss of around 2400 raw potency (IE, an entire Melee LB1) and that’s without considering what they gain from Dragoon’s own buffs, party buffs, or the fact that these skills can themselves crit. That’s more than what random crits on other skills will ever hope to make up.

The incentive on Spineshatter Dive and Shoulder Tackle to be used as damage really undercuts their usefulness as movement tools, even with charges on them to help mitigate that.
It's not exactly a loss that large. I dont believe people are saying to hold that SOLELY for a gap closer, more of a situational thing like holding onto it for a couple gcds to close back in, not enough holding to decrease the total number of those cooldowns over a fight, situationally based on whether or not that brief hold would be a gain over potentially losing 1-2 gcds of movement. And holding an ability isn't a loss of that action's potency, you're using other gcds during that period.