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  1. #1
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    I dunno, you make a good argument, but I can't agree with it because it just feels like greater homogeneity in the current state of the game by making Dragoon feel a bit more like Monk and vice versa. The whole point of a Dragoon's rotation is its rigidity, which is its greatest strength and weakness. One of the biggest reasons why the DPS in this game feel so good to play compared to tank or healers (with exceptions) is because they each feel unique in their own ways. I think removing that uniqueness for the sake of greater flexibility isn't the right course of action. We'll have to agree to disagree on this point, and it's not really something I want to argue.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KalinOrthos View Post
    I dunno, you make a good argument, but I can't agree with it because it just feels like greater homogeneity in the current state of the game by making Dragoon feel a bit more like Monk and vice versa. The whole point of a Dragoon's rotation is its rigidity, which is its greatest strength and weakness. One of the biggest reasons why the DPS in this game feel so good to play compared to tank or healers (with exceptions) is because they each feel unique in their own ways. I think removing that uniqueness for the sake of greater flexibility isn't the right course of action. We'll have to agree to disagree on this point, and it's not really something I want to argue.
    Homogeneity? Because current Dragoon wouldn't lose out on choices Dragoon used to have?

    What you're describing is a circumstance of Lance Mastery, not any long-standing part of Dragoon's identity.

    ARR and HW DRG were flexible at certain SkS tiers. They weren't flexible in the way Monk was at the time, nor the way NIN was (though most nearly so), nor the way SAM would later arrive; it had its own type of flexibility. It didn't have to be reduced to zero GCD choice as it has now just to have a unique playflow.

    Unique limitations without compensating choice-making around those limitations, or the gutting of player choices for gutting's sake, are rarely if ever a good way to create distinction between classes. If it came down to a choice of everyone benefiting from merely having complexity and flexibility, and isolating flexibility and complexity each to one job, or isolating one job each from either, I'd take sooner take homogeneity. And I despise homogeneity.
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