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  1. #101
    Player
    Angus-Beef's Avatar
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    Sep 2016
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    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by linay View Post
    It's already like that now. If people don't pay attention or they're too close, they have less chance of dodging any wrench. The former is solved by paying attention while the latter is solved by scripted design so you know to put some distance before a wrench is thrown at you.
    It can also be solved by learning fights as well and knowing whats coming, script or no thats just how it is. If you see a mech dodge, being reactionary isnt bad thing
    (2)

  2. #102
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Siete View Post
    Sure, because stuff in WoW definitely doesn't stutter animation canceling all buggy while throwing 123123 numbers at you which you're unable to track at all.
    It's better to look at the combat log than the actual game.
    If your stuff is buggy and stuttering then it's not the games problem. I never run into those issues on WoW even in massive firework shows on ultra.
    And all of you guys, please. Lets not pretend the rotations for either game are more difficult than the other. You're still hitting the same button when it glows and throwing in a CD between.

    As for OP, overall WoW is much faster pace. It takes me a long time to get back into FFXIV after I've been playing WoW for a while simply because of the drag of skill pacing.
    (3)

  3. #103
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Angus-Beef View Post
    It can also be solved by learning fights as well and knowing whats coming, script or no thats just how it is. If you see a mech dodge, being reactionary isnt bad thing
    Sure, and a script is a tool to make that learning easier. Being reactionary is not a bad thing, but scripted fight doesn't eliminate reactionary actions.
    (0)

  4. #104
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by linay View Post
    Sure, and a script is a tool to make that learning easier. Being reactionary is not a bad thing, but scripted fight doesn't eliminate reactionary actions.
    Actually, it sort of does. A lot of the fights don't operate under the assumption of allowing you dodge time(And when they do, they are pretty blatant about saying "Go to this side to avoid what's going to happen!"; A lot of mechanics have cast timers that assume you will be in the right spot (or near to it) before the area graphic hits the floor, and if you're not near where you should be before the warning graphic lands, you get hit.
    And thing is.. this doesn't make the fights at all harder; this simply makes the fights a test you need to study for.
    (3)
    Last edited by frostmagemari; 12-27-2019 at 11:25 AM.

  5. #105
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    Nov 2018
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    Quote Originally Posted by frostmagemari View Post
    Actually, it sort of does. A lot of the fights don't operate under the assumption of allowing you dodge time; A lot of mechanics have cast timers that assume you will be in the right spot (or near to it) before the area graphic hits the floor, and if you're not near where you should be before the warning graphic lands, you get hit.
    It's still reactionary and you are still dodging.

    And thing is.. this doesn't make the fights at all harder; this simply makes the fights a test you need to study for.
    Harder than what? And a test can be hard, especially those you have to study for.
    (0)

  6. #106
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by linay View Post
    It's still reactionary and you are still dodging.
    No, you're not. You are going to a pre-planned place because you know what event is coming next. That is not dodging, that is not reactionary, that is following a script.

    Quote Originally Posted by linay View Post
    Harder than what? And a test can be hard, especially those you have to study for.
    Not really. You are memorizing facts, not trying to understand a concept. Facts are not difficult. You simply have to be in X place at Y point in the fight, and you know you have to be there because Z event just happened.
    (3)

  7. #107
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    Nov 2018
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    Quote Originally Posted by frostmagemari View Post
    No, you're not. You are going to a pre-planned place because you know what event is coming next. That is not dodging, that is not reactionary, that is following a script.
    Following a script doesn't mean you're not reacting and dodging. You are reacting to the AOE marker and dodging the attack that is coming according to what the marker tells you.

    Not really. You are memorizing facts, not trying to understand a concept. Facts are not difficult. You simply have to be in X place at Y point in the fight, and you know you have to be there because Z event just happened.
    Memorization may not be difficult for you, but it can for others. What you find easy to do, others may not find so easy to do.
    (0)

  8. #108
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by linay View Post
    Following a script doesn't mean you're not reacting and dodging. You are reacting to the AOE marker and dodging the attack that is coming according to what the marker tells you.
    No.. you're not. You're not reacting to anything. A reaction means something has occurred against you and you are taking an action to actively avoid it. A scripted encounter means that you move from position A towards position B not because something has occurred to force you to move/react; but because you saw the boss take a completely separate action, but that action precedes the ability that would need to be avoided, and so you preemptively take action to negate what will follow in the bosses ability procession.

    Quote Originally Posted by linay View Post
    Memorization may not be difficult for you, but it can for others. What you find easy to do, others may not find so easy to do.
    It is simply easier to memorize a pattern to be followed than react to semi-random events within a fight, as the pattern never shifts and you never really have to think about what to do IF an event will occur and take you out of your comfort zone in a fight as you only have to keep in mind the (unchanging) order in which the events will occur.
    (2)
    Last edited by frostmagemari; 12-27-2019 at 12:00 PM.

  9. #109
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    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by frostmagemari View Post
    No.. you're not. You're not reacting to anything. A reaction means something has occurred against you and you are taking an action to actively avoid it. A scripted encounter means that you move from position A towards position B not because something has occurred to force you to move/react; but because you saw the boss take a completely separate action, but that action precedes the ability that would need to be avoided, and so you preemptively take action to negate what will follow in the bosses ability procession.
    A scripted encounter is about order of mechanics. You are still reacting to the mechanics. Take Titan's landslide. In a scripted fight, you know when it's coming, but you don't position yourself until the time to react to that mechanic. And depending on the mechanic, there may still be further things to react too, like AOEs that follow you around. You react to the first marker that tells you it's coming, and then you react accordingly as each successive AOEs come to actively avoid them. The script is there to prepare you to know about the mechanics, but you are still reacting and dodging the mechanics accordingly.

    It is simply easier to memorize a pattern to be followed than react to semi-random events within a fight, as the pattern never shifts and you never really have to think about what to do IF an event will occur and take you out of your comfort zone in a fight as you only have to keep in mind the (unchanging) order in which the events will occur.
    I did say:
    Quote Originally Posted by linay View Post
    Sure, and a script is a tool to make that learning easier.
    That doesn't change the fact that it is still hard for some people to do.
    (0)

  10. #110
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by LittleChickenNugget View Post
    If your stuff is buggy and stuttering then it's not the games problem. I never run into those issues on WoW even in massive firework shows on ultra.
    And all of you guys, please. Lets not pretend the rotations for either game are more difficult than the other. You're still hitting the same button when it glows and throwing in a CD between.

    As for OP, overall WoW is much faster pace. It takes me a long time to get back into FFXIV after I've been playing WoW for a while simply because of the drag of skill pacing.
    The rotation and amount of skills differences is huge and plays the main part of the ffxiv combat advantages. Its somthing that you cant ignore if in ffxiv you are pressing like 16 different buttons and in wow you do like 8.
    Wow combat and class design in majority is hot garbage, if you do anything else than rushing through dungeon you could play it with one hand.
    It is faster but its not surprising since GCD is sitting at 1 sec so all specs should have over 60 apm which is not the case and a ton of them is sitting way below that. In ffxiv despite gcd being 2.5 sec jobs do 31+ apm the least.
    (3)

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