It can also be solved by learning fights as well and knowing whats coming, script or no thats just how it is. If you see a mech dodge, being reactionary isnt bad thingIt's already like that now. If people don't pay attention or they're too close, they have less chance of dodging any wrench. The former is solved by paying attention while the latter is solved by scripted design so you know to put some distance before a wrench is thrown at you.
If your stuff is buggy and stuttering then it's not the games problem. I never run into those issues on WoW even in massive firework shows on ultra.
And all of you guys, please. Lets not pretend the rotations for either game are more difficult than the other. You're still hitting the same button when it glows and throwing in a CD between.
As for OP, overall WoW is much faster pace. It takes me a long time to get back into FFXIV after I've been playing WoW for a while simply because of the drag of skill pacing.
Sure, and a script is a tool to make that learning easier. Being reactionary is not a bad thing, but scripted fight doesn't eliminate reactionary actions.
Actually, it sort of does. A lot of the fights don't operate under the assumption of allowing you dodge time(And when they do, they are pretty blatant about saying "Go to this side to avoid what's going to happen!"; A lot of mechanics have cast timers that assume you will be in the right spot (or near to it) before the area graphic hits the floor, and if you're not near where you should be before the warning graphic lands, you get hit.
And thing is.. this doesn't make the fights at all harder; this simply makes the fights a test you need to study for.
Last edited by frostmagemari; 12-27-2019 at 11:25 AM.
It's still reactionary and you are still dodging.Actually, it sort of does. A lot of the fights don't operate under the assumption of allowing you dodge time; A lot of mechanics have cast timers that assume you will be in the right spot (or near to it) before the area graphic hits the floor, and if you're not near where you should be before the warning graphic lands, you get hit.
Harder than what? And a test can be hard, especially those you have to study for.And thing is.. this doesn't make the fights at all harder; this simply makes the fights a test you need to study for.
No, you're not. You are going to a pre-planned place because you know what event is coming next. That is not dodging, that is not reactionary, that is following a script.
Not really. You are memorizing facts, not trying to understand a concept. Facts are not difficult. You simply have to be in X place at Y point in the fight, and you know you have to be there because Z event just happened.
Following a script doesn't mean you're not reacting and dodging. You are reacting to the AOE marker and dodging the attack that is coming according to what the marker tells you.
Memorization may not be difficult for you, but it can for others. What you find easy to do, others may not find so easy to do.Not really. You are memorizing facts, not trying to understand a concept. Facts are not difficult. You simply have to be in X place at Y point in the fight, and you know you have to be there because Z event just happened.
No.. you're not. You're not reacting to anything. A reaction means something has occurred against you and you are taking an action to actively avoid it. A scripted encounter means that you move from position A towards position B not because something has occurred to force you to move/react; but because you saw the boss take a completely separate action, but that action precedes the ability that would need to be avoided, and so you preemptively take action to negate what will follow in the bosses ability procession.
It is simply easier to memorize a pattern to be followed than react to semi-random events within a fight, as the pattern never shifts and you never really have to think about what to do IF an event will occur and take you out of your comfort zone in a fight as you only have to keep in mind the (unchanging) order in which the events will occur.
Last edited by frostmagemari; 12-27-2019 at 12:00 PM.
A scripted encounter is about order of mechanics. You are still reacting to the mechanics. Take Titan's landslide. In a scripted fight, you know when it's coming, but you don't position yourself until the time to react to that mechanic. And depending on the mechanic, there may still be further things to react too, like AOEs that follow you around. You react to the first marker that tells you it's coming, and then you react accordingly as each successive AOEs come to actively avoid them. The script is there to prepare you to know about the mechanics, but you are still reacting and dodging the mechanics accordingly.No.. you're not. You're not reacting to anything. A reaction means something has occurred against you and you are taking an action to actively avoid it. A scripted encounter means that you move from position A towards position B not because something has occurred to force you to move/react; but because you saw the boss take a completely separate action, but that action precedes the ability that would need to be avoided, and so you preemptively take action to negate what will follow in the bosses ability procession.
I did say: That doesn't change the fact that it is still hard for some people to do.It is simply easier to memorize a pattern to be followed than react to semi-random events within a fight, as the pattern never shifts and you never really have to think about what to do IF an event will occur and take you out of your comfort zone in a fight as you only have to keep in mind the (unchanging) order in which the events will occur.
The rotation and amount of skills differences is huge and plays the main part of the ffxiv combat advantages. Its somthing that you cant ignore if in ffxiv you are pressing like 16 different buttons and in wow you do like 8.If your stuff is buggy and stuttering then it's not the games problem. I never run into those issues on WoW even in massive firework shows on ultra.
And all of you guys, please. Lets not pretend the rotations for either game are more difficult than the other. You're still hitting the same button when it glows and throwing in a CD between.
As for OP, overall WoW is much faster pace. It takes me a long time to get back into FFXIV after I've been playing WoW for a while simply because of the drag of skill pacing.
Wow combat and class design in majority is hot garbage, if you do anything else than rushing through dungeon you could play it with one hand.
It is faster but its not surprising since GCD is sitting at 1 sec so all specs should have over 60 apm which is not the case and a ton of them is sitting way below that. In ffxiv despite gcd being 2.5 sec jobs do 31+ apm the least.
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