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  1. #81
    Player
    Yamr3's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    50
    Character
    Colette Stormseeker
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by linay View Post
    Sure, if the tells are clear as tells are simply part of a fight script. That's not the case with the AOEs I'm talking about.
    The AoEs being mentioned here are controlled to a degree depending on your raid composition. For example, some mechanics are given to DPS. Usually those mechanics are given to either melee DPS or range DPS. It's quite controlled and you know who is going to get it generally if you're not doing something weird. The only time this rule is broken consistently is during Mythic raiding, where knowing everything of a fight and reacting to it is standard.

    The randomness for raiding is actually quite controlled outside of Mythic, depending on the encounter.

    Quote Originally Posted by Razard View Post
    And by boss tells you mean "Listen out for the add on Call Out to avoid the random insta-death aoe that was put in because the game is so swamped with mods that essentially play the game for you it's the only way to make the game challenging"

    Or the WoW Modding Arms Race as I like to call it.
    No different than when I join statics and people configure bots to tell them what to do on Discord. I don't like it. I don't like being told what to do or where to go. I use BDM for timer's and that's it. All that shouting and alerts and what not, is not a staple of raiding. It's an option to use it or not. More than half of my guild, apparently hasn't used raiding mods for the 3 years I've been raid leading our raids.

    Quite an over exaggeration.

    I want to not defend World of Warcraft because I hate the rut it is in now in retail but the posts I am seeing, are making it difficult not to.
    (6)
    Your friendly neighborhood gamer.

  2. #82
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Razard View Post
    And by boss tells you mean "Listen out for the add on Call Out to avoid the random insta-death aoe that was put in because the game is so swamped with mods that essentially play the game for you it's the only way to make the game challenging"

    Or the WoW Modding Arms Race as I like to call it.
    Thats why only a few people have (im one of those) the "Ahead of the Curve: G'huun" achieve.

    But dont worry, "the game plays for you", hahahaha. Im sure you would make it easily, ma man.
    (0)

  3. #83
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    WoW's gameplay is completely full of randomness and bugs "Running as intended" and attack motions or timers make little to no sense.
    FFXIV is methodical and thought.
    WoW is keyboard smashing 4 keys because that's all you have since the prunes.
    (1)

  4. #84
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Used to raid on WoW back in Wrath of the Lich King. The fights were just as scripted as they are here, really, they just leaned more towards gimmicks than big AoE circles and cones. Can't really speak for how it went after that, since my guild collapsed in a black hole of drama and I never bothered to get back into it again beyond LFR and quit in early Legion.
    (2)

  5. #85
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Omymy View Post
    Thats why only a few people have (im one of those) the "Ahead of the Curve: G'huun" achieve.

    But dont worry, "the game plays for you", hahahaha. Im sure you would make it easily, ma man.
    Yaaawn I don't care about your baby achievements for babies.

    Don't worry little scamp. I'm sure the big letters flashing on the screen telling you "Don't step in the fire" where a big help, honest.

    Quote Originally Posted by Yamr3 View Post
    No different than when I join statics and people configure bots to tell them what to do on Discord. I don't like it. I don't like being told what to do or where to go. I use BDM for timer's and that's it. All that shouting and alerts and what not, is not a staple of raiding. It's an option to use it or not. More than half of my guild, apparently hasn't used raiding mods for the 3 years I've been raid leading our raids.

    Quite an over exaggeration.

    I want to not defend World of Warcraft because I hate the rut it is in now in retail but the posts I am seeing, are making it difficult not to.
    That's not a rebuttal. The lady doth protest too much, methinks.
    (2)

  6. #86
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bright-Flower View Post
    As far as which game is better... that's harder to say.
    In my very personal opinion WoW has better raids and PvP, nicer pace and design of combat, harder dungeons and solo trials and superior tanking+healing toolkits. Heals which interact with other abilities and don't instantly top off the entire party and also active mitigation make those roles really fun. FFXIV does everything else better.
    (4)
    Graphics
    MSQ
    Viper

  7. #87
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Yamr3 View Post
    The AoEs being mentioned here are controlled to a degree depending on your raid composition. For example, some mechanics are given to DPS. Usually those mechanics are given to either melee DPS or range DPS. It's quite controlled and you know who is going to get it generally if you're not doing something weird. The only time this rule is broken consistently is during Mythic raiding, where knowing everything of a fight and reacting to it is standard.

    The randomness for raiding is actually quite controlled outside of Mythic, depending on the encounter.
    Sure, there is a bit of control, and that's what makes them tolerable. And, for the most part, it's easy enough to dodge AOEs. It still doesn't make some AOEs in WoW any less annoying, particularly those swirly AOEs that come in succession for a set period of time.
    (1)

  8. #88
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reinha View Post
    In my very personal opinion WoW has better raids and PvP, nicer pace and design of combat, harder dungeons and solo trials and superior tanking+healing toolkits. Heals which interact with other abilities and don't instantly top off the entire party and also active mitigation make those roles really fun. FFXIV does everything else better.
    WoW PvP has been at it's worst since forever though?
    It's current PvP is: Better if there was none.
    Class extreme unbalance, no more PvP forcing people to endgame PvE to be able to compete.
    It's terrible.
    (2)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Siete View Post
    WoW's gameplay is completely full of randomness and bugs "Running as intended" and attack motions or timers make little to no sense.
    FFXIV is methodical and thought.
    WoW is keyboard smashing 4 keys because that's all you have since the prunes.
    There's no more randomness there than here. The attack timers and AoE zonal indicators no more inconsistent than here.

    Prepositioning is just as important there, even if there may be a little more to force you from memorizing the exact positions, down to the second, to optimally be in over the course of a fight.

    ...And yet I have... more keys on my main WoW spec (27) than most of my XIV jobs actually utilize? And their order isn't prescripted into 1234567854 Dragoon combos and the like, but instead follows dynamic modifiers and tactical gambles? Not that it particularly matters. Bloat isn't exactly worth boasting about in either game.

    I love XIV and all, but you're off on most marks here.

    Quote Originally Posted by Razard View Post
    I'm sure the big letters flashing on the screen telling you "Don't step in the fire" where a big help, honest.
    Because obscuring your own UI would be so much more useful than just... seeing the fire already covering the floor?
    (5)

  10. #90
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shurrikhan View Post
    There's no more randomness there than here. The attack timers and AoE zonal indicators no more inconsistent than here.

    Prepositioning is just as important there, even if there may be a little more to force you from memorizing the exact positions, down to the second, to optimally be in over the course of a fight.

    ...And yet I have... more keys on my main WoW spec (27) than most of my XIV jobs actually utilize? And their order isn't prescripted into 1234567854 Dragoon combos and the like, but instead follows dynamic modifiers and tactical gambles? Not that it particularly matters. Bloat isn't exactly worth boasting about in either game.

    I love XIV and all, but you're off on most marks here.



    Because obscuring your own UI would be so much more useful than just... seeing the fire already covering the floor?
    Sure, because stuff in WoW definitely doesn't stutter animation canceling all buggy while throwing 123123 numbers at you which you're unable to track at all.
    It's better to look at the combat log than the actual game.
    (1)

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