If you wanna defend FFXIV dont talk about PvP, i mean... You are shooting your own foot.
If you wanna defend FFXIV dont talk about PvP, i mean... You are shooting your own foot.
Odd because there are so many people who raid in wow who don't even used add-ons for call outs due to it not being hard to pay attention. as for Insta death there are none within the game for raidingat the rate FF has them, FF on the other hand has a lot of those and only 2-5% of the player base has enough brain cells to do the fights that have them. If you're gonna try to shit on another game At least look at how it functions vs how the game you're defending functions.And by boss tells you mean "Listen out for the add on Call Out to avoid the random insta-death aoe that was put in because the game is so swamped with mods that essentially play the game for you it's the only way to make the game challenging"
Or the WoW Modding Arms Race as I like to call it.
Also ACT, Cactbot, And people botting entire fights in FF in comparison to Bizz Devs realizing a fight needs to be more challenging over making content easier And people still do full clears without DBm or Big wigs. Yet in FF they've nerf'd the majority of content and again, people still can't do it without Echo.
Last edited by Angus-Beef; 12-27-2019 at 10:37 AM.
I feel it's a lack of paying attention to the fight, it's not hard to dodge. But again if ur happy with a fully scripted fights that's what's fun for you.
I didn't say anything about difficulty, just annoyance. It's not fun and I play to have fun, and yes, a scripted fight is fun for me.
Ok then play FF to have your fun. What you find annoying is an opinion and is ultimately subjective to the fact that the whole of both games have pros and cons to what make them fun or not for those playing.
Indeed, which is why people who find WoW's fights more fun have WoW to play with and I'd appreciate it if FFXIV would not copy WoW too much and stick to its own combat design.
This is what most of us are saying, outside of the clear attacking of others. We're saying that the slower GCDs of FFXIV are balanced by the encounter design taking advantage of those downtime windows with each fight having a myriad mechanics to keep track of, even if it is scripted as far as timing. Conversely, WoWs encounters follow simpler designs overall, but is compensated with a much faster GCD and anicanceling, letting players focus on personal performance by keeling that GCD turning. The two play wildly different, but in the context of encounters, it really comes down to personal feel. Personally, as much as I loved the tanking in WoW, the encounter design in this game keeps me hooked.
Thats ultimately up to what needs to be changed for the game going forward. If this game suddenly became less learn this dance and more if u can dodge a wrench you can dodge this mechanic it wouldnt hurt it, it would just require people to adjust. But who am I to talk about how games become stagnant.
If anything at least introduce higher difficulty dungeons that lean away from dance dance dance all the time.
I can agree, outside the memes and trolls and people who need to feel like FF is glorified, thats the biggets thing I tired to explain earlier in the thread. Its all down to what you enjoy personally. There are many fights in WoW i still love simply for how it felt to be within the encounter. But if the OP wants to dig further and try its up to themThis is what most of us are saying, outside of the clear attacking of others. We're saying that the slower GCDs of FFXIV are balanced by the encounter design taking advantage of those downtime windows with each fight having a myriad mechanics to keep track of, even if it is scripted as far as timing. Conversely, WoWs encounters follow simpler designs overall, but is compensated with a much faster GCD and anicanceling, letting players focus on personal performance by keeling that GCD turning. The two play wildly different, but in the context of encounters, it really comes down to personal feel. Personally, as much as I loved the tanking in WoW, the encounter design in this game keeps me hooked.
It's already like that now. If people don't pay attention or they're too close, they have less chance of dodging any wrench. The former is solved by paying attention while the latter is solved by scripted design so you know to put some distance before a wrench is thrown at you.
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