Ok then play FF to have your fun. What you find annoying is an opinion and is ultimately subjective to the fact that the whole of both games have pros and cons to what make them fun or not for those playing.
Ok then play FF to have your fun. What you find annoying is an opinion and is ultimately subjective to the fact that the whole of both games have pros and cons to what make them fun or not for those playing.
Indeed, which is why people who find WoW's fights more fun have WoW to play with and I'd appreciate it if FFXIV would not copy WoW too much and stick to its own combat design.
Thats ultimately up to what needs to be changed for the game going forward. If this game suddenly became less learn this dance and more if u can dodge a wrench you can dodge this mechanic it wouldnt hurt it, it would just require people to adjust. But who am I to talk about how games become stagnant.
If anything at least introduce higher difficulty dungeons that lean away from dance dance dance all the time.
It's already like that now. If people don't pay attention or they're too close, they have less chance of dodging any wrench. The former is solved by paying attention while the latter is solved by scripted design so you know to put some distance before a wrench is thrown at you.
It can also be solved by learning fights as well and knowing whats coming, script or no thats just how it is. If you see a mech dodge, being reactionary isnt bad thingIt's already like that now. If people don't pay attention or they're too close, they have less chance of dodging any wrench. The former is solved by paying attention while the latter is solved by scripted design so you know to put some distance before a wrench is thrown at you.
Sure, and a script is a tool to make that learning easier. Being reactionary is not a bad thing, but scripted fight doesn't eliminate reactionary actions.


Actually, it sort of does. A lot of the fights don't operate under the assumption of allowing you dodge time(And when they do, they are pretty blatant about saying "Go to this side to avoid what's going to happen!"; A lot of mechanics have cast timers that assume you will be in the right spot (or near to it) before the area graphic hits the floor, and if you're not near where you should be before the warning graphic lands, you get hit.
And thing is.. this doesn't make the fights at all harder; this simply makes the fights a test you need to study for.
Last edited by frostmagemari; 12-27-2019 at 11:25 AM.
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