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  1. #61
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post

    Counterpoint: Having MP reduction on a skill that could otherwise be saved wholly for mobility or weaving, where they produce a far more tangible and gameplay-related benefit, is weird.
    Yeah but movement (and weaving to a certain extent) is less of a problem for AST, as it has weaving into Malefic (and Aspected Benefic, Benefic and Combus), and Malefic + slidecast offers more movement flexibility than any other healer (or caster).
    Whereas the only MP recovery tool within AST kit is Lightspeed. That's more valuable than the movement / weaving tool as AST needs the latter less (except for Sleeve Draw windows).
    In the end, that's another ability that changed a lot compared to its original iteration (where AST had 2.5sec+ casts), and that's a problem in AST's current flow.


    Quote Originally Posted by HyoMinPark View Post
    If the developer’s intentions for Lightspeed were to be movement and weaving related, then they need to give AST another way to recover MP. Especially if they were to remove the MP reduction from the skill. AST is decidedly last place in terms of mana economy—it’s not uncommon to end up MP negative after using Raise or a death. WHM and SCH can recover significantly better than AST.
    Adding a "Recover 400 MP" to Draw would be a simple way to have an Assize or Aetherflow-like gimmick. It would encourage the Drawing as part of the general rotation too. Of course it needs to be balanced because its CD is shorther than AF (1 000 MP per minute) and Assize (500 MP every 45 seconds).
    (1)

  2. #62
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    The card aesthetic is the only reason I played Astrologian.

    Quote Originally Posted by Mansion View Post
    Adding a "Recover 400 MP" to Draw would be a simple way to have an Assize or Aetherflow-like gimmick.

    We actually had this in PvP for a while (albeit for 1k mana since mana pools deplete quicker in Feast and obviously we don't have Lucid Dreaming, because in PvP you actually heal.)
    (4)
    Last edited by BloodRubyXII; 11-22-2019 at 02:25 PM.
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  3. #63
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BloodRubyXII View Post
    We actually had this in PvP for a while (albeit for 1k mana since mana pools deplete quicker in Feast and obviously we don't have Lucid Dreaming, because in PvP you actually heal.)
    PvP has a lot of things I'd love to see in our PvE kits. Actual cards, little to no redundant skills...
    (1)

  4. #64
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    (14)

  5. #65
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    You can add Lady and Lord, even Royal Road, Spread, old Sleeve Draw effect, Time Dilatation, old Celestial Opposition effect.
    (1)
    Last edited by Ceasaria; 12-17-2019 at 10:34 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  6. #66
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    I love you, OP. I have the same issue. I didn't actually realise it was different for gamepad & mouse/keyboard. (It really sucks on gamepad, I can't play it on harder content, it's just too much. I think it's really inefficient and not user-friendly.[Or perhaps not gamepad friendly.)

    Though, I think waiting till next expansion would probably be too long. If they could just go back to the original card system, it shouldn't take that long, right? The old system was fine, there was no need to change it.

    But if we do have to wait for another year and a half, then so be it I guess. (But I'm already getting healing withdrawals and I don't like the other two healers. /plays tiny violin for self xD)
    (2)
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  7. #67
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by HyoMinPark View Post
    You can literally just change the effect of old Spire. They did it with Spear in 4.x. Citing “no more TP” is a poor reason to give with regards to not returning the old card system. And Balance fishing was only a thing in top-tier play—anyone who didn’t care about parsing or speedkilling didn’t care to always Balance fish, and this is coming from someone who does care about at least one of those things.

    Even as a raider, I’d give anything for Ewers to give MP again, and for a nicely juicy Bole in dungeons to give the tank during a large pull.
    Even if it's a poor excuse, It's most likely one of the reasons they changed it in the first place. All I'm saying is expecting a return to form 100% isn't likely due to said changes and SE isn't going to go back and revert all the changes. I'd even go as far as saying that if anything instead of asking for the old system back which I don't think is ever happening. What should be asked is a NEW system. You'd have better chances of that happening then asking for something to return when half of the reason it worked in the old patches was cause the battle system was completely different. One of those being TP. I guess changing the one old TP card to something else, but that doesn't solve anything either. Honestly like it or not.. but I still say blame the top people for the change as clearly they were the ones who got to talk to SE and give feedback that was listened too. - points to the cards being damage up cards now-
    (0)

  8. #68
    Player
    Miu-Tiiu's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    220
    Character
    Amagi Ryukomura
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Hmm... I don't know if anyone has mentioned this, but what about having 2 decks of cards? Much like how AST has 2 Sect stances, why not there being 2 Card Decks? So you have Deck 1 being the old card system from Stormblood, and Deck 2 the current card system now in Shadowbringers.

    Perhaps the devs could comply by giving both old and new card system and the player can choose between which card system they want to play with. Then maybe everyone is happy hopefully? So 2 new abilities given that allows the AST to switch their card system decks.

    Storm Deck, and Shadow Deck
    (0)
    Pokes...♥

  9. #69
    Player
    Miu-Tiiu's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    220
    Character
    Amagi Ryukomura
    World
    Excalibur
    Main Class
    White Mage Lv 90
    You name the decks however way you like. I've only given these names from the expansion they came from.

    Oh and I guess rework the Spire card to not give TP since that's gone. So maybe another defensive card like the bole card.
    (1)
    Last edited by Miu-Tiiu; 12-17-2019 at 11:55 PM. Reason: Just adding more...
    Pokes...♥

  10. #70
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Something that might help controller users struggling with AST cards: Macros. I know macros are the devil's crutch, but manually-targeting cards felt awful so I made an exception and it has helped me to actually enjoy the card mechanic.

    This guide helped me specifically

    Some notes:
    • For ease of use, make sure the target-selection macro actions are on the same trigger as the "Play" and "Minor Arcana" macros (so you don't have to change triggers, so using cards is faster and smoother)
    • I personally added a "Go Back" macro among the target-selection buttons (on the opposite trigger) in case I accidentally hit Play or Minor Arcana and don't want to actually use a card.
    • Just for fun (totally optional), I also added a macro to target my chocobo companion (also on the opposite trigger alongside "Go Back"). Use <c> to target your chocobo with a card.
    (0)

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