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  1. #1
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    Quote Originally Posted by HyoMinPark View Post
    This doesn’t work when there were no big healer representatives at any of the ShB media tours. The people that were there were not ones that ever made a FFXIV career in maining/optimizing healers.

    You cited Mr. Happy in your original post—I have nothing against the guy, but he’s not a healer main. The healer he’s been known to play has also been WHM, not AST. I won’t deny that Balance was essential in speedkills, but speedkilling is done by an extremely small percentage of the playerbase. I’d say more people clear the Ultimates than people who competitively speedkill.
    I never said TP was the big reason, but I'm willing to bet it was a reason. The big reason I bet was how it was being played at top levels. It doesn't matter if the top was smaller then everyone else. I never said it was bigger. I simply said SE only listened to the top players. The people who wanted nothing but balance, and it's clear thats who they listened too. I never said that part of the player base was bigger at all. I'm just saying it's their fault. Heck look at how they replied to it. Like I think the only one who didn't like it was Sly. Sadly SE isn't going to explain what and why they did any of those changes to Ast. My personal opinion is the cards should be abit better and maybe they will get fixed. I just don't see them reverting those changes cause again like it or not I bet a large amount of those changes are impossible now due to how they changed the battle system. I can't say that's a fact 100% but I'm guessing that's a piece of the puzzle that you can't just rewind. It's not that simple.
    (0)
    Last edited by monk-dps; 12-25-2019 at 01:17 AM.

  2. #2
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    MitsukiKimura's Avatar
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    Mitsuki Akiyumi
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    Quote Originally Posted by monk-dps View Post
    I never said TP was the big reason, but I'm willing to bet it was a reason. The big reason I bet was how it was being played at top levels. It doesn't matter if the top was smaller then everyone else. I never said it was bigger. I simply said SE only listened to the top players. The people who wanted nothing but balance, and it's clear thats who they listened too. I never said that part of the player base was bigger at all. I'm just saying it's their fault. Heck look at how they replied to it. Like I think the only one who didn't like it was Sly. Sadly SE isn't going to explain what and why they did any of those changes to Ast. My personal opinion is the cards should be abit better and maybe they will get fixed. I just don't see them reverting those changes cause again like it or not I bet a large amount of those changes are impossible now due to how they changed the battle system. I can't say that's a fact 100% but I'm guessing that's a piece of the puzzle that you can't just rewind. It's not that simple.
    Shire card which was the "TP" card could of "Easily" been fixed to Direct hit buff, you know this, we all known this. It's actually not impossible to revert changes, it's a more of a matter are they willing to listen to their community or the small majority, high end raider/parsers/speed runners. There's been others classes that have got some of their abilities back such as SCH with energy drain, we need to have Royal Road back with our lore restored. You know why they won't explain? I think we've already come to the conclusion with that answer as mentioned before. Using TP as an excuse doesn't answer as to why other cards such as Arrow,Spear, and our loveable MP card were destroyed.
    (4)

  3. #3
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    Quote Originally Posted by MitsukiKimura View Post
    Shire card which was the "TP" card could of "Easily" been fixed to Direct hit buff, you know this, we all known this. It's actually not impossible to revert changes, it's a more of a matter are they willing to listen to their community or the small majority, high end raider/parsers/speed runners. There's been others classes that have got some of their abilities back such as SCH with energy drain, we need to have Royal Road back with our lore restored. You know why they won't explain? I think we've already come to the conclusion with that answer as mentioned before. Using TP as an excuse doesn't answer as to why other cards such as Arrow,Spear, and our loveable MP card were destroyed.

    I hope I'm not sending the thought I think the changes were good or anything. As thats not the reason nor am I defending them. All I'm trying to say, maybe badly.. is that I don't think its as easy as a flip of a switch. And unless they out right tell us which I don't see happening. We won't know how or why those changes were made. I just think it's not as easy as people seem to think it is. And maybe there's some reason they aren't reverting the changes. Who knows, now do I think they will? I honestly don't think they will, maybe it is simply because of them being hardheaded. I don't know. But with how most things go I'm willing to bet it's not as easy. Honestly I feel like something might break if they simply revert, maybe there was a reason why they didn't keep the other changes and just made all the cards damage up cards. My theory is simply because they saw the way people - the streamers and 1%ers- were mostly fishing for balance and figured everyone did that and made said changes.

    It'll help if they just explained why they choose that option instead of being silent, that might've helped but they didn't so here we are. Tho looking at monk.. I wouldn't expect much honestly.
    (0)

  4. #4
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    MitsukiKimura's Avatar
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    Quote Originally Posted by monk-dps View Post
    I hope I'm not sending the thought I think the changes were good or anything. As thats not the reason nor am I defending them. All I'm trying to say, maybe badly.. is that I don't think its as easy as a flip of a switch. And unless they out right tell us which I don't see happening. We won't know how or why those changes were made. I just think it's not as easy as people seem to think it is. And maybe there's some reason they aren't reverting the changes. Who knows, now do I think they will? I honestly don't think they will, maybe it is simply because of them being hardheaded. I don't know. But with how most things go I'm willing to bet it's not as easy. Honestly I feel like something might break if they simply revert, maybe there was a reason why they didn't keep the other changes and just made all the cards damage up cards. My theory is simply because they saw the way people - the streamers and 1%ers- were mostly fishing for balance and figured everyone did that and made said changes.

    It'll help if they just explained why they choose that option instead of being silent, that might've helped but they didn't so here we are. Tho looking at monk.. I wouldn't expect much honestly.
    I honestly think they're ashamed to tell us why and I don't blame them. This current card system needs to be unwritten, destroyed and never returned.
    (13)

  5. #5
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    Gemina's Avatar
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    Quote Originally Posted by MitsukiKimura View Post
    I honestly think they're ashamed to tell us why and I don't blame them. This current card system needs to be unwritten, destroyed and never returned.
    They are not ashamed, but I do believe they are a bit lost. It's not just with AST, but with healers altogether. I believe the current iteration of the card system isn't necessarily the result of the <2% savage stompers, but rather the realization of the illusion of choice that was the previous card system. I totally understand that the ability to offer varied buffs was fun and engaging for the individual AST; but as a raid provision, it was tofu. Your fellow party members wanted nothing but the over-seasoned beef that was your rDPS increase because the other card effects that offered MP refresh, TP refresh, and DEF increase were nothing but fodder for royal road or minor arcana. Even Arrow and Spear were frowned upon because it was all about AoE balance. Always.

    If you used your cards for anything else, you were playing AST wrong, and I will not sit here and pretend that I wasn't at the opposite end of those same justifications; and force fed optimization when I argued how much I wanted to use those cards for the exact same purposes that are being used to revert the card system back. Now, all of a sudden the data used from savage content is the problem? "We need to consider all other content?" I used to say these things and was basically told that endgame was all that mattered because it is here that optimization is extremely important.

    I totally know that this a cheap shot, and diverts away from the actual problem. I can't help but be a bit bitter towards the AST enthusiast back in SB who just loved how OP it was. At the same time though, I have a great amount of sympathy towards those who loved AST not because of all of its status, but rather because of its ability to do so much to assist with getting a clear.

    I would really like to place a GREAT amount of emphasis on the last part of that statement: "THE ABILITY TO ASSIST WITH GETTING A CLEAR" I really hope that gets through to the devs, because a huge problem with healing right now, and has been TBH, is healers don't feel like they are contributing much when they smash one button with the occasional ogcd thrown in for tank/party longevity. Why do you think many of us get the most satisfaction when the shizz hits the fan, and by all means and purposes we should have totally lost the fight, but somehow made it through with clutch GCD heals, shields, and raises?

    It is extremely satisfying to know that our timely heals is why we are still freakin standing. It is VERY satisfying to HAVE to use GCD heals during a fight (timing it perfectly with enemy cast bar shows skill and knowledge of the fight). However, currently getting through the ogcd heal + regen threshold is pretty much impossible in most situations. Especially for SCH and WHM. I can't even remember the last time I used a GCD heal on either of them outside adlo/regen. Even Medica II on WHM, I don't use it at all unless I'm screwing around, or have a group needing a little more help from avoidable damage. Whispering dawn along with other healer healing skills fall in here also. The majority of the time, I don't even need half of the heals I have access to and this is a BIG FREAKING PROBLEM!!!

    Seriously. Imma gonna keep you at you 100% health and over heal here and there, and you wanna know why? Because I am literally sitting on half my tool bar. Don't worry, I'm not even clipping my GCDs for damage. I'm just mindlessly blasting you with all these ogcd heals I have between them because, why not? There is literally no consequence for doing so. Don't use enmity as an argument. 5.0 made sure tanks generate plenty with minimal effort.

    In short, devs are pretty clueless when it comes to healers, and history shows they couldn't give any less of a eff about it too. But I also think they know that if they truly want to improve healer gameplay, they would actually have to change up encounter design. Healers have a lot of power, and the devs confidence in the rando healer seriously dictates how far they are willing to go. That said, the current state of healers would then imply that their confidence in us isn't all that great
    (4)