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  1. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by monk-dps View Post
    Even if it's a poor excuse, It's most likely one of the reasons they changed it in the first place. All I'm saying is expecting a return to form 100% isn't likely due to said changes and SE isn't going to go back and revert all the changes. I'd even go as far as saying that if anything instead of asking for the old system back which I don't think is ever happening. What should be asked is a NEW system. You'd have better chances of that happening then asking for something to return when half of the reason it worked in the old patches was cause the battle system was completely different. One of those being TP. I guess changing the one old TP card to something else, but that doesn't solve anything either.
    TP being removed is not a reason they overhauled the card system. I doubt it ever played a factor in their decision making. It’s a common complaint that SE doesn’t understand how to balance or design healers, and I’d say their failure to understand what healer mains actually want is how the healers ended up in the state they’re in now. For AST specifically, it was changed purely because of this notion that Balance fishing was all anyone cared about—but that’s only ever a thing in top speedkills groups, which is hardly the majority of players.

    How would asking for an entirely new system help AST? We got a new system in ShB and it is the most controversial aspect of the job. Newer ASTs don’t care as much since they never experienced the old system—but career ASTs that have played the job for 4 years did not receive it well. What makes you think bringing in another new system would fix this backlash? Unless it was catered specifically to what the majority of ASTs want—which there are far too many suggestions flying around, so one has to wonder if a third system would be designed to satisfactorily fulfill what the majority of the suggestions are asking for.

    There were tweaks that could have been done to the old system—changing Spire with the removal of TP and adjusting Balance to not be overpowered were two of them. The solution of changing all 8 arcana into mini Balances with no variation aside from “melee card” and “ranged card” was not what should have happened, in my opinion. It removed variety from the job and made it boring and braindead to play (in terms of concept—in execution, it’s an incredibly active job with regards to CPM).

    I don’t have issues with the way AST’s healing gameplay is. I actually enjoy the healing style, though I have suggestions for some of the stuff in AST’s kit and am not a fan of how MP strained it still feels. But I hate the card system. When I have more fun ignoring a job’s main gimmick, I’d say it’s a problem.

    Honestly like it or not.. but I still say blame the top people for the change as clearly they were the ones who got to talk to SE and give feedback that was listened too. - points to the cards being damage up cards now-
    This doesn’t work when there were no big healer representatives at any of the ShB media tours. The people that were there were not ones that ever made a FFXIV career in maining/optimizing healers.

    You cited Mr. Happy in your original post—I have nothing against the guy, but he’s not a healer main. The healer he’s been known to play has also been WHM, not AST. I won’t deny that Balance was essential in speedkills, but speedkilling is done by an extremely small percentage of the playerbase. I’d say more people clear the Ultimates than people who competitively speedkill.
    (7)
    Last edited by HyoMinPark; 12-23-2019 at 01:40 AM.
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