A more challenging dungeon doesn't have to be in the form of Mythic+ system.While the MSQ is far and above what WoW offers. It also has zero longevity since once you've finished the story, well, you've seen all it has to offer. Mythic+ styled dungeons would give us something to do for the following months. One of the biggest complaints towards FFXIV is the lack of longevity on content.
Dungeons nowadays have become such a joke, it's laughable. I've had eight vulnerability stacks on the last boss of Grand Cosmos and it still can't drop me to 50%. At that point, why even bother dodging mechanics I know have zero chance of actually hurting me? This is where Mythic+ would come into play for people looking for a challenge at a more comfortable pace. I certainly don't need Savage or Ultimate dungeons but having something where I have to pay attention would be nice.
As for content longevity, that depends on each player, as I have no issue finding enough things to do that I enjoy in FFXIV to keep a subscription going throughout the expansion.
To be fair, "Mythic+ styled dungeons" are just ones that are designed with later scaling in mind. It faintly constrains the mechanics they can put it (or, really, how they put those mechanics in, in order to avoid unintended effects later), but massively saves on development costs in retailoring the dungeon if/when it's scaled.
Tangential:A "Mythic+ styled system" similarly would just be any system which reuses dungeons to create large amounts of playtime at granular difficulty levels (largely to reach and engage more strata of players) at low development cost. It doesn't mean you need to have affixes. It doesn't mean you have to have the later-period WoW dungeon consistency of a few trash pulls and then a boss, a few trash pulls and then a boss (the complaints for which are likewise oddly familiar)?
There are things XIV has done wrong in following on WoW's heels -- which was by no means part and parcel only of the reboot; most ways in which XIV has "refined" its design over time will look painfully familiar to WoW's, save for WoW's most recent waves of "un-pruning" jobs while XIV has gone in the opposite direction as if just one design paradigm behind -- nor by arriving at the same errant conclusions in its own way. But, there are simple improvements, be they in UI, auxiliary features like transmog/glamour, or reiterative systems that at least show XIV has obviously lucrative ways to improve itself.
It's not that "we need Mythic+" so much as just "we could use more midcore content, preferably in a way that has low periodic development costs, and prefereably in a way that makes it feel like we almost always have something to do worth doing even if we don't like crafting/gathering/omnileveling".
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