A higher difficulty dungeon is fine. It doesn't have to (and shouldn't) be a timed run dungeon.People say the same about Extreme and Savage and those aren't making you quit the game, are they? Extreme/Savage level dungeons also have the advantage that it's a lot more realistic to do them solely with friends, given you only need 3 buddies, as opposed to the 7 you need for Savage.
I'll never get my Aurum Vale (Hard)![]()
Or they could burn more money on their another useless triple A project like FFXV 2.0
Dont expect nothing from SE, their main producer is working on FFXIV and another game, they are dividing the workforce to create another useless game that nobody is going to play 1 month after release.
The SHB got significantly less than stormblood this is a fact, and this my friend means we are not getting anything at all for the lost extra dungeons we always had.
Last edited by Nedkel; 12-15-2019 at 05:26 AM.
Trusts have nothing to do with it. They said at the beginning of the expansion that only MSQ dungeons would have the Trusts, and we only ever got one of them per patch anyway, generally. The other was always a side-quest dungeon.I'd wager trusts are to blame. Coding the NPC's to be able to react to mechanics probably takes up a chunk of development time, to say nothing of what is already spent on environment design, music and enemy models.
I'll miss the extra dungeons since hard modes were an excellent continuation to some dungeon stories. I'm sure there will be payoff elsewhere with a broader range of content, though it's still a shame.
I only hope we're getting something more elsewhere to make up for the lack of side quest dungeons going forward.
It depends on what it's being exchanged for... if it's another trial or something similar, or moving resources to work on improving graphics/adding the missing genders later down the line, or other future expansion features (given how far ahead they begin work), I'm fine with it. I just hope it won't devolve into having one single dungeon on the "expert" roulette. All they need to do is have queuing via the roulette affect what loot drops/rewards you get and have all max level dungeons feature in it.I'd wager trusts are to blame. Coding the NPC's to be able to react to mechanics probably takes up a chunk of development time, to say nothing of what is already spent on environment design, music and enemy models.
I'll miss the extra dungeons since hard modes were an excellent continuation to some dungeon stories. I'm sure there will be payoff elsewhere with a broader range of content, though it's still a shame.
If it's niche, low quality content or just resource diversion to other projects, not too impressed.
When the game's story becomes self-aware:
Personally speaking, I think it would be best for the game, if all the hard version dungeons would just replace the normal ones, or kind of get merged together and replace them with actually new different unique dungeos.
It has from begin on never been fair, why only some specific dungeons received hard versions.
Copying old content and making it only harder is just a sign of lazyness n missing creativity on the dev side. However, undoing that now is impossible, the damage to the game is done and its unrepairable by now, without causing lots of new problems, so deciding on stopping doing them was probably the best decision, even if it looks in the end like a total stupid fail design, that only like a handful of dungeons from xx have also hard versions, while all others don't have that. It will give you as player the impression, the game is just incomplete and unfinished
That's not what they've done for hard dungeons in this game. They're just set in the same location and have the same aesthetics, but the dungeon layout and some enemies are different.
Theyve done some cool stuff with hard mode dungeons. I'm sad they wont be doing them anymore, though hopefully we get some other content that isnt just "lol +1 trial!" each patch.
I dunno how a circle (or square) with a boss in it that you run once on its easy version and hopefully-not-49/99 times on its slightly harder version is "better" content than dungeons.
To be honest with you, I wouldn't mind if they did just scale up some older dungeons. I mean it's better than nothing.
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