While I will always enjoy healing that statement needs backing up and several asterikses to it: I like healing under pressure. Standing still with no danger to myself and barely any to those around me is not my kind of healing. Is why I enjoyed Medic in Battlefields and TF2: could play any other class with gun and point them at other players, but added responsibility of trying to reach someone low on health or cross open field to revive/Ubercharge someone is the moments to live for. 2.0 showed me something else: Completely and utterly scripted fights, but a skillset that you always could squeeze more out of in interesting ways. I never cared that Mindflayer or Siren would do the same things at same moments, I was busy keeping dots up with cleric stance, manageing Aetherflows and keeping the party alive. That was the genius of it.
That was a dps class base with healer spells, abilities and pet hotbar on top. And worked really great and I think Scholar would still benefit great from some less oGCDs and more getting back in groove with it's old friend Arcanist. Would adding dps class to WHM and AST work too? I don't know. From the records here, AST had the same kind of core gameplay earlier, but the cards play a big enough role to distract from it. While WHM sounds like the progenitor of these issues and finally got something more, albeit at having to overheal for Misery and at the far end of the level scale. They wouldn't even have to have the exact base, something to make them feels like adventuring jobs and vocations first, healer when you need to keep someone alive. Just turn them back to 3.0, build from there and leave them mostly be. Then they can go wild and instead make all their bland decisions for a "Pure healer" for 6.0.
Far as I know, SE did once attempt to boast of a healing skillcheck, that was those Heads in Shinryu. As I should've known at the start of 4.0, it was another misbegotten attempt for 40-something SE to "how do you do, fellow healers. Here are some npcs you must heal, and fast!" and they never said anything like that again. Now the mobs before and TG himself are great, but then all 24-man are. Allowing us to have to have the combat suite, buff suite or card suite then the fights comes alive. firs you reach the point "Now I can keep this party alive and then some, lets see what else I could do." and those you wanted more out of it would find it and those that are happy standing around filling healthbars would have that.
Godspeed. My codex is traded for a fishing rod unless any friends need help. Breaking down fish for aethersands remains leagues above Broil spam.
Finally read the summaries and I do find themselves up butts, their own and 2Ps.
Love your new sig, Billy.



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