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  1. #261
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    @Grimgale Im not worried about how damage is dealt to the party, because its 100% same scrpted fights in HW, unpredictability of man in 24-mens and PotD notwithstanding, but difference is I remember that more fondly. Which I chalk up to how much effort I need to put in and whats missing. Two gcds vs Eight gcds before I consider Im doing my best to deal damage, add in aoe dance and party responsibility and its not even comparable. Most I blame SEs deprecation of classes.

    In my darkest nightmares do I envision Scholar not being allowed to stand on the shoulders of Arcanist and be fantastic for it. How every expansion theyve shown no regard for how sch was affected with the clunky swap of Ruin/Broil and Bane alter when smn got dreadwyrm. I imagine this current iteration fullfills their deep desire for a "pure healer" to be put in a imginative game that isnt FF14 where I couldve healed my way through the story. Had sch never been a job on top of arcanist Id probably never play for this long.

    Make no effort to hide I think it started to really go bad when they downplayed classes. Not only an incentive to see the game from a different role and playstyle, but because Arcanist supplied the tools for survival and fighting, then gave the tools to keep a party alive after. Which is why Id want to see classes in a bigge capacity again. If they can find the to Blu they can spare a moment to make sure the unlimited jobs thats been there since 2.0 got some thought spared to them.

    Quote Originally Posted by althenawhm View Post
    Did they really just spend more time talking about butts than all the time they talked about the combined healers across all the combined 5.0 live letters?
    Missing the start inbetween flights. Id say that is not surprising, yet will try to hide bile until they're done.

    Curious to see if they acknowledge any points raise in hundred of post only from after 5.1.
    (1)

  2. #262
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by althenawhm View Post
    Did they really just spend more time talking about butts than all the time they talked about the combined healers across all the combined 5.0 live letters?
    To be fair, it would seem they're only reflecting the priorities of the forums
    (2)

  3. #263
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by althenawhm View Post
    Did they really just spend more time talking about butts than all the time they talked about the combined healers across all the combined 5.0 live letters?
    But to be fair you rather look at butts, then you look at the healers at the moment.
    (1)

  4. #264
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by althenawhm View Post
    Did they really just spend more time talking about butts than all the time they talked about the combined healers across all the combined 5.0 live letters?
    To be fair... you already know the answer to this. go back to the general side of this forum and count back to when that change happened. That thread blew up instantly. This isn't even counting reddit or twitter... D: Tho to be fair... Healers are in a harder spot to simply fix and any major changes won't be until 6.0
    (2)

  5. #265
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I don't know, there wasn't a large amount of discussions about RDM in their forum section, and yet this what Yoshi will focus for 5.2...
    (3)

  6. #266
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Shurrikhan View Post
    It'd require only something as simple as increasing damage intake and it's 'impossible' to change?

    Changing it is the easy path; they've got to significant difficulties not to change it from this one very narrow scope of play.
    No, it would require much more work than you think.

    There are a lot of fights that rely heavily on one-shots or ring-outs. You can't heal through those. So existing and future fights would need to be redesigned to reduce reliance on these things.

    All damage is scripted, and healers not needing to worry about random incoming damage is a big reason why we're able to spend most of our time DPSing. So you'd need to redesign all future and existing fights to include some randomly-targeted unavoidable attacks.

    It's not as simple as just cranking a knob and making numbers go up. Our healing kits are almost as boring as our DPS kits, because they consist almost exclusively of oGCD cooldowns. Cranking boss auto-attacks up only means that now we're spamming Cure 2/Adlo/Benefic 2 instead of Glare/Broil/Malefic. Not only would most healing oGCDs need to be nuked from orbit, you'd also need to add more GCD healing tools, and probably overhaul how MP works in the process, to make GCD-heavy healing engaging. Besides which, there are too many situations in this game where healing just doesn't matter, usually because a failed mechanic will wipe the party anyway.

    As others have stated, FF14 has designed itself into a corner with a reliance on burst healing. Breaking out of that corner means completely overhauling the role to match the sustain healing that you see in other MMOs. It would be far easier for Square to just make healer DPS more engaging or give healers some active support to do (though the latter is less likely, because support keeps going to Ranged DPS instead).

    And as I keep saying, there is precedent with tanks. Most other MMOs focus on sustained threat management and sustained active mitigation. FF14's threat management is a button you push to turn on tank stance, and mitigation is all oGCD cooldowns, because tankbusters are the only things that need to be mitigated, and they're on a script. In 5.0, Square bit the bullet and turned tanks into Blue DPS, recognizing that the community was already playing them that way anyway.

    Quote Originally Posted by althenawhm View Post
    Did they really just spend more time talking about butts than all the time they talked about the combined healers across all the combined 5.0 live letters?
    At least with butts, one can claim that the forums were melting down over the issue.

    I'd be more worried why Yoshida felt that revamping FSH, of all things, was more critical than fixing healers.
    (5)

  7. #267
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by althenawhm View Post
    Did they really just spend more time talking about butts than all the time they talked about the combined healers across all the combined 5.0 live letters?
    yes and it is absolutely infuriating that they did.they could have talked about any issue in length like egi glamor system ,missing primal weapons for the new jobs,maybe even more about sound effect and orchestration rolls but no they chose to talk about their freaking bullshit model ass on a fucking gear that you get from the latest alliance raid dungeon they added and go into full details what the problem with it is.
    it really shows that SE screwed up priority system if they choose to talk about asses rather then issues that people been complaining about even before patch 5.1 .
    (1)

  8. #268
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Am i surprised by them not talking about healers much, nope
    Am I disappointed by it, yep

    I honestly think they have no answers to give at all they don't understand the problem people even have with healers let alone think they need to give them QoL or adjustment to make them more enjoyable.
    (3)
    Guy butt is best butt <3

  9. #269
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Punslinger View Post
    No, it would require much more work than you think.

    There are a lot of fights that rely heavily on one-shots or ring-outs. You can't heal through those. So existing and future fights would need to be redesigned to reduce reliance on these things.
    Your evidence that fights cannot be changed to allow for greater impact from healing are... fights that have been changed to allow for greater impact from healing?

    Quote Originally Posted by Punslinger View Post
    you'd need to redesign all future and existing fights to include some randomly-targeted unavoidable attacks.
    No, you don't. Fights don't have to all be the same. We didn't have to redesign all previous fights just because our toolkits changed with the new expansion. Likewise, new fights that might see more use of our GCD toolkit beyond our Glare and Dia equivalents would not require that we change all other fights. Things can create new precedents or return to old ones without having to copy verbatim the tendencies of recent fights.

    Quote Originally Posted by Punslinger View Post
    It's not as simple as just cranking a knob and making numbers go up.
    I never said it was. I said they're free to make new precedents in fight design (in this case, as relevant to healing) whenever they want. Things change when and only when they don't do the same thing each time. They've gone out of their way to keep them the same. The haven't introduced a single unique healing or healable mechanic since HW. White Hole? We've had that Doom effect since WP HM in ARR. Split damage? ARR. Stacking DoT stacks? ARR. Nullifying knockbacks via shielding? HW.

    Quote Originally Posted by Punslinger View Post
    FF14's threat management is a button you push to turn on tank stance, and mitigation is all oGCD cooldowns, because tankbusters are the only things that need to be mitigated, and they're on a script.
    Leaving one role as a shallow excuse of what it easily could be does not excuse leaving a second role in the same state. At best, this is a red herring.
    (2)
    Last edited by Shurrikhan; 12-15-2019 at 04:36 AM.

  10. #270
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mortex View Post
    But to be fair you'd rather look at butts than look at the healers at the moment.
    Fair, but short-sighted on their part. When healers are as attractive as nice butts, they'll know they've gotten somewhere. That butts are objectively more interesting than playing healers should signify, not excuse, the issue.
    (7)

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