Even better examples would be NIN, which complained about low DPS and carpal tunnel oGCDs, and got a massive rework in 5.1. Or SAM's Shoha being radically reworked in 5.1 so that its level-80 capstone wasn't completely useless.
Meanwhile, AST's card system still sucks harder than a factory full of vacuum cleaners, SCH's 60/70/80 capstones all have anti-synergy with each other, and Square doesn't care.
But if you want hard proof that Square only cares about the DPS, and to a lesser extent, the tank classes, consider the 10/31 Live Letter.
This is what they said about Ninja:
This is what they said about all three healers:Ninja received many significant changes across the board.
Mudra and Ninjutsu were changed into GCD actions to preserve the playstyle of using Ninjutsu, while lowering the job’s busyness and reliance on low network latency.
Ninjutsu can no longer be weaved between weaponskills, which reduces the number of actions over time, but Ninjutsu potencies have been increased accordingly to balance the damage output.
Shadow Fang has also been changed to reduce busyness. It is no longer part of a combo and will now inflict a DoT by itself.
Trick Attack has been adjusted to balance out the increased personal damage, as well as improve its usability.
Ninja’s new playstyle can be seen in the video, so be sure to check it out!
Though it may take some time for long-time ninja players to adjust to these changes, we hope that you’ll be able to enjoy ninja’s new skill rotation, without the stress of excessive busyness!
NIN, which is 1/10 of the DPS role, got an entire paragraph and 17:56 minutes of video. SCH and WHM together, comprising 2/3 of the healer role, got one sentence, and as far as I could see, no time in the video (of course, I don't speak moonrune, so I may have missed something).White Mage / Scholar
White mage and scholar mainly received quality of life adjustments.
Astrologian
MP consumption has been lowered, personal damage output has been increased, and Minor Arcana has been adjusted to reduce busyness. Additionally, changes such as Collective Unconscious adjustments have improved the effectiveness of damage reduction.



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