Quote Originally Posted by Theodric View Post
The fun is in the adrenaline. Like when you play as Hunk in Resident Evil 2 and have to rush through a gauntlet of enemies and survive.

In this case, other players would be either a blessing or a curse. Adding a neat random element to it all!
Adrenaline requires risk. Permadeath doesn't actually necessitate risk, however, unless one has an unstable connection or goes into very particular fights while teamed with people who can PK you or while the whole party is undergeared. It just means playing at a less intense pace as not to be killed by something stupid. The risk mitigation would rarely be a part of combat so much as a limitation on which content is worth doing.