There's also normal raids and alliance raids. I don't even raid, but extreme trials are also viable content for casuals to do. They're not very hard.




I think the bigger question is this: will the content they will develop in it's place be substantial and engaging enough to justify this decision? Because if it is, by all means, full speed ahead. Otherwise, we're looking at a shallow game outside msq related content.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.



I'm looking forward to the deep sea fishing, the universal lure and the relic gear.
Oh of course. But you do normal raids until you get your item for the week, which could just be once. Then you do the same for the alliance raid.
I do extreme trials as well, but they have the same problem but even worse. You're guaranteed to get whatever you're farming for after 10 runs, unless you're trying for a mount. Once you have that, you never go back.
It's hardly going to be something to keep you coming back every day, like the tomestone grind is.
Just to clarify, the "relic" for crafter/gatherer is something different than what combat jobs will have. In fact, they've stated that due to feedback, combat jobs will get their relic via a more separate/independent means (or something along those lines), likely to distinguish it from the way it's done in Eureka.



For crying out loud people how many times do we have to tell you.
EUREKA IS NOTHING LIKE XI
It's incredibly obvious you did not play XI, Eureka is nothing like XI. They pulled a few elements from XI, yes, but it was the ones the players hated the most in XI. All this did was show how deaf SE is to the criticisms of their subscribers, nothing more. And I hate how XI is being tarnished by this comparison.
You want to know what XI truly is like? Go play it. It's still there and it still has a large player base.
But this simple statement completely wipes any argument you have into the "doesn't know what they are talking about" pile and is therefore null and void. Want to make a decent argument? Do not compare something to something else, if you have only heard about that other thing from "something this one guy said one time in a party" or worse....google. Because it makes you look incredibly unreliable.
So, criticism voided. Come back when you have a better argument.
Last edited by AnimaAnimus; 12-15-2019 at 01:32 PM.
The tomestone grind isn't really any different. People tend to stop doing them after a couple weeks if they've gotten the necessary gear especially if combined with the normal raid and alliance raid ones. Some combining them with the extreme trial gear.Oh of course. But you do normal raids until you get your item for the week, which could just be once. Then you do the same for the alliance raid.
I do extreme trials as well, but they have the same problem but even worse. You're guaranteed to get whatever you're farming for after 10 runs, unless you're trying for a mount. Once you have that, you never go back.
It's hardly going to be something to keep you coming back every day, like the tomestone grind is.
Then again, how often these content are being done is subjective to the goals of each individual. What matters more if this type of content is more accessible to more casual players, which they are. We'll be fine with one less dungeon each patch. Not like the second dungeon actually contributed to anything other than aesthetic variety.
Well it depends on what you're talking about. The normal raid gear will take you a couple of weeks to put together the set you want, but you're locked at one item drop per week, so once you've got that item you don't need to go back again until next tuesday. With the expert roulette it takes a few nights to cap on tomestones, which is a reason to log in and play.
For the EX trials though, there's no weekly cap. If you get in a good group you can get the grind done in an afternoon, again unless you're after a rare drop.
You could just grind out the tomestones in a day if you like pain, I suppose. I enjoy running the dungeons and I'm pretty sure my brain would turn to paste by the end of that.
As for the tomestone gear, collecting the sets is what keeps me coming back. This particular patch cycle I thought the ranged set looked sick, so I collected the full thing along with all three weapons. Sometimes though I'll collect multiple sets that I think look nice. That's actually true of this cycle, I would really like the DRK and NIN outfits as well.
But normal raids (and alliance raids) is essentially the same kind of grind though? They both have weekly caps, the only difference is that RNG is involved. If you didn't get the drop you wanted or lost from a higher roll, you try again and again until you get it. It's not really a one and done thing unless you're lucky. Same for EX trials. It's especially worse now that there's more jobs than before, and they still drop one weapon per clear. I remember taking a couple weeks getting my Titania Grimoire because it just wouldn't drop which I ended up buying with the tokens, and I don't play the game that often. In the end, it's pretty subjective.Well it depends on what you're talking about. The normal raid gear will take you a couple of weeks to put together the set you want, but you're locked at one item drop per week, so once you've got that item you don't need to go back again until next tuesday. With the expert roulette it takes a few nights to cap on tomestones, which is a reason to log in and play.
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