They could implement Equipment Storage NPCs just like in that other mmorpg from SE :3
They could implement Equipment Storage NPCs just like in that other mmorpg from SE :3
Last edited by monterrey4ever; 01-21-2012 at 12:18 PM. Reason: lulz
Quickly Eun, remove that 4-letter acronym from your post. Then people might actually think it's a good idea! I do, at least. ^^;
Papa was a rolling stone...wherever he laid his barbut was home.
I really hope they do this.I think there is a great deal of valid opinion on both sides. Yes people need to learn to be a little more prudent, and yes, there are current and incoming inventory issues due to what I'll title "dead space" (no not the game). That dead space is consumed by all of the rare/ex items that people collect from seasonal events, their AF sets, other random rare/ex items. If nothing else I think there should be a seperate place to store an unlimited amount of any and all items tagged rare/ex and only those items. By unlimited I don't really mean unlimited I just mean some large number that is meaningless practically speaking.
That way you would have to deal with your crafting materials, materia (should also be on its own tab but w/e for now), regular non-rare/ex gear etc...
All those special items and trinkets that are one time acquisition only, can't be re-purchased or traded and so are basically creating a massive void in your collective inventory of dead space you can no longer use for anything should just have their own place where they can be stored indefinitely out of the way.
It's also important to remember to picture the inventory issue 4-5 years from now and not based on only the situation you are currently faced with. 4-5 years of seasonal event items alone is a mess in and of itself.
P.S. The game is designed, as was 11 with all its own inventory problems, to be played as 1 character able put on many different hats. Other games, like WoW, isolate each role for you on different characters and so you can focus what you keep in fresh isolated and unrelated sets of inventories for each role you choose to fill. Telling someone to "specalize" and ignore their other jobs to the preference of specializing in only 1 or 2 things is contrary to the very design of an "all-in-one" character design. The game is inventory heavy on one character by design. It is also not reasonable to say "just get some mules" even though that is what we used to do, it's a silly band-aid solution to a now very old problem. If you're not limited by design to 1 role, and you're not limited by design to 1 or 2 cap level crafting jobs so that, basically, you can do everything if you have the time, then the inventory system paired with this should reflect that reality.
yes, you can buy another character slot. that doesn't change the fact of this game was built on not having to have another character to have different classes. it's built so you can level each and every class on a single character. i have an alt, but that doesn't change the fact with the way this game is built having an alt shouldn't be needed to play all classes on 1 character.So what you're saying is if this game was like other MMOs where they supply you with enough space for your one job then it wouldn't be a problem? Instead it sounds to me like you have some prioritizing to do.
Not to mention you can buy another retainer/character slot.
other games are made where you level one class on your character so the inventory space is based on having enough room for that one class. this game is not. it's hard to compare what another game does compared to this one when they are set completely different as far as the character itself is. one game that has one character one class should have less space than another game in which one character has every class.
http://crystalknights.guildwork.com/
Dev probably want hardcore players to buy a few extra retainer just to store those U/U item.
As now, I already have one near full retainer of U/U collection only.
P.S. valentine event is coming with more U/U.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Probably already been said but Yoshi stated in 2.0 they're going to lower inventory space to what it used to be @100 (reducing retainers' space as well). Hopefully this coincides with housing and additional storage opportunities. I'm sure it will really, even if the storage is only by adding in a chest as furniture and filling that up.
Luckily our equipped gear won't take inventory space in addition!
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