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  1. #21
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I think there is a great deal of valid opinion on both sides. Yes people need to learn to be a little more prudent, and yes, there are current and incoming inventory issues due to what I'll title "dead space" (no not the game). That dead space is consumed by all of the rare/ex items that people collect from seasonal events, their AF sets, other random rare/ex items. If nothing else I think there should be a seperate place to store an unlimited amount of any and all items tagged rare/ex and only those items. By unlimited I don't really mean unlimited I just mean some large number that is meaningless practically speaking.

    That way you would have to deal with your crafting materials, materia (should also be on its own tab but w/e for now), regular non-rare/ex gear etc...

    All those special items and trinkets that are one time acquisition only, can't be re-purchased or traded and so are basically creating a massive void in your collective inventory of dead space you can no longer use for anything should just have their own place where they can be stored indefinitely out of the way.

    It's also important to remember to picture the inventory issue 4-5 years from now and not based on only the situation you are currently faced with. 4-5 years of seasonal event items alone is a mess in and of itself.

    P.S. The game is designed, as was 11 with all its own inventory problems, to be played as 1 character able put on many different hats. Other games, like WoW, isolate each role for you on different characters and so you can focus what you keep in fresh isolated and unrelated sets of inventories for each role you choose to fill. Telling someone to "specalize" and ignore their other jobs to the preference of specializing in only 1 or 2 things is contrary to the very design of an "all-in-one" character design. The game is inventory heavy on one character by design. It is also not reasonable to say "just get some mules" even though that is what we used to do, it's a silly band-aid solution to a now very old problem. If you're not limited by design to 1 role, and you're not limited by design to 1 or 2 cap level crafting jobs so that, basically, you can do everything if you have the time, then the inventory system paired with this should reflect that reality.
    (8)
    Last edited by AngryNixon; 01-21-2012 at 05:25 AM.

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    after all the inventory boosting they have done already...if you havent learned to cut down your inventory and only made it worse, it sounds like more of a personal issue

    i run all 18 classes in game...

    i keep my inventory at 100 or less on average AND i keep my retainers around the 110-120 mark

    if i can do it, so can anyone else!

  3. #23
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheVedis View Post
    after all the inventory boosting they have done already...if you havent learned to cut down your inventory and only made it worse, it sounds like more of a personal issue

    i run all 18 classes in game...

    i keep my inventory at 100 or less on average AND i keep my retainers around the 110-120 mark

    if i can do it, so can anyone else!
    I don't play nearly as many classes as you do but all the same, I don't have inventory issues because I just sell or drop everything since I simply don't care.

    Despite that, a) people who like to store larger quantities of items are not uncommon and assuming they may have "personal issues" because of that is a bit much and b) the "if I can do it so can you" bit is really special. Expecting the rest of the community to fall in to line with your highly advanced level of efficiently managing all of those 18 classes you run is ridiculous. Maybe you could share your knowledge of how to keep inventories at 100 or less on average AND retainers around the 110-120 mark in educational consultations with players in the community who don't share your zeal for space management.
    (4)

  4. #24
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    The persons reasoning is completely sound. I don't see why you guys are being bullheaded about it.

    14 primal weapons atm.
    Not to big of a deal right -now-
    inclusion of JSE= 42 more slots of exclusive gear which you will NOT want to get rid of.
    inclusion of Garuda= 63 slots.

    So now we're at 63 slots. And we haven't even considered our crafting classes.
    5 slots for all repair materials( Hallejuah this was added, hallejuah when it gets backwards compatible and you only need G5)
    3 sets of each stat ring for each class atm(or very nearly)
    ~18

    so now we're at 86 neccesary slots.

    You can all see where this is going.

    The main issue is the majority of stacking problems. and the excess of materials not used for crafting ATM

    There are many drops used for ~2 recipe? They're in the middle of a major overhaul and we will see this change soon hopefully, but the result is i have an entire retainer with 150 slots holding different stacks of random materials.

    MATERIA. Holy cow. This system sounded amazing, Then they dropped the ball. Just split up the materia into it's tiers and let the tiers be their own stack. Why do we have to have different potency's in the same tier? Make all Tier IV stamina give 18, It will solve a LOAD of inventory problems.



    At the moment we have enough inventory room to manage the massive amount of materials and items we will be handling, but when you start NEEDING this much inventory room, it starts to feel like a banking minigame, NOT a fun game. Especially when inventory access is so annoying.
    (8)

  5. #25
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AngryNixon View Post
    I think there is a great deal of valid opinion on both sides. Yes people need to learn to be a little more prudent, and yes, there are current and incoming inventory issues due to what I'll title "dead space" (no not the game). That dead space is consumed by all of the rare/ex items that people collect from seasonal events, their AF sets, other random rare/ex items. If nothing else I think there should be a seperate place to store an unlimited amount of any and all items tagged rare/ex and only those items. By unlimited I don't really mean unlimited I just mean some large number that is meaningless practically speaking.

    That way you would have to deal with your crafting materials, materia (should also be on its own tab but w/e for now), regular non-rare/ex gear etc...

    All those special items and trinkets that are one time acquisition only, can't be re-purchased or traded and so are basically creating a massive void in your collective inventory of dead space you can no longer use for anything should just have their own place where they can be stored indefinitely out of the way.

    It's also important to remember to picture the inventory issue 4-5 years from now and not based on only the situation you are currently faced with. 4-5 years of seasonal event items alone is a mess in and of itself.

    P.S. The game is designed, as was 11 with all its own inventory problems, to be played as 1 character able put on many different hats. Other games, like WoW, isolate each role for you on different characters and so you can focus what you keep in fresh isolated and unrelated sets of inventories for each role you choose to fill. Telling someone to "specalize" and ignore their other jobs to the preference of specializing in only 1 or 2 things is contrary to the very design of an "all-in-one" character design. The game is inventory heavy on one character by design. It is also not reasonable to say "just get some mules" even though that is what we used to do, it's a silly band-aid solution to a now very old problem. If you're not limited by design to 1 role, and you're not limited by design to 1 or 2 cap level crafting jobs so that, basically, you can do everything if you have the time, then the inventory system paired with this should reflect that reality.
    Hi Angry,

    Well said. And I agree with you and others about the possibility of a Separate Inventory Tab / Space just Unique / Untradeable Items (which could cover Seasonal Event Items as well).

    Since they're Unique / Untradeable or Seasonal (with no Melding, etc.), there might be some method to "store" these on Square's servers but taking up less space than something that's individually copied (with variations from Materia melding, etc.).

    And as you say, long term, even only a couple years down the road, and just saving only *some* of your Seasonal Event Items / Costumes, or Unique / Untradeable Drops would grow into a rather big problem.

    And of course, there are ways to prune and just Sell / Throw Away to make it "work" right now, but expecting every player to be as spartan as others shouldn't be mandated and forced in that manner.

    There are HQ Crafting Materials (and NQ) for people who enjoy crafting. There are Materia (people holding onto Materia in case New Recipes / New Equipment come out that could benefit from Materia; also attempts for Double / Triple Melds, etc.). There are situational Gear (you might have a Double Materia item that's great sometimes, but want to use a Raid / Primal drop, etc.). Heck, there are those annoying Beastcoins right now (that SE still hasn't come out to confirm or deny its importance). Gathering Gear, Crafting Gear, various classes (especially if you enjoy playing / trying all 7 DoW / DoM classes), etc.

    I really hope SE and Yoshida-san delivers a solution soon. Not even knowing the stats, the new, beautiful JSE / Artifact Armor looks amazing and it'd be great to get them for all classes someone enjoys playing (potentially 42 Inventory Slots taken up right there).
    (3)

  6. #26
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    pretty sure they said they are taking those extra slots back from us they gave us a while back so back to 100 inv and 100 per retainer
    (0)

  7. #27
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    How about they add a function so that when you equip it is no longer in your inventory (they can do this in their solo games but not their mmos?), and a function so that each job has it's each own gear slot like how abilities have a preset. I've only seen this type of thing done in a few solo games where you "change weapon sets I/II" this imo would help a ton when it comes to worrying about gear.
    (2)

  8. #28
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Rydin View Post
    530 slots isn't enough?
    No. Before the class reforms, I would say it was enough, but after the class reforms with class-specific gear and the inability to wear items higher level than you and optimal level no longer working the way it did before, it's no longer sufficient.

    This penalizes people who want to play multiple classes and goes against one of the good things about this game and its predecessor, where one character is all you needed to play all your classes. It's already annoying enough having to carry multiple sets of gear depending on class. If you want to multijob on the fly, you'll have to carry even more.

    I'd be less against the current inventory issue if the UI wasn't so damn slow. If it didn't take so long to deposit and withdraw different sets of gear from your retainer (*cough* client-side item caching *cough*) and to bring up your entire inventory I'd be less against it, but I keep a lot of things in my inventory BECAUSE of the god-awful inventory latency when accessing the retainer.
    (4)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  9. #29
    Player
    Xarius's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    12
    Character
    Xarius Bonus
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SnickleWhiskers View Post
    How about they add a function so that when you equip it is no longer in your inventory (they can do this in their solo games but not their mmos?), and a function so that each job has it's each own gear slot like how abilities have a preset. I've only seen this type of thing done in a few solo games where you "change weapon sets I/II" this imo would help a ton when it comes to worrying about gear.
    What happens if you're 150/150 inventory and you change to another class, your equipment all unequips and goes...where?
    (0)
    Xarius Rosevino of Palamecia
    Formerly Xaru of Sylph (FFXI)

  10. #30
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Xarius View Post
    What happens if you're 150/150 inventory and you change to another class, your equipment all unequips and goes...where?
    The part I mentioned about presets meant that your gear would act like the job skills do and "become hidden" meaning thy would still be equipped but invalid unless you were that class and the slots would be empty giving you another tray to equip gear into for what ever class you changed to. I hope this makes sense >_>
    (0)

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