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  1. #1
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Rydin View Post
    530 slots isn't enough?
    No. Before the class reforms, I would say it was enough, but after the class reforms with class-specific gear and the inability to wear items higher level than you and optimal level no longer working the way it did before, it's no longer sufficient.

    This penalizes people who want to play multiple classes and goes against one of the good things about this game and its predecessor, where one character is all you needed to play all your classes. It's already annoying enough having to carry multiple sets of gear depending on class. If you want to multijob on the fly, you'll have to carry even more.

    I'd be less against the current inventory issue if the UI wasn't so damn slow. If it didn't take so long to deposit and withdraw different sets of gear from your retainer (*cough* client-side item caching *cough*) and to bring up your entire inventory I'd be less against it, but I keep a lot of things in my inventory BECAUSE of the god-awful inventory latency when accessing the retainer.
    (4)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kiara View Post
    To: Yoshida-san and All,

    I understand that Square is looking into possibly having a "Seasonal Event Temporary Inventory" or some kind of Drop Box perhaps (I can't find the Dev Post), but there's a potential "log jam" situation incoming that could impact our Inventory pretty heavily:

    • Next (major) Patch 1.21 will launch the Job System and the amazing looking Job Specific Equipment. This means possibly an additional +6 Slots (Weapon, Head, Body, Legs, Arms, Feet) taken by *each* Job we want to attain this for.
    • Primal Weapon Drops: In addition (as we've seen with Ifrit and now Moogle), future Primal fights seem to be following a pattern of Primal Weapons (+7 Weapons for each Primal Fight added).
    And this isn't even mentioning new Raid Dungeon Drops (2 new Dungeons in 1.21) and Seasonal Events.

    "Yes" we can all try and be more efficient and not "pack rat" as much stuff, but for players who enjoy crafting, or those that enjoy Seasonal Events, or just have a variety of items for different situations, etc., Inventory Space *is* becoming more of an issue and it's going to get a lot more severe with this next patch.

    Even a player with only, say, ~2 Classes leveled up, would end up losing 12 Inventory Slots, let alone any additional ones for various new Garuda Primal Weapons and stuff from the 2 new Raid Dungeons.

    And for those of us that have even more Classes leveled up... the 6 additional Inventory Slots taken each time, is going to have a big impact.

    Please don't get me wrong. I appreciate and am *so* looking forward to getting the beautiful new Job Specific Equipment (JSE) next patch!

    And getting some (or all) of the Garuda Weapons.

    It's just that this is building up and it'll only get worse as each patch hits before 2.0.

    • Are there any plans before 2.0 to help alleviate this Inventory problem?

    I think the part that makes it hard for some (or many) is that with the horrible Time Sink you've added for each Primal Fight (and the fact that it is primary focus of content of each patch right now), it makes the potential "solution" of "Just throw away Primal Weapons you don't want" a bit harder to swallow at times.

    But that seems to be the path we're going down - just throw away Seasonal Items, Primal or Dungeon Drops you don't need - but doesn't that seem a bit "counter" to the play experience at times?

    With limited content right now, the Primal Fights or Dungeon Drops *are* the main focus and what some people are striving for. But we're getting to the point where we probably will have to just throw away Ifrit, Moogle and future Primal Drops (or just not go after most drops any more, unless they're BIS) because of limited Inventory.

    Season Events, while they can be stupid or silly for some, have sentimental or emotional value for others, and it's nice to keep my Santa / Christmas Outfit. They are a meaningful part of the "Final Fantasy XIV" experience for some players.

    I realize over the long run in any MMO, Inventory will always be a problem and people just have to learn to sell / throw away and be efficient at Inventory Management. That's fine.

    But with a game that focuses on the breadth of the Class / Job System (playing multiple Jobs, the ease of EXP'ing to get to Max Level), Inventory is going to be more of an issue than in MMOs where you mainly only play ~1 or 2 "Mains" for the life of your career (like early XI where it was a monumental task to reach Level 75).

    Thanks~
    im really hoping housing has lie 300 slots or something.
    (1)

  3. #3
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by syntaxlies View Post
    im really hoping housing has lie 300 slots or something.
    I would love it if they did furniture again to add extra storage with housing.
    (4)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Biggs View Post
    I would love it if they did furniture again to add extra storage with housing.
    Hi Biggs,

    Yah, I'd love to see Furniture that increased storage for us like in XI.

    I know they mentioned a Mannequin System of some sort for 2.0, but until 2.0 finally hits, I hope we get some kind of additional storage with Player Housing (which hopefully arrives next patch or so). Or some solution (like some people mentioning NPC Storage of Seasonal Event Items or Unique / Untradeable Storage).
    (0)

  5. #5
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I think we should have a storage NPC like in XI which will only accept specific weapons (moogle, ifrit), specific gear sets (AF), and seasonal event gear. With the rest of it players need to deal with imo.
    (1)

  6. #6
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Most of item are untradable-unique, which make me not wanna sell any of them out. so it is the reason why it waste so much inventory. I hope they balance stuff with more trade-able item.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I have every item from past seasonal events and no space issues. JSE may pose a bit of a problem but personally at least, I'm not going to be using all 7 jobs. I'm going to pick 3 or so as my "mains" and just use them. As far as Primal weapons go, I'd be happy with one or two out of each set, no need to grab all 7.
    (0)

  8. #8
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I see the biggest inventory issue at this time is materia; as I'm sure it's been posted elsewhere, they need to make materia stackable and/or placed in a separate tab, like shards/crystals. To solve the stacking problem, I wouldn't mind if each tier had a specific numeric value based on the average, i.e. Bloodthirst tier IV giving around +63 hp.
    (1)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    119
    Yes, just standardize materia values and make them stackable. PLEASE!
    (3)
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  10. #10
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I think there is a great deal of valid opinion on both sides. Yes people need to learn to be a little more prudent, and yes, there are current and incoming inventory issues due to what I'll title "dead space" (no not the game). That dead space is consumed by all of the rare/ex items that people collect from seasonal events, their AF sets, other random rare/ex items. If nothing else I think there should be a seperate place to store an unlimited amount of any and all items tagged rare/ex and only those items. By unlimited I don't really mean unlimited I just mean some large number that is meaningless practically speaking.

    That way you would have to deal with your crafting materials, materia (should also be on its own tab but w/e for now), regular non-rare/ex gear etc...

    All those special items and trinkets that are one time acquisition only, can't be re-purchased or traded and so are basically creating a massive void in your collective inventory of dead space you can no longer use for anything should just have their own place where they can be stored indefinitely out of the way.

    It's also important to remember to picture the inventory issue 4-5 years from now and not based on only the situation you are currently faced with. 4-5 years of seasonal event items alone is a mess in and of itself.

    P.S. The game is designed, as was 11 with all its own inventory problems, to be played as 1 character able put on many different hats. Other games, like WoW, isolate each role for you on different characters and so you can focus what you keep in fresh isolated and unrelated sets of inventories for each role you choose to fill. Telling someone to "specalize" and ignore their other jobs to the preference of specializing in only 1 or 2 things is contrary to the very design of an "all-in-one" character design. The game is inventory heavy on one character by design. It is also not reasonable to say "just get some mules" even though that is what we used to do, it's a silly band-aid solution to a now very old problem. If you're not limited by design to 1 role, and you're not limited by design to 1 or 2 cap level crafting jobs so that, basically, you can do everything if you have the time, then the inventory system paired with this should reflect that reality.
    (8)
    Last edited by AngryNixon; 01-21-2012 at 05:25 AM.

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