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  1. #231
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by AmurT View Post
    I think I'm most annoyed at the feeling of being ignored by SE.

    BRDs complained about lack of support and had small support effects added back to their songs.
    SAMs complained that losing Hagakure was bad for gameplay and that was added back.
    SCH at least had ED returned to it (but at the same time, pet problems were made worse with the added delay?).

    AST? "We've read your questions, but you only wanted Balance so you're keeping this new system that's all Balance. Also here are some bandaid fixes and buffs to make the job playable again, please play it." Except still nobody is playing the job because everyone's already jumped ship.
    Even better examples would be NIN, which complained about low DPS and carpal tunnel oGCDs, and got a massive rework in 5.1. Or SAM's Shoha being radically reworked in 5.1 so that its level-80 capstone wasn't completely useless.

    Meanwhile, AST's card system still sucks harder than a factory full of vacuum cleaners, SCH's 60/70/80 capstones all have anti-synergy with each other, and Square doesn't care.

    But if you want hard proof that Square only cares about the DPS, and to a lesser extent, the tank classes, consider the 10/31 Live Letter.

    This is what they said about Ninja:

    Ninja received many significant changes across the board.

    Mudra and Ninjutsu were changed into GCD actions to preserve the playstyle of using Ninjutsu, while lowering the job’s busyness and reliance on low network latency.

    Ninjutsu can no longer be weaved between weaponskills, which reduces the number of actions over time, but Ninjutsu potencies have been increased accordingly to balance the damage output.

    Shadow Fang has also been changed to reduce busyness. It is no longer part of a combo and will now inflict a DoT by itself.

    Trick Attack has been adjusted to balance out the increased personal damage, as well as improve its usability.

    Ninja’s new playstyle can be seen in the video, so be sure to check it out!

    Though it may take some time for long-time ninja players to adjust to these changes, we hope that you’ll be able to enjoy ninja’s new skill rotation, without the stress of excessive busyness!
    This is what they said about all three healers:

    White Mage / Scholar

    White mage and scholar mainly received quality of life adjustments.

    Astrologian

    MP consumption has been lowered, personal damage output has been increased, and Minor Arcana has been adjusted to reduce busyness. Additionally, changes such as Collective Unconscious adjustments have improved the effectiveness of damage reduction.
    NIN, which is 1/10 of the DPS role, got an entire paragraph and 17:56 minutes of video. SCH and WHM together, comprising 2/3 of the healer role, got one sentence, and as far as I could see, no time in the video (of course, I don't speak moonrune, so I may have missed something).
    (16)

  2. #232
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I wish SCH got Ruin IV, with chance to proc for every tick of fairy meter spent. It'd have a nice circulation of resources then.
    (1)

  3. #233
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Punslinger View Post
    NIN, which is 1/10 of the DPS role, got an entire paragraph and 17:56 minutes of video. SCH and WHM together, comprising 2/3 of the healer role, got one sentence, and as far as I could see, no time in the video (of course, I don't speak moonrune, so I may have missed something).
    you forgot to mention that the QOL adjustment they said they will give to WHM and SCH were actually asylum radios got bigger(nobody asked) and SCH seraph now have a delay of 2 seconds after summoning her (if its broken ,break it some more so no one will notice and did i forget to mention that SMN bahamut had his dreadwyrm wave being able to cast immediately upon summon) huge QOL improvements for healers.....
    (13)

  4. #234
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sloprano View Post
    That graph just looks sad and I don't even play the job. "Everyone didn't want useless cards" feels awfully quaint. Where are these "everyone", surely they weren't dps mains complaning their ASTs didnt always get Balance to give them.
    I love how the trend shifted from "Nobody wants these cards" when they were unbalanced as heck, to "Nobody wants this class" now that AST is as entertaining as a dead crab.

    But hey, SE said these cards are perfect so obviously we're just wrong for not liking them.
    (11)

  5. #235
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    you forgot to mention that the QOL adjustment they said they will give to WHM and SCH were actually asylum radios got bigger(nobody asked)
    I remember seeing more than a few people asking for the radius of AoE spells / Shields to be normalized and expanded. How many threads have been started about those DPS who stand JUST outside of the area.

    It was a problem in the bigger model bosses / mobs where you could Assylum the tank on the edge of it and get none of the DPS inside of it either. So yeah, the Assylum area change was a pretty decent, significant QoL change.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #236
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Deceptus View Post
    I remember seeing more than a few people asking for the radius of AoE spells / Shields to be normalized and expanded. How many threads have been started about those DPS who stand JUST outside of the area.

    It was a problem in the bigger model bosses / mobs where you could Assylum the tank on the edge of it and get none of the DPS inside of it either. So yeah, the Assylum area change was a pretty decent, significant QoL change.
    oh didn't know that,i haven't seen threads/post talking about wishing asylum was bigger.
    (1)

  7. #237
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Punslinger View Post
    NIN, which is 1/10 of the DPS role, got an entire paragraph and 17:56 minutes of video. SCH and WHM together, comprising 2/3 of the healer role, got one sentence, and as far as I could see, no time in the video (of course, I don't speak moonrune, so I may have missed something).

    Every LL, healers never get in depth adjusment presentation.
    Is it because they think people don't care ? Is it because they themself don't really care about the healer state or their healer community ? Do they think healers doesn't matter as much as a DPS to deserve a full presentation.

    I have no answer, but we always barely get one or two sentence about our rework/adjusments compare to others class. It somehow became normal.
    Even when they do ajusment, they stay silent about it. They do it, but don't "debate" about it. "We made this because community..." - "We made this because we though". None of that stuff.
    (4)

  8. #238
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Yup. The usual I see.
    (0)

  9. #239
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Brandedblade View Post
    Yup. The usual I see.
    Do you actually have anything to add or are you just going to act all high and mighty?
    (6)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  10. #240
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,039
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Billythepancake View Post
    Do you actually have anything to add or are you just going to act all high and mighty?
    Probably the latter. One of the few people around these parts that refuse to engage in an actual conversation and instead resort to passive aggressive posts.
    (3)

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