Quote Originally Posted by GrimGale View Post
It's too real. Take it back a bit.
I'm time stamping my post so that when 6.0 comes out, I can look back on this moment and weep. Hell, if I really gave it enough thought, I could probably take a whack on what SCH and AST 81+ skills will be too.

SCH:
Broil 4/Biolysis 2
Fey Tactics - Fairy Lustrate for 10 Fey Gauge
Aetheric Division - Summons both Eos and Selene to throw out an AoE heal every 3 seconds, draining fey gauge for as long as the skill is active.
Enhanced Emergency Tactics Trait - E-tactics now reduces the cost of Addlo/Succor as well as adds a 2nd charge to the skill.
Enhanced Deployment Tactics Trait - Reduces the CD to 90 seconds

AST:
Malefic 5 (Probably changed to something like Malpoios)/ Combust 4
Stellium - Adds a Heal + Regen/Shield effect to all cards played during its duration, depending on sect active. Minor Arcana gain both Regen/Shield effects
Quadruplicity - Shares a CD with Divination. When you have 3 of the same Seal, increase the D.Hit/Crit/SkS+SpS of yourself and allies, depending on the Seal (Solar = D.Hit, Celestial = Crit, Lunar = SkS+SpS).
Enhanced Celestial Opposition - Restores MP and stuns enemies within the radius
Enhanced Celestial Intersection - Adds a 2nd charge to the skill.

Just to stave off any potential backlash in regards to these "predictions" I want to just state that while I'm not suggesting these be what SE adds for Healers come 6.0 but rather how my interpretation of SE's actions have lead me to believe that this is how their mentality works. They reintroduce the same skill they had previously removed under a new coat of paint and calling it a day, hence why something like the Enhanced Celestial Opposition trait could very well be a legitimate passive come 6.0.