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Thread: New spells

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  1. #1
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    (1)

  2. #2
    Player
    ReiMakoto's Avatar
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    Jun 2017
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    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Risvertasashi View Post
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    White Mage has Plenary, Assylum, assize, presence of mind, tetra, thin air and temperance

    Ast has Draw, Play, Arcana, Divination, Celestial Opposition, Celestial Intersection, Horoscope, Nuetral Sect, Essential Dignity, Light Speed, Sleeve Draw, collective unconscious, Synastry and Earthly Star

    SCH has Energy Drain, Lustrate, Excog, Indom, Aetherflow, Recitation, Whispering Dawn, Fey Illumination, Summon Seraph, Consolation, Chain Strat, Deployment, Emergency, Fey Blessing, Fey Uninion, Dissapation and Sacred Soil

    So thats WHM 7, Ast 14 and SCH 17 unless Ive forgotten a few, and I think thats the right amount for all of them honestly, WHM is the RAW spell class, ast is the card fiddler and scholar is the off global powerhouse. More off globals wouldnt be well supported in whms kit, and ast is busy enough as it is
    (1)
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  3. #3
    Player
    P0W3RK1D's Avatar
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    Aug 2019
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    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiMakoto View Post
    White Mage has Plenary, Assylum, assize, presence of mind, tetra, thin air and temperance

    Ast has Draw, Play, Arcana, Divination, Celestial Opposition, Celestial Intersection, Horoscope, Nuetral Sect, Essential Dignity, Light Speed, Sleeve Draw, collective unconscious, Synastry and Earthly Star

    SCH has Energy Drain, Lustrate, Excog, Indom, Aetherflow, Recitation, Whispering Dawn, Fey Illumination, Summon Seraph, Consolation, Chain Strat, Deployment, Emergency, Fey Blessing, Fey Uninion, Dissapation and Sacred Soil

    So thats WHM 7, Ast 14 and SCH 17 unless Ive forgotten a few, and I think thats the right amount for all of them honestly, WHM is the RAW spell class, ast is the card fiddler and scholar is the off global powerhouse. More off globals wouldnt be well supported in whms kit, and ast is busy enough as it is
    all sounds good on paper right?
    but when you actually play the classes for an extended period of time, or if you main any of the classes you realize that almost every one of their abilities are just variants of each other (clones with a slight deviation and a pallet change). Each of the classes only really need about 3-4 buttons to do their job properly, and before long they will become boring and repetitive as you try to fiddle with their wonky and neglected kits.
    (3)

  4. #4
    Player
    Rasikko's Avatar
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    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by P0W3RK1D View Post
    all sounds good on paper right?
    but when you actually play the classes for an extended period of time, or if you main any of the classes you realize that almost every one of their abilities are just variants of each other (clones with a slight deviation and a pallet change). Each of the classes only really need about 3-4 buttons to do their job properly, and before long they will become boring and repetitive as you try to fiddle with their wonky and neglected kits.
    Except for Horoscope. That's some special kind of ability right there. Press button first, then cast helios(if needed for big huge incoming damage soon for ->), then press button again for Super Rapid Helios.
    To get full power, press button 2 times with one of them piggy backing off another button.

    (2)

  5. #5
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
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    Character
    Silver Strider
    World
    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by Rasikko View Post
    Except for Horoscope. That's some special kind of ability right there. Press button first, then cast helios(if needed for big huge incoming damage soon for ->), then press button again for Super Rapid Helios.
    To get full power, press button 2 times with one of them piggy backing off another button.

    Not really much different from old Planery Indulgence. I guess count it as a blessing you don't need to spam 3 AoE heals to reach its full potency.
    (0)

  6. #6
    Player
    P0W3RK1D's Avatar
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    Aug 2019
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    Character
    Composa Dos
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    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rasikko View Post
    Except for Horoscope. That's some special kind of ability right there. Press button first, then cast helios(if needed for big huge incoming damage soon for ->), then press button again for Super Rapid Helios.
    To get full power, press button 2 times with one of them piggy backing off another button.

    interesting setup for an ability i agree, until you realize - it only works on allies IF they are within your range for the reactivation, otherwise they dont get the heal.
    -if you manage to forget the buff is on you for the 30 or so seconds that it is active and it falls off you nor your party receive any heal (wasted)
    -the healing, even WITH the enhanced button can easily be outdone with another ability.
    - and the casts are not panic heavy (meaning you need 2 presses of the button to activate the heal, meaning if you need a panic heal last second you might get screwed)
    -You need Heleos, or Aspected helios which costs 900/1000 MP respectivley to get the enchanced heal from horoscope, the ENHANCED HEAL of which is only 70 potency higher than helios.
    -not to mention this thing has a 1 minute CD
    (somewhat unique, in the fact thatt its a heal on a timer, but the timer has to be reactivated, and you need to use another spell to make it decent, or else -- just far too wonk.)
    (0)

  7. #7
    Player
    Lodi's Avatar
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    Jun 2019
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    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by P0W3RK1D View Post
    interesting setup for an ability i agree, until you realize - it only works on allies IF they are within your range for the reactivation, otherwise they dont get the heal.
    -if you manage to forget the buff is on you for the 30 or so seconds that it is active and it falls off you nor your party receive any heal (wasted)
    -the healing, even WITH the enhanced button can easily be outdone with another ability.
    - and the casts are not panic heavy (meaning you need 2 presses of the button to activate the heal, meaning if you need a panic heal last second you might get screwed)
    -You need Heleos, or Aspected helios which costs 900/1000 MP respectivley to get the enchanced heal from horoscope, the ENHANCED HEAL of which is only 70 potency higher than helios.
    -not to mention this thing has a 1 minute CD
    (somewhat unique, in the fact thatt its a heal on a timer, but the timer has to be reactivated, and you need to use another spell to make it decent, or else -- just far too wonk.)
    Hey, at least it's more interesting than Celestial Opposition, which is litterally just a free Aspected Helios every 60s.

    I prefer stuff like Plenary or Horoscope, because they work with our spells instead of making them useless, or Divine Benison / Celestial Intersection because they add something our spell kit doesn't have.

    OGCDs should synergize with our spells, rather than replacing them.
    (3)

  8. #8
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    Afflatus Misery wouldn't be on the list either if spells were excluded just because they're instant. I think the point was instead that no others provided any new gameplay. In the case of those two, probably because one is just instant-cast C2 and the other is instant-cast Medica.
    (1)

  9. #9
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    Dude, ogcds are a huge part of the problem that healers currently have. Like the OP pointed out, nearly all of the new abilities we've gained since pretty much ARR are all ogcd, and even if they are on the gcd like with Misery, it is still an instant cast. Healer is still supposed to be a casting role, and we don't do a whole lot of casting outside of spamming our one ST and AoE option.

    Devs are so intent on mechanics that make healers dance around AoEs instead of actually heal, which is why the mobility is needed. It is a result of encounter design that focuses so much on throwing off a player's DPS.

    I think back to when the devs would state that healer DPS isn't accounted for when designing raids and DPS checks. I'm starting to wonder if they are accounted for at all.
    (3)

  10. #10
    Player
    Lodi's Avatar
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    Jun 2019
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    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gemina View Post
    Dude, ogcds are a huge part of the problem that healers currently have. Like the OP pointed out, nearly all of the new abilities we've gained since pretty much ARR are all ogcd, and even if they are on the gcd like with Misery, it is still an instant cast. Healer is still supposed to be a casting role, and we don't do a whole lot of casting outside of spamming our one ST and AoE option.

    Devs are so intent on mechanics that make healers dance around AoEs instead of actually heal, which is why the mobility is needed. It is a result of encounter design that focuses so much on throwing off a player's DPS.

    I think back to when the devs would state that healer DPS isn't accounted for when designing raids and DPS checks. I'm starting to wonder if they are accounted for at all.
    I don't have anything against the Afflatus heals being instant cast, I have something against them being Cure II_B and Medica I_B.

    I'd much rather something like the PvP versions where Afflatus heals are about 40% direct heals and 60% regens.
    That way we'd put a bit more thought on hardcasting vs Afflatus, because they have different effects and potencies.
    (1)

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