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Thread: New spells

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  1. #1
    Player
    P0W3RK1D's Avatar
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    Aug 2019
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    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiMakoto View Post
    White Mage has Plenary, Assylum, assize, presence of mind, tetra, thin air and temperance

    Ast has Draw, Play, Arcana, Divination, Celestial Opposition, Celestial Intersection, Horoscope, Nuetral Sect, Essential Dignity, Light Speed, Sleeve Draw, collective unconscious, Synastry and Earthly Star

    SCH has Energy Drain, Lustrate, Excog, Indom, Aetherflow, Recitation, Whispering Dawn, Fey Illumination, Summon Seraph, Consolation, Chain Strat, Deployment, Emergency, Fey Blessing, Fey Uninion, Dissapation and Sacred Soil

    So thats WHM 7, Ast 14 and SCH 17 unless Ive forgotten a few, and I think thats the right amount for all of them honestly, WHM is the RAW spell class, ast is the card fiddler and scholar is the off global powerhouse. More off globals wouldnt be well supported in whms kit, and ast is busy enough as it is
    all sounds good on paper right?
    but when you actually play the classes for an extended period of time, or if you main any of the classes you realize that almost every one of their abilities are just variants of each other (clones with a slight deviation and a pallet change). Each of the classes only really need about 3-4 buttons to do their job properly, and before long they will become boring and repetitive as you try to fiddle with their wonky and neglected kits.
    (3)

  2. #2
    Player
    Rasikko's Avatar
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    Jan 2018
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    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by P0W3RK1D View Post
    all sounds good on paper right?
    but when you actually play the classes for an extended period of time, or if you main any of the classes you realize that almost every one of their abilities are just variants of each other (clones with a slight deviation and a pallet change). Each of the classes only really need about 3-4 buttons to do their job properly, and before long they will become boring and repetitive as you try to fiddle with their wonky and neglected kits.
    Except for Horoscope. That's some special kind of ability right there. Press button first, then cast helios(if needed for big huge incoming damage soon for ->), then press button again for Super Rapid Helios.
    To get full power, press button 2 times with one of them piggy backing off another button.

    (2)

  3. #3
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rasikko View Post
    Except for Horoscope. That's some special kind of ability right there. Press button first, then cast helios(if needed for big huge incoming damage soon for ->), then press button again for Super Rapid Helios.
    To get full power, press button 2 times with one of them piggy backing off another button.

    Not really much different from old Planery Indulgence. I guess count it as a blessing you don't need to spam 3 AoE heals to reach its full potency.
    (0)

  4. #4
    Player
    P0W3RK1D's Avatar
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    Aug 2019
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    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rasikko View Post
    Except for Horoscope. That's some special kind of ability right there. Press button first, then cast helios(if needed for big huge incoming damage soon for ->), then press button again for Super Rapid Helios.
    To get full power, press button 2 times with one of them piggy backing off another button.

    interesting setup for an ability i agree, until you realize - it only works on allies IF they are within your range for the reactivation, otherwise they dont get the heal.
    -if you manage to forget the buff is on you for the 30 or so seconds that it is active and it falls off you nor your party receive any heal (wasted)
    -the healing, even WITH the enhanced button can easily be outdone with another ability.
    - and the casts are not panic heavy (meaning you need 2 presses of the button to activate the heal, meaning if you need a panic heal last second you might get screwed)
    -You need Heleos, or Aspected helios which costs 900/1000 MP respectivley to get the enchanced heal from horoscope, the ENHANCED HEAL of which is only 70 potency higher than helios.
    -not to mention this thing has a 1 minute CD
    (somewhat unique, in the fact thatt its a heal on a timer, but the timer has to be reactivated, and you need to use another spell to make it decent, or else -- just far too wonk.)
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    Afflatus Misery wouldn't be on the list either if spells were excluded just because they're instant. I think the point was instead that no others provided any new gameplay. In the case of those two, probably because one is just instant-cast C2 and the other is instant-cast Medica.
    (1)

  6. #6
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    Dude, ogcds are a huge part of the problem that healers currently have. Like the OP pointed out, nearly all of the new abilities we've gained since pretty much ARR are all ogcd, and even if they are on the gcd like with Misery, it is still an instant cast. Healer is still supposed to be a casting role, and we don't do a whole lot of casting outside of spamming our one ST and AoE option.

    Devs are so intent on mechanics that make healers dance around AoEs instead of actually heal, which is why the mobility is needed. It is a result of encounter design that focuses so much on throwing off a player's DPS.

    I think back to when the devs would state that healer DPS isn't accounted for when designing raids and DPS checks. I'm starting to wonder if they are accounted for at all.
    (3)

  7. #7
    Player
    Lodi's Avatar
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    Jun 2019
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    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gemina View Post
    Dude, ogcds are a huge part of the problem that healers currently have. Like the OP pointed out, nearly all of the new abilities we've gained since pretty much ARR are all ogcd, and even if they are on the gcd like with Misery, it is still an instant cast. Healer is still supposed to be a casting role, and we don't do a whole lot of casting outside of spamming our one ST and AoE option.

    Devs are so intent on mechanics that make healers dance around AoEs instead of actually heal, which is why the mobility is needed. It is a result of encounter design that focuses so much on throwing off a player's DPS.

    I think back to when the devs would state that healer DPS isn't accounted for when designing raids and DPS checks. I'm starting to wonder if they are accounted for at all.
    I don't have anything against the Afflatus heals being instant cast, I have something against them being Cure II_B and Medica I_B.

    I'd much rather something like the PvP versions where Afflatus heals are about 40% direct heals and 60% regens.
    That way we'd put a bit more thought on hardcasting vs Afflatus, because they have different effects and potencies.
    (1)

  8. #8
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lodi View Post
    I don't have anything against the Afflatus heals being instant cast, I have something against them being Cure II_B and Medica I_B.

    I'd much rather something like the PvP versions where Afflatus heals are about 40% direct heals and 60% regens.
    That way we'd put a bit more thought on hardcasting vs Afflatus, because they have different effects and potencies.
    That is hardly my issue with the Afllatus skills, and find this common complaint about them to be misplaced. My issue with GCD skills being instant is they take away the feeling of being a caster. What's more satisfying for you to use: Holy, or Art of War? Let's take away that stun effect and compare Gravity to AoW instead. Why does using AoW suck to use despite being more powerful than either Holy or Gravity? It can't be having to be in melee range, WHM has to do that too. Anywho, I think you get the point.

    Even that is not my true issue with Afflatus skills. My issue is there is no dump, and in a lot of content, I can't play the job optimally if I want to make use of Misery because the amount of healing requirements cannot break the threshold past my regens, Benison, Tetra, and Bene. What this translates to is that a big WHM problem from SB still exists in ShB: Taking advantage of the job's new mechanic literally makes you play the job incorrectly. That's a BIG problem.
    (4)

  9. #9
    Player
    Lodi's Avatar
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    Jun 2019
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    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gemina View Post
    That is hardly my issue with the Afllatus skills, and find this common complaint about them to be misplaced. My issue with GCD skills being instant is they take away the feeling of being a caster. What's more satisfying for you to use: Holy, or Art of War? Let's take away that stun effect and compare Gravity to AoW instead. Why does using AoW suck to use despite being more powerful than either Holy or Gravity? It can't be having to be in melee range, WHM has to do that too. Anywho, I think you get the point.

    Even that is not my true issue with Afflatus skills. My issue is there is no dump, and in a lot of content, I can't play the job optimally if I want to make use of Misery because the amount of healing requirements cannot break the threshold past my regens, Benison, Tetra, and Bene. What this translates to is that a big WHM problem from SB still exists in ShB: Taking advantage of the job's new mechanic literally makes you play the job incorrectly. That's a BIG problem.
    This I cannot disagree with, hardcasting something feels more impactful than instant casts. But at the same time, WHM badly needs weaving tools now that our dot has a longer duration.

    I think a good compromise would be a 1 or 1.5s cast for Afflatus spells. It doesn't remove the impact and tension from the cast, and allows a bit of weaving on top of it.

    But I still think that Solace and Rapture shouldn't be carbon copies of Cure II and Medica, I wish they had slightly different effects.
    (2)

  10. #10
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Went down seven gcd spells and up several healing gcds with cooldowns tied to them over the years. The only new skills I can remember that changed up the gameplay as Adlo, Lustrate, Bane, Miasma 2, Rouse, Selene, Shadowflare did is Emergency Tactics, Deployment Tatics and Recitation because they could alter existing concepts. And those are on 20s, 120s and 90s cooldown respectively.

    We've always had a lot oGCDs on cooldowns from 1 to 180s, but then mostly interesting tools and their cooldown weren't an issue as the focus was on the fight, the party, the fairy and the dots.

    It all fits with the few pieces of info we've garnered from SE:
    They don't balance dps checks with healer damage in mind.
    |
    V
    But they might need additional healing for these fights.
    |
    V
    Ergo healer jobs need more healing ogcd for this and this attack and only need rudimentary spells. Tools with effects that we have made Bosses immune to can be removed.

    Trying for once to just not say "bring back 3.0" I think the fey gauge could be much more useful working alongside Aetherflow and not being fueled 30 gauge a minute from it. It starts at 100 and constantly fills, but unlike AF all it's applications are spells and the gauge powers us up, not Lily. So after 30 levels of Arcanist you find yourself with a hotbar with more holes in it than a slice of gorgombert, but instead find your all your gcds have secondary or tertiary effects depending on the gauge. Trying to avoid simply pressing Dark Arts for every gcd, "increased damage for x seconds" buffs or combos, instead have a plan for how some secondary effects spells are simple dots, but one is a a debuff that detonate all dots at end of the duration, making you plan the order you put them in, some tiers require casting, all from 1.0 to 3.0s and differ in some attack in a line like a beam, the close range of M2/AoW or cone attack that put another dot up if you hit enemies from behind.
    (1)

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