Quote Originally Posted by Nalien View Post
Except it isn't? There were plenty of 24m pops during early/late hours prior to any events. Was my favorite time to queue precisely because 24m was more enjoyable than 72m, and it also didn't line up with any PvE schedules. Ever since they sorted out the queue issues with Freelancer and rotating the maps daily, Frontlines didn't really have any queue issues, unless you were queuing at some absurd hour like 3am. Any reasonable early/late hour it was still popping. Prime time during new content releases (so majority off doing new Trial/Raid/etc) or Tuesday reset 24m could also pop.

Now what do we have? Absolutely no pops until prime time, and if there is anything else going on (Rival Wings community day being another thing that takes a large sum of PvPers away from Frontlines) then the queue dies even in prime time. Even if it's active, say 96 people are in queue? 24 of them are now waiting for a match to end so they can get into the next 72m pop, rather than just having a 24m pop alongside the existing pop.

Removing 24m did absolutely nothing good for Frontlines. All it did was make matters worse, and saying "We'll that's just how it usually is" is a complete lie. Even if it wasn't, and queues were terrible outside events... Why remove 24m then? All it does it make things worse. There was no good reason for removing 24m. "It's hard to get pops outside events, so lets make it harder!", it's an absolutely absurd route for SE to have taken.
depends if you play on the correct server for your timezone, europeans are sleeping late night and early morning so you cannot get frontline pops unless you wait a very long time.