depends if you play on the correct server for your timezone, europeans are sleeping late night and early morning so you cannot get frontline pops unless you wait a very long time.Except it isn't? There were plenty of 24m pops during early/late hours prior to any events. Was my favorite time to queue precisely because 24m was more enjoyable than 72m, and it also didn't line up with any PvE schedules. Ever since they sorted out the queue issues with Freelancer and rotating the maps daily, Frontlines didn't really have any queue issues, unless you were queuing at some absurd hour like 3am. Any reasonable early/late hour it was still popping. Prime time during new content releases (so majority off doing new Trial/Raid/etc) or Tuesday reset 24m could also pop.
Now what do we have? Absolutely no pops until prime time, and if there is anything else going on (Rival Wings community day being another thing that takes a large sum of PvPers away from Frontlines) then the queue dies even in prime time. Even if it's active, say 96 people are in queue? 24 of them are now waiting for a match to end so they can get into the next 72m pop, rather than just having a 24m pop alongside the existing pop.
Removing 24m did absolutely nothing good for Frontlines. All it did was make matters worse, and saying "We'll that's just how it usually is" is a complete lie. Even if it wasn't, and queues were terrible outside events... Why remove 24m then? All it does it make things worse. There was no good reason for removing 24m. "It's hard to get pops outside events, so lets make it harder!", it's an absolutely absurd route for SE to have taken.


Yeah which is a bad design, people having to wait until a certain time to pvp. I haven't had the chance to pvp for almost 2 weeks now because I hardly play during prime time cause reasons, and I will only wait 25 minutes to get into a match; after that I just stop queuing for the day because I don't want to possibly waste my time like others already have with 100+ minute queues.


Before these changes it wasn't uncommon to get 15 min queues during morning/midday on Chaos DC in EU times.


The only reason they haven't responded is because there hasn't been new content focused on Frontlines. Only changes leading into that new content.
They're going to wait for when Onsal launches and judge it off a two week period. Then they'll make an annoucement and it should be fine. Just make sure you're vocal and upvote a specific thread so it gets posted to the front.
They had the exact same problem back in 4.3 when Lighthouse came out and they switched the loot system to greed only. Everyone got extremely pissed and posted on the forum (I believe in one big thread) and after two weeks they changed it back due to the backlash.
I'm sorry to say the only time to make your point across is when they've just launched the content as that's when they're maintaining the newest amusement park ride. Granted we need to rely on JP's forum posts too but I think at least fixing 24 man frontline matches will be more reasonable to them then bringing back the 8 man premades.


It will be a bold request, but why just don't launch an instance immediately with first queue request, and fill parties while in progress? It will be a guaranteed entry at duty register for everyone. And yes, it may happen 8v4v2 but better than 72min queue, and a decent marks farming even for the underdog, isn't it?
If too bold, make the queue pop after a maxed wait of... 10min? 15?
Last edited by LalaRu; 12-03-2019 at 12:36 AM.


I've seen plenty of people request something similar to Overwatches Skirmish mode for PvP queues. Essentially, you queue up and are put in a "dummy" instance with everyone else in queue if it's not popping near-instantly. You can run around, adjust your HUD, practice bursts, etc. and then when enough people are in queue you're all put into a proper match.It will be a bold request, but why just don't launch an instance immediately with first queue request, and fill parties while in progress? It will be a guaranteed entry at duty register for everyone. And yes, it may happen 8v4v2 but better than 72min queue, and a decent marks farming even for the underdog, isn't it?
If too bold, make the queue pop after a maxed wait of... 10min? 15?
Would be a nice way to actually gauge how many people are in queue, since you'd be able to mess around with them all in Skirmish while you wait. Of course, they could also just give us an indication of how many people are in queue off the duty finder like almost all PvE queues do (I queue for a Leveling Roulette right now, for example, it shows 1/1 tank, 0/1 healer, 2/2 dps). Why we've never had at least that for PvP is beyond me... Queuing for PvP always feels like you're the only one there because of the lack of that, you see a long wait time and have no way of knowing how close to filling the instance is, so people just leave... If we could see that it was say 67/72, well maybe then people would stick around since it's "close to filling".



Still bad. What are the chances they discuss this in the special broadcast?
To the people a little confused. It popped before the moogle event in 24s the 72s were a side effect of moogle tomes. Garo event was stale till the end and people weren't rushing for items till the end. The end of the Garo could contribute to the 72s popping not the 24s back in 4.X. They can't be that out of touch about why 72s popped, this is the vaunted FF14 dev team. They communicate and take feed back to build a better game.
Questions I would like to be discussed if they actually talk about this.
Why have you been silent on this issue for weeks?
Some people claim that this was to appease JP since they prefer 72s, is that true?
Are you tracking the amount of pops? How much has it decreased from Pre Garo ending announcement?
Do you hope that the new map will carry pops for three to six months?
What are your plans to help with que problems?
Is it possible to have 24 mans as its own separate instance from 72s?




I gave up after 90 minutes. This is why people think that PvP in this game is a joke.
Last edited by Deceptus; 12-07-2019 at 06:05 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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