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Thread: Ranged in 5.1

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  1. #1
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    What it's like playing M Ranged in Feast atm:
    12.5k hp pool.
    2 potions.
    Ill wind working as a full on pacify instead of just a silence - so cant ward or potion under the influence of it.
    Average burst windows hitting you for 5-7k.
    Potions being on tick delay, use too early and it lands with you on full HP, use too late and you die even if you pressed it on 5k hp.
    Potion heal potency is based on remaining hp, but it's unlike you can use one before 50% HP without dying. A melee is more likely to get away with using a potion on 30% HP and getting the full benefit of it than a range is, because 30% hp for a range is like under 4k hp - and there are executes in the game that'll hit you harder the lower hp you are, but snap punch and a TFC will kill you at that hp. Physical range have the same HP, but have better kiting potential in just about every way (lol dancer)
    We don't even have the HP trait anymore to use as a crutch.
    Endless frustration because a melee can push in constantly and freely do damage whilst having amazing survivability and if you follow you leave the sanctuary of the walls and get 100-0'd if you don't have an escape.


    Piece all my breadcrumbs together because I'm too lazy to thx.
    (2)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
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  2. #2
    Player
    Shpy's Avatar
    Join Date
    Jul 2019
    Posts
    44
    Character
    Inugami San
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by BloodRubyXII View Post
    What it's like playing M Ranged in Feast atm:
    12.5k hp pool.
    2 potions.
    Ill wind working as a full on pacify instead of just a silence - so cant ward or potion under the influence of it.
    Average burst windows hitting you for 5-7k.
    Potions being on tick delay, use too early and it lands with you on full HP, use too late and you die even if you pressed it on 5k hp.
    Potion heal potency is based on remaining hp, but it's unlike you can use one before 50% HP without dying. A melee is more likely to get away with using a potion on 30% HP and getting the full benefit of it than a range is, because 30% hp for a range is like under 4k hp - and there are executes in the game that'll hit you harder the lower hp you are, but snap punch and a TFC will kill you at that hp. Physical range have the same HP, but have better kiting potential in just about every way (lol dancer)
    We don't even have the HP trait anymore to use as a crutch.
    Endless frustration because a melee can push in constantly and freely do damage whilst having amazing survivability and if you follow you leave the sanctuary of the walls and get 100-0'd if you don't have an escape.


    Piece all my breadcrumbs together because I'm too lazy to thx.
    I agree. In order for a ranged to not die they will have to pop both their pots and use Recupe after just one burst and melees can burst a lot faster now and hit harder so next burst a ranged won't be prepared for the next one and most likely just die. Another issue is that ranged should have more of a solid consistent burst instead of a burst that's just pressure basically. Also thanks for staying on topic
    (0)

  3. #3
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shpy View Post
    I agree. In order for a ranged to not die they will have to pop both their pots and use Recupe after just one burst and melees can burst a lot faster now and hit harder so next burst a ranged won't be prepared for the next one and most likely just die. Another issue is that ranged should have more of a solid consistent burst instead of a burst that's just pressure basically. Also thanks for staying on topic
    I've had like 4 consecutive days of customs and because I'm traditionally a ranged main, I get asked to swap and I hate it - because I've been practicing a lot of melee and I feel absolutely immortal only mistakes will kill me. I loved SMN when the patch dropped because no1 knew how to play and I could just get insane pressure and 300k damage games. Now that everyone's more or less gotten used to the game and a lot of people have been practicing melee, I either stand at max range and struggle to engage with most melee burst windows which leads to a lack of pressure from my team, or I go in and die whilst barely getting to use a potion because you can literally get 100-0'd with 12.5k hp and potions having a horrendous tick delay. It's not a fun way to play. No range is scary enough at the moment and has enough defensive capability to justify how quickly they can die. It's definitely huge concernfroge when the best range right now is probably Dancer just because of En Avant.

    I personally don't play Frontlines, but Crit's post is concerning because it implies they aren't doing much better there either.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  4. #4
    Player
    Shpy's Avatar
    Join Date
    Jul 2019
    Posts
    44
    Character
    Inugami San
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by BloodRubyXII View Post
    I've had like 4 consecutive days of customs and because I'm traditionally a ranged main, I get asked to swap and I hate it - because I've been practicing a lot of melee and I feel absolutely immortal only mistakes will kill me. I loved SMN when the patch dropped because no1 knew how to play and I could just get insane pressure and 300k damage games. Now that everyone's more or less gotten used to the game and a lot of people have been practicing melee, I either stand at max range and struggle to engage with most melee burst windows which leads to a lack of pressure from my team, or I go in and die whilst barely getting to use a potion because you can literally get 100-0'd with 12.5k hp and potions having a horrendous tick delay. It's not a fun way to play. No range is scary enough at the moment and has enough defensive capability to justify how quickly they can die. It's definitely huge concernfroge when the best range right now is probably Dancer just because of En Avant.

    I personally don't play Frontlines, but Crit's post is concerning because it implies they aren't doing much better there either.
    Yeah it's pretty rough playing ranged right now, I have the same issues with being at max range in order to stay safe and not die with my experiences being on JP and Scrims. Basically SE needs to add more survivability to each of the ranged dps but not to much to where they can basically be in bad position or literally be in melee ranged and not be punished, Like a buff to HP, more in-kit CC abilities, removing the AoE abilities from all ranged kits, Honestly way to situational especially against experienced players and to also adjust a few ranged dps burst dmg to be more consistent. In order for bard to do any burst dmg they have to heavily rely on Apex for burst which isn't always up and rdy since their burst now takes longer to build compared to melees.
    (0)

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