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Thread: Ranged in 5.1

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  1. #1
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ryaz View Post
    I'm brand new to PvP. I'd say that's an excuse. Lol. I have to learn. Which is why I came here. No need to be a jerk about it.
    I have some advises for you:

    Take Arm's Lengthen and Fetter Ward, do not pick Feint and Bloodbath and ignore backstep.
    You can move when casting Midare Setsugekka as the action will be register by the server when cast bar is at 50% (0.5s). You will not getting interrupt and able to follow up with Tsubame-gaeshi
    Chiten is not really that useful as someone claim it to be as the animation is too noticeable. It also only parry 5 attacks and most people would stop attacking when they see the animation. This is why you are taking Arm's Lengthen to co-use with Chiten. Arm's Length is better in large scale as it is a duration action and applies to to all targets that is attacking you.
    Chiten is last resort and should not rely on it. It is much weaker than Monk's new Riddle of Earth and Ninja's new Shukuchi
    Enpi is your distance control.

    Just keep in mind that Samurai is weakest among four close range jobs as it is not ideal for mass scale PvP (Chiten is not sustainable as Riddle of Earth and Shukuchi; not even par with Dragoon's backflip that can break free from Holmgang) ps. may need a correction on this.
    You need to be smarter and pay attention to the surrounding; in another word, better situation awarness.
    Never use lock in target function.
    Your strength is your short term burst where Samurai is the best among 4 but your sustain damage is only better than Ninja.
    Do not try to take on skilled Monk because once their sustain + burst will outlast you in encounter is longer than 60s.

    I hope this will helps you in the Frontline
    (0)
    Last edited by Divinemights; 11-23-2019 at 04:10 AM.

  2. #2
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    It is also interesting to see why English players believed Ranges are weak while Japanese players thinks Ranges are too strong (especially Black Mage)

    フィースト強ジョブ
    ・メレー部門:侍モ竜
    ・ヒラ部門:占
    ・タンク部門:ナ戦暗
    ・レンジ部門:黒

    Jobs that strong in Feast:
    Meele: Samurai, Monk, Dragon
    Healer: all
    Tank: Paladin, Warrior, Knight
    Range: Black Mage

    シールロック、氷強ジョブ
    ・メレー部門:存在価値なし
    ・ヒラ部門:占
    ・タンク部門:全て
    ・レンジ部門:黒踊

    Jobs that Strong in Seal Rock and Shatter:

    Meele: no reason to exist
    Healer: Ast
    Tank: All
    Range: Dancer and Black Mage

    制圧、RW強ジョブ
    ・メレー部門:忍
    ・ヒラ部門:占
    ・タンク部門:どれでもいい
    ・レンジ部門:黒

    Jobs strong in Secure and Rival Wing:
    Meele: Ninja
    Healer: Ast
    Tank: ANy
    Range: Black Mage
    (2)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Divinemights View Post
    Jobs that Strong in Seal Rock and Shatter:

    Meele: no reason to exist
    Healer: Ast
    Tank: All
    Range: Dancer and Black Mage
    Hyperbole aside, I do agree melee is a little tricky on Shatter. I do like having a few melee on every alliance for objective damage and I think DRG's superior midrange game lets them still perform well, though I can see why someone might feel they are weaker on that map.

    Their proposed opinion on Seal Rock however is a bit strange. With the exception of a few nodes (namely the coast) I think the objective type and layout is great for melee. In general melee wants a lot of terrain features that either make it easy to corner the enemy or a lot of turns that obstruct line-of-sight, which Seal Rock has plenty of.
    (0)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    As far as i played frontlines i did not see samurais making a giant difference. I guess its just balancd.
    Dragoon and ninja on the other hand...
    I think rangeds should get a 2k hp buff and melee should have 5 or 10% deffensive taken away. I dont see much problems with tanks.
    (1)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    As far as i played frontlines i did not see samurais making a giant difference. I guess its just balancd.
    Dragoon and ninja on the other hand...
    I think rangeds should get a 2k hp buff and melee should have 5 or 10% deffensive taken away. I dont see much problems with tanks.
    With regards to frontlines, speaking very generally here:

    NIN is low risk, high reward
    DRG is low risk, reasonable reward
    MNK is high risk, high reward
    SAM is low risk, low reward


    When you play melee in FL, you are basically always evaluating what you can get away. Like, OK getting this completely isolated player is simple enough, but can we pounce upon a healer or something that is just a little over-extended? For NIN and DRG it is very easy to get in, very easy to get out. Like with DRG we literally get to cancel Holmgang on a 30 sec CD. With MNK, we have a shorter gap-closer than DRG in exchange for being stickier in-combat, we have no exclusive escapes, and no ranged attack to build resources or stay safely engaged. When MNK carries a game, it is usually a very scrappy environment where melee is always on-top of the enemy and then MNK burst is out of control, making it the most inconsistent as far as scenario and battleground is concerned. SAM on the other hand, while of course all melee have decent blowup to varying degree, I find the way SAM taxes healers doesn't translate as well to FL. At the very least the movement action is more versatile and the defensive CD scales with pressure.
    (0)

  6. #6
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    JP meta is different, that's why.

    And BLM is stupid strong.
    (0)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by BloodRubyXII View Post
    JP meta is different, that's why.

    And BLM is stupid strong.
    BLM is only strong if you know how to play it with team, 1v1 with anyone its getting rekt well at least when i catch them on my tanks they get obliterated. xD
    (0)

  8. #8
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nedkel View Post
    BLM is only strong if you know how to play it with team, 1v1 with anyone its getting rekt well at least when i catch them on my tanks they get obliterated. xD
    Yea well 1v1 is irrelevant.
    (4)
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  9. #9
    Player
    Astrophysx's Avatar
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    Jul 2017
    Posts
    166
    Character
    Bubble'gum Blue
    World
    Masamune
    Main Class
    Dragoon Lv 53
    BLM is strong in Frontlines. Duels is a different story.
    (0)

  10. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by BloodRubyXII View Post
    Yea well 1v1 is irrelevant.
    Not really it does happen often in small fights.
    (0)

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