Quote Originally Posted by Ghald View Post
I have a question about potency and damage.


Lv.80 WAR - iLv.445
Attack Power - 3690

Inner Chaos hit for Crit+Direct Hit 38420 - 40428


Lv.79 WHM - iLv.387
Attack Magic Potency - 3134
Afflatus Misery hit for Crit 46000 - 47600


Considering Inner Chaos potency is 920 single target vs Afflatus Misery spread off potency 900 AOE why is WHM consistently hit harder than WAR that have 556 more attack power AND with Direct Hit ? I have tried this with several different monsters and the result is about the same. Are majority of the monster have much lower Magic Defence?
Quote Originally Posted by Kabooa View Post
Casters don't have auto attacks. Their weapons have about 30% more "Damage" on their stat.

A basic damage formula looks like

Potency x Weapon Damage.
Quote Originally Posted by Shurrikhan View Post
One has a 20% damage-increasing trait and higher weapon damage, though that may be scaled down to absolutely no benefit. The other has Storm's Eye only, and I'm hoping that for clarity of testing you've avoided that here.
You are most definitely missing something:
920* 1,25* 1,40 < 900*1,3 (maim and mend II is 30%, not that it matters)
1610 < 1170

It's pretty obvious that even with a bit more weapon dmg these numbers wouldn't work out and yes this is without storm's eye ( which would add another 1.1 modifier to the left side).

The missing thing is that tanks just have lower AP to dmg scaling than other roles. The only hint at this is in the tank mastery tooltip although “a bonus to damage dealt based on your strength attribute” sounds like the opposite. I really don't like hidden stuff like that personally, it should be obvious to why, just by looking at the quoted posts.