Quote Originally Posted by Kabooa View Post
There is, however, a distinct lack of the ability to excel (Re as: The 'band' on all percentiles is extremely tiny). An increase of what you're asking for, in its own vacuum, would require some gameplay adjustments, now or later, so that the increase itself is the tank's realm of optimization. The kits currently don't really support that.
While I'm fine with more complexity for tank jobs, I feel like people here have been diminishing the effort of the role when it comes to optimizing damage.

For example, I'm looking at recent Eden stats here:

https://www.fflogs.com/zone/statisti...=Any&bracket=2

I show Gunbreaker averaging 8073 dps at 75th percentile. At 99th, Gunbreaker reaches 8707, a 7.8% damage increase. Samurai sees dps improve from 14049 to 15048, a 7.1% increase. Monk, Dragoon and Ninja improve by 6.8%, 6.3%, and 7.4% respectively.

Maybe tanks just have a lower skill floor so we'll see much smaller increases at lower the percentiles?

I'm not so sure, because I'm showing Gunbreaker with 7639 damage at 50th percentile. From 50th > 99th Gunbreaker damage increases by 13.9%. Samurai damage at 50th is 13358, so up to the 99th percentile damage increases by 12.6%.

And just for the hell of it 10th percentile Gunbreaker sits at 6611, and SAM places 11411. Up to 99th, this is a 31% increase for GNB and a 27% increase for SAM. Ninja also matches GNB at 31% here.

Gunbreaker seems to see similar increases in damage as another "selfish" dps, Samurai, at all percentiles. And at 50th and below, Samurai actually seems to be having a slightly easier time.

I don't think anyone feels like dps jobs don't have room to excel, and by the numbers Gunbreaker has as much room to excel as Samurai and other dps jobs, if not more than some. Why do we say otherwise?