
Originally Posted by
J-Reyno
Just write what you have to say. I'm guessing it has something to do with AST matching or even superseding tank dps by the end of the tier, with SCH not far behind. AST was OP and everyone knows it.
But that's not everything these logs show, which I'm sure you see. So let's hear it.
Alrighty.
Context
These are speed runs. In speedruns, we assume all single target buffs goes to where it gets the most gain instead of padding a particular class for the sake of shiney. The end goal is -the most total DPS possible- so if single target cards are handed out, you can be certain that they are -not- given to to lower PDPS jobs as well as not being given to multiple people unless they cannot afford to be held.
These speed runs are executed by the same team. Part of the roster changed. We can however assume that the veteran members held the same standard for the newcomers and we can expect comparable performance.
Speed runs are not the metric to use for balancing jobs.
Speed runs -are- very good at seeing what jobs are capable of in a given situation and timeframe.
Voidwalker is a near 100% uptime fight. Final Omega is a near 100% uptime fight. These fights are comparable across tiers for relative damage participation.
The baby easy stuff - Final Omega
No Samurai, no Ninja. The Warrior brings the slashing Debuff. The Paladin slashing tax therefore does not go outside the tank role and no adjustment is needed here, no splitting the slashing bonus or anything.
3% of Tank damage goes to the Dragoon. They brought the strength buff.
Most of the Paladin Requiscat lined up with Contagion's 10% magic vuln. It's not perfect. 3-4 Holy Spirits per Req window fell under it. This means approximately 1.3% of the paladin's damage goes to the summoner (Or for simplicity, to the "DPS")
Two of the chain strategems the warrior doesn't benefit from (Inner Release).
Basically every Battle Litany the warrior doesn't benefit from.
This Devotion is 2% variant.
Bards are basically "2.5% of the raid's damage is mine" (Crit song is 1%, battle voice and foe req during burst windows is the rest)
The not quite as easy stuff
Cards. Hooboy.
Fey Haste has varying increases based on Job. 50% uptime of a 3% haste. On the safe side, we'll leave this out of the final tally.
Tally as is
Voidwalker
RDPS: 17.6%
PDPS: 18.4%
Final Omega
PDPS: 20.5%
Application - FOmega
So straight up, 3% of tank damage is given to the Dragoon.
19.9%
The summoner doesn't really take anything worth mentioning.
19.8%
Litany and Chain Strategem affect the paladin most and a little bit of warrior. About 60% of its effect. On average, a critical strike at this tier was worth about 1.6x damage. Both have 15% critical rate at about 12% uptime. While most cooldowns tend to be used during burst windows that increase their effectiveness, we'll be lax and take the average instead. A 15% critical increase at 1.6x damage is about 9% more damage. With 12% uptime, this is about 1% more damage. Two instances of this is 2% more damage on average, at 60% efficiency since the warrior ignores almost all of it, that's about 1.2% less damage.
19.56%
Bards battlevoice follows the same rule as the crits in that Warrior doesn't get as much benefit from them during IR windows, and the IR windows happen during battlevoice.
15% DH is 3.75% more damage with an uptime of 11%. Cut it in half and it's fairly negligible. About .18% increased damage.
Bard songs are +2% crit and are up all the time. The warrior benefits on this from any damage outside IR, which is about 60% of its damage, which is about 80% efficiency for the tank total. .8%
Foe Requiem is 3% damage increase. 24% uptime. About .75%
A grand total of about 1.6% damage increase.
19.24%
Cards.
We can assume that an Astro isn't going to single card themselves, so every instance of an offensive card buff on the Astro is an AoE buff.
There are nothing but balances on the Astro, so there is 26% uptime on a 5% AoE damage buff. This averages out to 1.25%.
18.99. We'll call it 19% even.
Tanks RDPS for Final Omega was 19%. This final figure is based on taking the average bonuses of most raid buffs rather than the multiplicative final that comes from stacking everything together. It is A) Easier to calculate and B) More favorable to the tanks.
Application - Voidwalker
It's all laid out really, except now tanks claim part of the attribute bonus.
There's 1,033 damage on the table for them. This is theirs to claim as DPS and Healers already brought their own buffs, which were effectively 3% damage increases. (1% per dps role). There is 1% unaccounted for (The "bonus" for the fifth role), and wherever you put that is your own prerogative. For the sake of argument, we'll say it's "Not tanks".
What does 1033 DPS do to the tanks RDPS score? Taking out their share (18%) leaves about 830 DPS.
18.4%
How much do they need to even up with Final Omega's tally?
About 600ish, or 300 each.
That said, a 99th Paladin and Gunbreaker would bring about 200-250 more DPS each, so if we are to match "Tank percentiles" the actual gap required is closer to 50-100.