Quote Originally Posted by Leidiriv View Post
So... Red Mage's damage is good if you use your actions right? Color me surprised.

Additionally, 3 Moulinets is weak compared to the true potential of RDM's AoE. Build up to 90/90 on the first pack, go into the second pack, pop Embolden, use 2 Moulinets, Manafication, then 5 more Moulinets and a Swiftcast Impact. Enemies just melt when you do that.
That wasn't really my point no, the point is the complete opposite... that because the guage doesn't fill fast enough your melee options become a little too limited, because they're linked to the guage, ergo, the real solution for RDM is to adjust how fast the guage fills not necessarily Potency increases.

And what you just brought up gets into the Supercombos that I described before so a little out of scope for what I was talking about... still that's a great combo move.

I am talking just the ability to purely use Melee and Spells in combination more frequently as Duelle is talking about so you don't just end up as an RDM Turret as Duelle is claiming.

Because honestly as both you and I demonstrated, the capability for a Red Mage to be very flexible is indeed in there... but get locked into play due to not enough leeway on the Limit Guage.