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  1. #1
    Player
    Seabhacgra's Avatar
    Join Date
    May 2015
    Posts
    61
    Character
    Shau're Shadowsong
    World
    Zalera
    Main Class
    Red Mage Lv 80

    Red Mage "better"??

    Anyone else feel like the potency increases for Red Mage are sad increases? I was expecting more.. disappointing SE...
    (3)

  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Yeah, I agree. While I do like all of the changes, there really are very few of them. I didn't want and wasn't expecting any sort of job rework (I really like the way RDM feels to play as is), but I was hoping for more Oomph. These changes just feel like such small potatoes and not the sort of thing that will get us anywhere near over the hump of being the sad sack caster DPS role.
    (0)

  3. #3
    Player
    Seabhacgra's Avatar
    Join Date
    May 2015
    Posts
    61
    Character
    Shau're Shadowsong
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by StriderShinryu View Post
    Yeah, I agree. While I do like all of the changes, there really are very few of them. I didn't want and wasn't expecting any sort of job rework (I really like the way RDM feels to play as is), but I was hoping for more Oomph. These changes just feel like such small potatoes and not the sort of thing that will get us anywhere near over the hump of being the sad sack caster DPS role.
    Exactly .. I play several classes, Machinist, RDM and Dancer are my preferences.. and they all seem to have gotten a "bandaid" potency increase for the gaping wound that is their lack of DPS.. what surprised me was that they increased Dragoon.. it was already in a good place for DPS and yet they incresed it again.. makes me wonder which of the SE senior devs plays Dragoon...
    (2)

  4. #4
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Well, the change to Acceleration guarantees that we get the Perfect Proc Opener every time, which gets more damage in raid buffs. The spell buffs work out to be roughly a 600 DPS increase, and the Reprise change is a pretty massive buff to both our rotations considering it's now our highest pps action aside from meleeing (but not quite as quantifiable until we know exactly how Reprise works in the rotation). Along with that, the buffs to our co-DPS end up making Embolden stronger, which will end up being a gain for us as well.

    All things considered, RDM made out like a bandit this patch. We got substantial number buffs and we basically got a whole new button for our rotation even!
    (12)

  5. #5
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    While the potency increases may seem small, you have to keep in mind you are spamming them constantly throughout the fight. Which means they are most certainly going to add up over the course of a fight. Not to mention, as Leidiriv says, we now have access to the perfect proc opener which means our opening burst is stronger and more consistent.

    Personally all I felt RDM needed where potency boosts, so I'm more then happy with what they gave us.
    (3)

  6. #6
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    I'm actually really happy with the changes. every single one of our base spells got increases, plus acceleration will very likely increase our overall mana gain; which will lead to more melee combos. guaranteeing 3 procs is a flat 40/31(without jolt) every 55 seconds. paired with swiftcast every 60s to even to 40/42, thats even better than manafication. and if we end with double procs, using reprise wont be a DPS loss to even us back out.


    i'll miss not always having an accelleration at the ready with it's 35s cooldown, but i greatly appreciate it having a very static, predictable, and very potent impact on the rotation now. it didnt really have that before. no more burning it and STILL using jolt 2 GCDs later. I approve.
    (3)
    Last edited by Fluffernuff; 10-26-2019 at 06:05 AM.

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Every one of the core spells used for single target damage got a buff as well as out weavable skills.

    The only change I have a wait and see attitude about is acceleration. Honestly I’d have preferred it get charges rather than buff all three of the following skills. At 55 seconds I’m not sure how well this will work into realigning mana levels after Verholy/Verflare or if it will cause us to get to 80/80 before Corps-a-Corps comes off cooldown. I’m going to have to play with it and see how it works out.
    (0)

  8. #8
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by wereotter View Post
    Every one of the core spells used for single target damage got a buff as well as out weavable skills.

    The only change I have a wait and see attitude about is acceleration. Honestly I’d have preferred it get charges rather than buff all three of the following skills. At 55 seconds I’m not sure how well this will work into realigning mana levels after Verholy/Verflare or if it will cause us to get to 80/80 before Corps-a-Corps comes off cooldown. I’m going to have to play with it and see how it works out.
    what does getting to 80/80 have to do with Corps-a-corps? This is just a flat-out buff to Accel and makes our mana generation more consistent. Having charges would have absolutely destroyed Accel, given how we use it in the opener. For instance, we can now guarantee the Perfect Proc Opener every single time (can't do that with charges) and even if we generate too much mana thanks to this change we have the newly buffed Enchanted Reprise to minimize how much we overcap by.
    (4)

  9. #9
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    I'm hesitant to judge too harshly until I've got a chance to try it, since with changes like this it could go either way.
    The Acceleration and Jolt changes look promising... I just thought there would be more because of the way the Live Letter translation was worded.
    But who knows.

    I really hope this pans out.
    (0)

  10. #10
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Those "small" potency increases add up when they're attached to abilities you're basically spamming 24/7. I'm pretty sure the buff that made BLM somewhat relevant in SB was a 50 potency buff to Fire IV
    (2)

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