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  1. #11
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by RadicalPesto View Post
    The only argument I've received to contradict the fact that the current state of healers as borderline hybrid DPS classes that aim to spam all their GCD's on damage was some shallow attempt at shutting down the discussion with "only healers should talk about this", like its some manner of political issue that should only be discussed by a select community of true healers, and not a widely-recognized flaw in how this game is designed, one that even career healers acknowledge has resulted in healers only being fun when their DPS rotations are, because the healing side of healing is overpowered, unrewarding, and has a massive DPS opportunity cost in a game focused mostly on DPS. Healers having the high DPS they have now actively makes the role unfriendly to new players, discourages any usage of healing GCD's, results in healers being the most counter-intuitively designed role in the game, and as such represents one of the most confused healing class designs out of any MMO I've played.
    Yes.

    Healer GCDs being too damage weighted is a -healer issue-. it affects -healers-. It affects -their play-.

    It has no bearing on whether or not tanks need more damage. Do you know why?

    Because if we reduced healer GCD damage proportionately, the problem -still remains for them-. It doesn't matter that the 'weight' is now less damage oriented for their GCD usage - They're still not going to GCD heal if there is nothing their OGCDs cannot heal, just like right now they aren't going to let someone die just to get off another Glare (Or rather - they shouldn't.)

    Everyone is a healer, or a potential healer. This isn't the thread to be talking about the design concept of healers and how their GCD weighting is detrimental to their play, because this is a thread about whether or not tanks need a damage boost. (They don't need one)

    Healer gameplay has no bearing on tank numbers. You can shift the GCD damage weight down, increase their OGCD damage capability so there is no difference in the long run, and it has literally no effect on Healer playstyle nor their standings with regards to everyone else.

    Quote Originally Posted by Shurrikhan View Post
    [*]Equally valuable contributions to the party should come from roughly equal requirements of skillful play.
    This is of course a variation on "effort/complexity should be duly rewarded" which is itself controversial and is likely a minority opinion by a slight margin if ever applied as broadly as to general balance or long-term metrics like rDPS. Still, many have argued as an extension of such that the skillful play required for healers to minimize their healing is still not enough to bring them up to the average skill requirements given how barebones their offensive gameplay itself has become -- effectively, that healers are getting too much output potential for too little effort or complexity. There has not yet been any thorough counter-argument save those already applied to the more general warrant. Others have pressed that the efforts spent in allowing for healer offensive uptime is valuable, but none have gone so far as to argue (except perhaps implicitly) that it is therefore sufficient.
    [/LIST]
    There is nothing inherently wrong about healers dealing comparable damage to tanks. The fact that by and large healers still do less is largely ignored. Heaven forbid that those at the top get to flex a little.

    And really, the trend breaker is only White Mage. Astrologian in Stormblood easily passed up Tanks on raid damage, and Scholar wasn't that far behind, the difference is that the hard data analyzer didn't show that as a default.

    Edit: I'll make an amend that most of my posts in this thread were made prior to the 5.1 job adjustments. If in further job adjustments Summoner becomes a new baseline, then Tanks can stand to receive an increase alongside Healers.
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    Last edited by Kabooa; 11-18-2019 at 05:27 PM.