Quote Originally Posted by Noitems View Post
For new players this is the biggest thing to keep to heart as it's true. It all comes down to simple math, lets say DRG is a perfect example:

DRG's main single target 1-2-3 rotation goes 240/350/530 then if you do both extenders it adds on 640/720. So all together your total damage is (if positionals are hit) is 1840

DRG's AOE 1-2-3 rotation goes 170/200/230. Which seems smaller but let's add the general rule of thumb for AOEing and say there are three mobs present. So you would multiply those numbers by three would be 510/600/690 making it 2010. Three is the minimum but the number will keep growing overtime the more mobs that are present. While you're not doing that much damage to a SINGLE target, remember that all of that damage is going to the current pull so it is going by faster. So in turn the AOE would be more powerful based on how many enemies you hit, these skills have the exact same weaponskill CD time and that's not even factoring in moves like Dragonfire Dive, Geirsh, Nastrond, and Stardiver which you can weave in.

Add in that it's more Crowd Control for the healers to heal through easier as they all die in tandem, tanks can save their big mitigation for the beginning of the pull and you're getting all of your buffs like BoTD and it's a fantastic way to make pulls go by faster.

Can you elaborate more on this?
If I hit each monster for 1840 damage individually dont they die faster when hitting 6 monster for 2010?
Because the way I understand your AoE explanation, your overall damage output is higher, because you hit 6x the targets, but you're going to have to hit many more times with your AoE because you're not hitting each mob individually for 2010, or are you?