Page 1 of 39 1 2 3 11 ... LastLast
Results 1 to 10 of 423

Hybrid View

  1. #1
    Player
    Bakugekiki's Avatar
    Join Date
    Oct 2012
    Location
    Ul'dah
    Posts
    28
    Character
    Baku Gekiki
    World
    Goblin
    Main Class
    Monk Lv 80

    No More Big Pulls in Dungeons

    I'm gonna go on a bit of a rant here...

    It irks me greatly when I'm in a dungeon duty and a tank is pulling multiple skirmishes at once, even as much as an entire leg of a dungeon. This is neither smart nor effective, especially if a healer cannot contribute to the damage dealing because (s)he is too busy trying to keep everybody alive and expending his/her entire MP pool in the process. It's even more irritating when I as a tank am being asked to pull more than one skirmish, and people start getting salty or even quitting because they don't like my pace.

    IT'S NOT A RACE, PEOPLE!!! When you do a dungeon, you are committed to it for 90 minutes, and while it should never take nearly that long with a decent party, there's no need to attempt to blitz through it and risk a wipe, either. Stop trying to be a hero, and concentrate your attacks on one enemy at a time! I guarantee, they will go down a lot quicker individually, than if you try to take out 213128901 of them at once.
    (47)
    "Whatever you do, work heartily, as for the Lord and not for men, knowing that from the Lord you will receive the inheritance as your reward. You are serving the Lord Christ." --Colossians 3:23-24 (ESV)

  2. 11-06-2019 04:26 PM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  3. #3
    Player
    Bakugekiki's Avatar
    Join Date
    Oct 2012
    Location
    Ul'dah
    Posts
    28
    Character
    Baku Gekiki
    World
    Goblin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Darsien View Post
    How about you respect the time of your party members? Why queue if you're not going to?
    As I said, when you do a dungeon, you've made a commitment for the next 90 minutes. If you cannot handle that commitment, then why are YOU in the queue...?
    (18)

  4. #4
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bakugekiki View Post
    As I said, when you do a dungeon, you've made a commitment for the next 90 minutes. If you cannot handle that commitment, then why are YOU in the queue...?
    If a dungeon is taking 90 minutes then you have bigger problems on your hands than an aversion to bigger pulls.
    (63)

  5. #5
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bakugekiki View Post
    As I said, when you do a dungeon, you've made a commitment for the next 90 minutes. If you cannot handle that commitment, then why are YOU in the queue...?
    Hmm, I don't recall reading anywhere that says I've forced to make a commitment for up to 90 minutes. I think your just making this up.
    (50)

  6. #6
    Player
    emik0's Avatar
    Join Date
    Jun 2018
    Posts
    1
    Character
    Emiko Jackal
    World
    Excalibur
    Main Class
    Botanist Lv 80
    Major oof.
    SCH -> Adlo + Excog (EOS BONUS!)
    WHM -> Powerful af regens, assize, asylum, tetra, etc.
    AST -> Powerful regens too.

    It's quicker with big pulls, and ShB gave AOEs to EVERYONE.
    (2)

  7. #7
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by emik0 View Post
    It's quicker with big pulls, and ShB gave AOEs to EVERYONE.
    It shouldn't even be a question. Though I understand this entire thread is meant as a troll. Even if I respond to it seriously, it should be common sense that each mob in a dungeon will take the same amount of damage to kill regardless of whether you fight 1 at a time or 15 at a time. Their HP values remain constant. Therefore as long as your healer can keep up with incoming damage, the combined aoe damage from your dps will far outweigh the total damage you could accomplish over the same period of time in small packs.
    (2)

  8. #8
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Edax View Post
    Hmm, I don't recall reading anywhere that says I've forced to make a commitment for up to 90 minutes. I think your just making this up.
    Every dungeon has a recommended time limit.
    (3)

  9. #9
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    I as a tank am scared and panic real easy. I work best in the back, hitting people with rocks (Or light now I suppose) and beams of ancient destruction, while also keeping everyone alive. Though as a tank, I fully understand that everyone with me, has a life. I prefer not to waste anyone's time. So I push past my fear and always strive to at least do normal pulls in every dungeon. (Two mobs) This isn't just about your feelings. Everyone is playing this game too. As a leader, you want to get your team in and out as quickly and safely as you can. That means trusting your healer, and pulling what you both can handle. Aoe damage is a thing. And it helps. Trust me.
    (2)
    “Courage is the magic that turns dreams into a reality”

  10. #10
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I smell a troll post
    (1)

Page 1 of 39 1 2 3 11 ... LastLast