Page 36 of 42 FirstFirst ... 26 34 35 36 37 38 ... LastLast
Results 351 to 360 of 417
  1. #351
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    @the force because I can't quote on phone for some reason: well I asked you how you tank out of genuine curiosity but you just seem like you want to get mad and fight with anyone who disagrees with you lol.
    need to chill out for real.
    (5)

  2. #352
    Player
    Superlooser's Avatar
    Join Date
    Aug 2019
    Posts
    80
    Character
    Edge Le-ninja
    World
    Spriggan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by FirstnameLastname View Post
    So what? Otherwise he'd have to spam his 1-2-3 combo if it's a low level dungeon. Equally boring, but spamming AoEs on big pulls gets you out faster. Your point is invalid.
    Better spamming 3 skills than only one skill. And you dont go much faster exept maybe if you have only aoe class like summoners in the team but you lose a lot of power when you spam aoe because melee dps and black mage monotarget skills are stronger and bard dps is weak if you dont Apply dots on each target (impossible with 18 ennemies)
    (0)

  3. #353
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I like pulling huge when I tank purely because I find tiny pulls boring and then at least you get to use your cds and manage aggro a bit more.
    (0)

  4. #354
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Superlooser View Post
    Better spamming 3 skills than only one skill. And you dont go much faster exept maybe if you have only aoe class like summoners in the team but you lose a lot of power when you spam aoe because melee dps and black mage monotarget skills are stronger and bard dps is weak if you dont Apply dots on each target (impossible with 18 ennemies)
    BRD got more AOE power in ShB. Their AOE isn’t weak at all. You only need to DoT 3-4 mobs, and then you Quick Nock spam while weaving in Rain of Death resets and Apex Arrow (at level 80). You don’t need to DoT every single enemy; just a handful. Then bask in the glory of all the procs you get during Mage’s Ballad from Repertoire, or from Quick Nock spam (at level 74, Enhanced Quick Nock Trait gives you a 30% chance to reset Rain of Death’s cooldown).

    A lot of jobs got additional AOE skills in ShB, so it’s not always spamming one button unless you get synced down to a low level. In the higher level dungeons, most jobs have at least a two-tier AOE combo system. I believe DRG gets a 3-tier AOE combo during levels 71~80. And you do kill things more faster when you AOE. You also help out your tank and healer by getting rid of mobs faster so that they don’t have to use up all their resources on a single pull.
    (4)

  5. #355
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    I guess I picked a bad time to consider learning/practicing tanking
    (1)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  6. #356
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post

    A lot of jobs got additional AOE skills in ShB, so it’s not always spamming one button unless you get synced down to a low level. In the higher level dungeons, most jobs have at least a two-tier AOE combo system. I believe DRG gets a 3-tier AOE combo during levels 71~80. And you do kill things more faster when you AOE. You also help out your tank and healer by getting rid of mobs faster so that they don’t have to use up all their resources on a single pull.
    For new players this is the biggest thing to keep to heart as it's true. It all comes down to simple math, lets say DRG is a perfect example:

    DRG's main single target 1-2-3 rotation goes 240/350/530 then if you do both extenders it adds on 640/720. So all together your total damage is (if positionals are hit) is 1840

    DRG's AOE 1-2-3 rotation goes 170/200/230. Which seems smaller but let's add the general rule of thumb for AOEing and say there are three mobs present. So you would multiply those numbers by three would be 510/600/690 making it 2010. Three is the minimum but the number will keep growing overtime the more mobs that are present. While you're not doing that much damage to a SINGLE target, remember that all of that damage is going to the current pull so it is going by faster. So in turn the AOE would be more powerful based on how many enemies you hit, these skills have the exact same weaponskill CD time and that's not even factoring in moves like Dragonfire Dive, Geirsh, Nastrond, and Stardiver which you can weave in.

    Add in that it's more Crowd Control for the healers to heal through easier as they all die in tandem, tanks can save their big mitigation for the beginning of the pull and you're getting all of your buffs like BoTD and it's a fantastic way to make pulls go by faster.
    (3)

  7. #357
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Noitems View Post
    For new players this is the biggest thing to keep to heart as it's true. It all comes down to simple math, lets say DRG is a perfect example:

    DRG's main single target 1-2-3 rotation goes 240/350/530 then if you do both extenders it adds on 640/720. So all together your total damage is (if positionals are hit) is 1840

    DRG's AOE 1-2-3 rotation goes 170/200/230. Which seems smaller but let's add the general rule of thumb for AOEing and say there are three mobs present. So you would multiply those numbers by three would be 510/600/690 making it 2010. Three is the minimum but the number will keep growing overtime the more mobs that are present. While you're not doing that much damage to a SINGLE target, remember that all of that damage is going to the current pull so it is going by faster. So in turn the AOE would be more powerful based on how many enemies you hit, these skills have the exact same weaponskill CD time and that's not even factoring in moves like Dragonfire Dive, Geirsh, Nastrond, and Stardiver which you can weave in.

    Add in that it's more Crowd Control for the healers to heal through easier as they all die in tandem, tanks can save their big mitigation for the beginning of the pull and you're getting all of your buffs like BoTD and it's a fantastic way to make pulls go by faster.

    Can you elaborate more on this?
    If I hit each monster for 1840 damage individually dont they die faster when hitting 6 monster for 2010?
    Because the way I understand your AoE explanation, your overall damage output is higher, because you hit 6x the targets, but you're going to have to hit many more times with your AoE because you're not hitting each mob individually for 2010, or are you?
    (0)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  8. #358
    Player
    DirkTungsten's Avatar
    Join Date
    Oct 2019
    Posts
    23
    Character
    Skynyrd Fraefolgwyn
    World
    Goblin
    Main Class
    Bard Lv 100
    Quote Originally Posted by NekoNova View Post
    Can you elaborate more on this?
    If I hit each monster for 1840 damage individually dont they die faster when hitting 6 monster for 2010?
    Because the way I understand your AoE explanation, your overall damage output is higher, because you hit 6x the targets, but you're going to have to hit many more times with your AoE because you're not hitting each mob individually for 2010, or are you?
    Think of it this way. Each pack of mobs is going to have a total amount of health for the entire group. To kill all of them, you will ultimately need to do all of that damage. Using AoEs for 3+ monsters will reach that total faster than soloing down each one individually.
    (6)
    Last edited by DirkTungsten; 11-16-2019 at 10:00 AM.

  9. #359
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    In low level content it's pointless, most classes can't even AoE.

    In higher level content you ask first; make sure everyone's on the same page so people aren't blowing CD's prematurely, stealing aggro or falling behind.

    If a lot of people in this game weren't so socially inept this wouldn't be very complicated.
    (3)
    Last edited by Goji1639; 11-16-2019 at 12:43 AM.

  10. #360
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NekoNova View Post
    Can you elaborate more on this?
    If I hit each monster for 1840 damage individually dont they die faster when hitting 6 monster for 2010?
    Because the way I understand your AoE explanation, your overall damage output is higher, because you hit 6x the targets, but you're going to have to hit many more times with your AoE because you're not hitting each mob individually for 2010, or are you?
    That 1840 is specifically just a single target rotation, while the 2010 is an overall sum for multiple targets in a single rotation. My example is just using 3 targets, which is the usual point at which AOE outpaces single target combos. The big reason this is important is this is the exact same cool down time, so you're doing more damage in the same amount of time to multiple targets it's just divided among them. Add in that the other 3 people are also doing the same and the overall damage output is much higher compared to everyone focusing on just the one target if there are more mobs to make up that difference.

    Probably an easier example for you to get is it for Healers. White Mage's single target (Glare) does 300 while their aoe (Holy) does 140. They both have the exact same cast time as well.

    Glare makes sense to cast at two targets, because a single Holy on two targets (140 x 2 =280) do not cover the gap of a single glare(300) . HOWEVER the moment three targets are thrown in Holy becomes the more damaging option over time (140 x 3 = 420). So if I had to chose between in a case of three mobs casting Glare (300) or Holy (420) I'm going to go with Holy because it does more damage to the mobs as a whole. Then per cast that number keeps adding up. It looks like it's less but keep in mind the damage is just sorted out differently, it's MORE damage just divided among the mobs instead of banked on a single one.
    (3)
    Last edited by Noitems; 11-16-2019 at 12:51 AM.

Page 36 of 42 FirstFirst ... 26 34 35 36 37 38 ... LastLast