Quote Originally Posted by HyoMinPark View Post

A lot of jobs got additional AOE skills in ShB, so it’s not always spamming one button unless you get synced down to a low level. In the higher level dungeons, most jobs have at least a two-tier AOE combo system. I believe DRG gets a 3-tier AOE combo during levels 71~80. And you do kill things more faster when you AOE. You also help out your tank and healer by getting rid of mobs faster so that they don’t have to use up all their resources on a single pull.
For new players this is the biggest thing to keep to heart as it's true. It all comes down to simple math, lets say DRG is a perfect example:

DRG's main single target 1-2-3 rotation goes 240/350/530 then if you do both extenders it adds on 640/720. So all together your total damage is (if positionals are hit) is 1840

DRG's AOE 1-2-3 rotation goes 170/200/230. Which seems smaller but let's add the general rule of thumb for AOEing and say there are three mobs present. So you would multiply those numbers by three would be 510/600/690 making it 2010. Three is the minimum but the number will keep growing overtime the more mobs that are present. While you're not doing that much damage to a SINGLE target, remember that all of that damage is going to the current pull so it is going by faster. So in turn the AOE would be more powerful based on how many enemies you hit, these skills have the exact same weaponskill CD time and that's not even factoring in moves like Dragonfire Dive, Geirsh, Nastrond, and Stardiver which you can weave in.

Add in that it's more Crowd Control for the healers to heal through easier as they all die in tandem, tanks can save their big mitigation for the beginning of the pull and you're getting all of your buffs like BoTD and it's a fantastic way to make pulls go by faster.