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  1. #1
    Player
    outburstt's Avatar
    Join Date
    Dec 2015
    Posts
    16
    Character
    Bibiyu Biyu
    World
    Malboro
    Main Class
    Monk Lv 80
    I'm noticing a trend. The hi-pop servers are the ones complaining. Because they have no choice but to fight to get into their own instance. They don't get multiple chances anymore.

    Low-pop servers? We aren't complaining one bit. I'm finding that no one in a low-pop server is complaining about the change at all, and welcoming it.

    Hi-pop players want the benefits of a low-pop server, without the transfer. All they're doing is congesting the fate anyway - they aren't actually contributing to our progress. Otherwise, low-pop servers would pop at similar times as the hi-pop servers. But that's not the case at all.
    (9)

  2. #2
    Player
    Lumis_Arvalo's Avatar
    Join Date
    Mar 2017
    Posts
    37
    Character
    Lumis Arvalo
    World
    Jenova
    Main Class
    Paladin Lv 80
    I think something a lot of people are overlooking is that the content was not designed to be completed at the same rate on every server. If it was they would absolutely not have designed it around the idea of player participation being the key progress factor, they would have just flat-out timegated it. It's totally fine for some servers to lag behind in progress. I'm sure if that happens they'll open up the Firmament to wanderers on those specific servers at some point to give them a boost, but honestly what they did is very likely the best overall solution to the issue at hand. Let server residents progress their own server's rebuilding and if they need help later, utilize the World Visit system help give them reinforcements. That should have been how it was designed in the first place.
    (11)
    Last edited by Lumis_Arvalo; 11-15-2019 at 03:40 AM.