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  1. #361
    Player
    RoseOfTheRaven's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    179
    Character
    Rosy Manderville
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    Quote Originally Posted by Alucard135 View Post
    I'm still not sure this would help. The instance will still get congested regardless if it was wanderers or not in it. People will still get locked out during the FATE time. Furthermore, if the timers happened to be at times you're not able to play, then you'll miss it completely with no chance of doing it for a long time.

    But, let's wait and see how things will go for now.
    As it stands the fates already can happen at times some people can't play (like myself) so I'm not sure what you mean by that. I do think alternative turn in location would be nice as someone else mentioned. No worry on congestion hindering that.

    But as you said all we can do is wait and see.
    (1)

  2. #362
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RoseOfTheRaven View Post
    As it stands the fates already can happen at times some people can't play (like myself) so I'm not sure what you mean by that. I do think alternative turn in location would be nice as someone else mentioned. No worry on congestion hindering that.

    But as you said all we can do is wait and see.
    When you can't do the FATE on your world, you could easily do it on another world at a time that you can play in. For example Archaeotania FATE. If it spawned on Cactuar and you missed it, you can find another world that has a high chance of spawning to do it instead of waiting 36-72hrs.
    (0)

  3. #363
    Player
    outburstt's Avatar
    Join Date
    Dec 2015
    Posts
    16
    Character
    Bibiyu Biyu
    World
    Malboro
    Main Class
    Monk Lv 80
    I'm noticing a trend. The hi-pop servers are the ones complaining. Because they have no choice but to fight to get into their own instance. They don't get multiple chances anymore.

    Low-pop servers? We aren't complaining one bit. I'm finding that no one in a low-pop server is complaining about the change at all, and welcoming it.

    Hi-pop players want the benefits of a low-pop server, without the transfer. All they're doing is congesting the fate anyway - they aren't actually contributing to our progress. Otherwise, low-pop servers would pop at similar times as the hi-pop servers. But that's not the case at all.
    (9)

  4. #364
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    In my opinion, something of this scale (that requires days to weeks, or maybe even months later on) of collaboration shouldn't be finished off with mere 30 minutes (but more realistically 3 minutes) F.A.T.E zerging event, that you might or might not get to experience due to availability of your schedule, regardless of your contribution.

    If SE wants to implement some epic real time changes to the zone then it should be completely separated from the reward payout period.

    Maybe the concerted work should've lasted whole day instead of 3(0) minutes, let people come in, do some stuff, take the reward, then leave if they don't care about (or have already seen) the changes. The changes itself should happen at the end of the concerted work period, so people can plan in advance whether they want to see it live or not. Not everything has to be rat race savage.

    But hey, let's go with 'click this thing, then that thing, and then the other thing, repeat 4 times' F.A.T.E instead. What? You need to go do some urgent business for 5 minutes? Sorry pal, it's already ended.

    But indie dev team and all that, I understand.
    (4)
    Last edited by mosaicex; 11-15-2019 at 03:56 AM.

  5. #365
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TahjaEstes View Post
    ...
    That's the problem, really. SE was apparently counting on people being decent to each other, but as times have proven, there will always be those who go out of their way to ruin things for others. They had the chance to play nice, and they didn't take it, so this was the result.

    Quote Originally Posted by Alucard135 View Post
    When you can't do the FATE on your world, you could easily do it on another world at a time that you can play in. For example Archaeotania FATE. If it spawned on Cactuar and you missed it, you can find another world that has a high chance of spawning to do it instead of waiting 36-72hrs.
    Which prevents players native to that server from entering and keeps the cycle going, so it's a terrible idea. Seriously, enough with that. This was the best change, bar none.

    Quote Originally Posted by outburstt View Post
    ...
    People on every server took issue with the server hopping, myself included. The ones that didn't were (mostly) server hoppers themselves. I'm relieved this change was made.
    (4)
    Last edited by Mirhd; 11-15-2019 at 03:24 AM. Reason: additional qoute

  6. #366
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Mirhd View Post
    Which prevents players native to that server from entering and keeps the cycle going, so it's a terrible idea. Seriously, enough with that. This was the best change, bar none.
    Pretty sure instances would have been a better change. This still leaves the ability to be locked out in high population servers.
    (2)

  7. #367
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mirhd View Post
    Which prevents players native to that server from entering and keeps the cycle going, so it's a terrible idea. Seriously, enough with that. This was the best change, bar none.
    Which will still be prevented if the instance reached its cap. Have you done Ixion back when SB was first released and no world visit was available? People still got locked out of the zone when Ixion appeared and they weren't quick enough. What helped prevent the instance from being congested 24/7 was the fact that Ixion's spawn timer was random.

    A better approach was to figure out ways to let more participate rather than blocking. But let's wait and see how things will go for now.
    (0)

  8. #368
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Pretty sure instances would have been a better change. This still leaves the ability to be locked out in high population servers.
    So they can just continue to server hop, profiting off of the works of others? Come on, that isn't even remotely sensible and I'm sure you're aware of that. Once again, for the higher pop servers experiencing congestion, SW can implement instances, while keeping restrictions in place. Sorry, but you (and everyone else who thinks this way, assuming you weren't one of the very few that actually helped) aren't entitled reaping the rewards for others' work.

    Quote Originally Posted by Alucard135 View Post
    Which will still be prevented if the instance reached its cap. Have you done Ixion back when SB was first released and no world visit was available? People still got locked out of the zone when Ixion appeared and they weren't quick enough. What helped prevent the instance from being congested 24/7 was the fact that Ixion's spawn timer was random.

    A better approach was to figure out ways to let more participate rather than blocking. But let's wait and see how things will go for now.
    I did, thanks. And as for this train that you keep driving, it's already been addressed by myself and others, multiple times. Yes, you enjoyed abusing the system, but too bad. It's locked now.
    (5)
    Last edited by Mirhd; 11-15-2019 at 03:36 AM. Reason: additional qoute

  9. #369
    Player
    RoseOfTheRaven's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    179
    Character
    Rosy Manderville
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    Quote Originally Posted by outburstt View Post
    Low-pop servers? We aren't complaining one bit. I'm finding that no one in a low-pop server is complaining about the change at all, and welcoming it.
    Actually I talked with several low pop server players and they are complaining. While they can finally get in and not be locked out of their fate, their work progress is creeping up incredibly slowly. So badly to the point it make take them days or more to finish one stage. Its a two sided coin. One problem got fixed but it led to another.

    Quote Originally Posted by Mirhd View Post
    That's the problem, really. SE was apparently counting on people being decent to each other, but as times have proven, there will always be those who go out of their way to ruin things for others. They had the chance to play nice, and they didn't take it, so this was the result.
    People being decent in an MMO? In 2019?
    WAT?!

    Being funny aside, most of us forsaw this as the result. No matter the amount of good deeds, the bad and the trolls tend to ruin a good thing easily. Hence why im all for hopping on the "care package" bandwagon. Let our works contribute toward other worlds when ours is in the cooldown. Let us donate towards the low pop. Or at the very least give them a point boost to keep them from taking 3x as long as us bigger servers.
    (2)

  10. #370
    Player
    Lumis_Arvalo's Avatar
    Join Date
    Mar 2017
    Posts
    37
    Character
    Lumis Arvalo
    World
    Jenova
    Main Class
    Paladin Lv 80
    I think something a lot of people are overlooking is that the content was not designed to be completed at the same rate on every server. If it was they would absolutely not have designed it around the idea of player participation being the key progress factor, they would have just flat-out timegated it. It's totally fine for some servers to lag behind in progress. I'm sure if that happens they'll open up the Firmament to wanderers on those specific servers at some point to give them a boost, but honestly what they did is very likely the best overall solution to the issue at hand. Let server residents progress their own server's rebuilding and if they need help later, utilize the World Visit system help give them reinforcements. That should have been how it was designed in the first place.
    (11)
    Last edited by Lumis_Arvalo; 11-15-2019 at 03:40 AM.

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