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  1. #21
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like part of the reason why crafting is so stale in XIV is partly because of the sheer accessibility of materials. Market flooding/monopolies are common because crafts are generally being made much faster then they actually sell.

    Other MMOs like WoW have untradable materials galore involved in a lot of the "harder" crafts, meaning people need to personally go out and get the mats themselves through whatever means necessary instead of largely being able to just buy it off the MB which alleviates this to a good degree.

    They also seem to be largely shooting for a style where DoH/L are their own separate game largely detached from DoW/M activities (Outside of leather drops and primal/trial mats) but I don't think that should be the case. Having crafts with materials exclusive to certain activities like hunts, PvP, savage raids (Or maybe even ultimate if you wanted to get really exclusive) would make it easier for players to carve out a niche for themselves in the economy.
    (2)
    Last edited by KageTokage; 11-14-2019 at 11:32 PM.